Decided to plunge directly into the sequel after playing the first one. The gameplay feels more polished, and the stealth has gained a fair bit of complexity. I was impressed, for example, at enemies' environmental awareness. For example, I entered a building and hid, and when a guard came back from another room he began looking for me instantly. I …
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Decided to plunge directly into the sequel after playing the first one. The gameplay feels more polished, and the stealth has gained a fair bit of complexity. I was impressed, for example, at enemies' environmental awareness. For example, I entered a building and hid, and when a guard came back from another room he began looking for me instantly. I didn't know what had happened until I realised that I had left the door opened.
UThe game doubles down on vehicles, which was --and still is-- the weakest gameplay element. Driving feels as terrible as it did on the first game, showcasing one of the wonkiest of physics ever envisioned. But even if the physics weren't so bad, driving doesn't work gameplay-wise. The game nudges you into ramming into enemies and evading them at top speed with the intent of creating cinematic escape sequences. But in practice it doesn't work. Hitting enemies stops you into a halt, making you an easy target, and evading enemies still leaves you open to damage. In the end, the best strategy is to dismount, kill the enemies with bullets and walk back to your vehicle and continue. It's tedious and strips the game from any momentum.
Cate Archer's has a new voice actress and more polygons, which is fine, but I do mourn the loss of her nose.

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