No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)

Monolith Productions

Mac · PC (Microsoft Windows)

4.16 from 204 ratings

449 members have it in their collection · 9 playing now · 103 backlogged · 105 wish listed

How long? · with extras 15h (from 1 logged playthrough)

A year after the first No One Lives Forever, tensions are rising between United States and Soviet Union over the tiny, but strategic Isle of Khios. Jones, now the sole Commander of U.N.I.T.Y. (after Smithy was discovered to be a H.A.R.M. spy in the first No One Lives Forever), is taking a vacation and leaves Temporary Director Lawrie in charge. … Read more
A year after the first No One Lives Forever, tensions are rising between United States and Soviet Union over the tiny, but strategic Isle of Khios. Jones, now the sole Commander of U.N.I.T.Y. (after Smithy was discovered to be a H.A.R.M. spy in the first No One Lives Forever), is taking a vacation and leaves Temporary Director Lawrie in charge. The sequel to the award-winning No One Lives Forever returns you to a world of espionage, intrigue, and dry humor. In her second adventure, British UNITY operative Cate Archer must investigate a super-secret Soviet project that, if successful, could bring about the third world war. Read less
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Release dates

  • Sep 30, 2002 (North_America) PC (Microsoft Windows)
  • Oct 18, 2002 (Europe) PC (Microsoft Windows)
  • Mar 07, 2003 (Japan) PC (Microsoft Windows)
  • Oct 01, 2003 (North_America) Mac
  • Oct 08, 2003 (Europe) Mac
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Featured in lists

Unique Games by Alu · 59 games · 0

Rating distribution

5 stars
80
4 stars
86
3 stars
30
2 stars
7
1 star
1
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Community All Reviews Statuses

killerstar

Status killerstar Apr 21, 2020

Just played an almost broken level. You're supposed to remove wanted posters with your face, but what I din't realised is that you had to wait until a policeman stuck them to the wall or to light poles. The thing is, if he or any other policeman sees you, they all start to chase you and stop putting up the …

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Just played an almost broken level. You're supposed to remove wanted posters with your face, but what I din't realised is that you had to wait until a policeman stuck them to the wall or to light poles. The thing is, if he or any other policeman sees you, they all start to chase you and stop putting up the posters, so the level becomes unwinnable. WTF is this kind of broken nonsensical design?

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killerstar

Status killerstar Apr 20, 2020

During the Siberia missions I noticed that there where infinite enemies that seemed to appear out of nowhere. Now in the Ohio missions, they went all out. Infinite ninjas coming from all directions with a limited supply of ammo, no healing and no clear path. It wasn't fun at all and it all seemed kinda pointless.

The dialogue is also …

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During the Siberia missions I noticed that there where infinite enemies that seemed to appear out of nowhere. Now in the Ohio missions, they went all out. Infinite ninjas coming from all directions with a limited supply of ammo, no healing and no clear path. It wasn't fun at all and it all seemed kinda pointless.

The dialogue is also much more generic and uninteresting than the original. In the first one, having Archer chastise all the misogynist characters around her and prove them wrong was really fun. But now that everyone seems to respect her, that dynamic is lost and, with it, a big chunk of the game's charm.

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killerstar

Status killerstar Apr 19, 2020

Decided to plunge directly into the sequel after playing the first one. The gameplay feels more polished, and the stealth has gained a fair bit of complexity. I was impressed, for example, at enemies' environmental awareness. For example, I entered a building and hid, and when a guard came back from another room he began looking for me instantly. I …

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Decided to plunge directly into the sequel after playing the first one. The gameplay feels more polished, and the stealth has gained a fair bit of complexity. I was impressed, for example, at enemies' environmental awareness. For example, I entered a building and hid, and when a guard came back from another room he began looking for me instantly. I didn't know what had happened until I realised that I had left the door opened.

UThe game doubles down on vehicles, which was --and still is-- the weakest gameplay element. Driving feels as terrible as it did on the first game, showcasing one of the wonkiest of physics ever envisioned. But even if the physics weren't so bad, driving doesn't work gameplay-wise. The game nudges you into ramming into enemies and evading them at top speed with the intent of creating cinematic escape sequences. But in practice it doesn't work. Hitting enemies stops you into a halt, making you an easy target, and evading enemies still leaves you open to damage. In the end, the best strategy is to dismount, kill the enemies with bullets and walk back to your vehicle and continue. It's tedious and strips the game from any momentum.

Cate Archer's has a new voice actress and more polygons, which is fine, but I do mourn the loss of her nose.

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