Subterra (2016)

Warfare Studios

PC (Microsoft Windows)

1.50 from 2 ratings

51 members have it in their collection · 28 backlogged · 2 wish listed

How long? · 100% 3h (from 1 logged playthrough)

An epic 10 hour adventure in the underworld of Subterra. Earth is but a memory and the mighty Devordor casts a shadow of evil over all that remains. Can you reclaim your home? Can you escape Subterra?
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Details

Developers
Warfare Studios
Genres
Adventure, Indie, Role-playing (RPG)
Themes
Action, Erotic
Steam
View on Steam

Release dates

  • Oct 28, 2016 (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
0
4 stars
0
3 stars
0
2 stars
1
1 star
1
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Community All Reviews Statuses

TsugaruMJS

Review TsugaruMJS 2/5 · Aug 2, 2019

A serviceable, but short and forgettable turn-based RPG.

I am apparently the only person on this website to have played Subterra, as of this writing, and I imagine it will stay that way. This is a very short, old school, turn-based RPG that I received in a large $1 bundle, meaning it mathematically cost me about 8 cents.

The game is very simple, with your typical HP and …

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I am apparently the only person on this website to have played Subterra, as of this writing, and I imagine it will stay that way. This is a very short, old school, turn-based RPG that I received in a large $1 bundle, meaning it mathematically cost me about 8 cents.

The game is very simple, with your typical HP and MP healing items, revives, and the odd stat up item, with your four party characters including a main damage dealer, buff/debuff support, healer, and quick, ranged attacker. This is all fine, but I never used anything other than basic attacks outside of healing and one particular attack by the main character. The main character has an attack with a chance to paralyze, which worked all 5 total times I used it throughout the playthrough. Each time was on turn one of a boss battle, after which the boss was paralyzed and unable to attack long enough for me to defeat it, meaning I played the entire game without taking damage from any bosses.

The collision detection is wonky, but doesn't hurt the game, and each dungeon/area includes some imagination, solid music, and simple puzzles, and I have nothing negative to say considering this game was likely made by a team of one or two people. Overall, the game took about 2.5 hours to 100% complete on the first playthrough, despite it advertising itself as an "epic 10 hour RPG."

I would say it's worth spending a few hours on if you got it for very, very cheap and are super bored.

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