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Wages of War: The Business of Battle

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Wages of War: The Business of Battle

Main game

2.00 average rating based on 2 ratings

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A top-down turn-based strategy game.
Developers
Random Games
Publishers
New World Computing
Platforms
Genres
Strategy
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User Stats
4
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1
Wish Listed
0
Playing
1
Backlogged
How Long Is Wages of War: The Business of Battle?
Main story: 24.0 hours
Total completions: 1
GigaDeathNullGolem
GigaDeathNullGolem gave Mar 4, 2016
GigaDeathNullGolem gave Mar 4, 2016
Very clunky slow TBS Game with Jagged Alliance Aesthetic. ties in financial management of Merc Biz

Maybe only the die hardest of JA fans or XCOM'ers can appreciate this. It's a very very bare and rough game. I just found out Chaos Gate was made by same developer, which has many of the same drawbacks, but this is an earlier game and those drawbacks are two to three times much more grating here. the mission concepts in it are interesting enough. Moving your squad around is hell. The interface is atrocoiously bad. Getting financial penalties is really rough and makes the game a bit 'unfun'. Getting shot or dropping weapons yeilds you big fines. Such an interesting concept in being a TBT sim mixed with financial strategy of cost allocation of the mission planning process, but it was not executed well at all... I wish there were more games like this, they are few and far between.


You pay money for renting weapons and gear per each mission rather than keep weapons for your team. That was kind of an interesting twist. You rent everything, personel etc. So it boils down to how much do you want to cut corners, how much do you want to splurge. Again good concept but didnt pan out great. There …

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Maybe only the die hardest of JA fans or XCOM'ers can appreciate this. It's a very very bare and rough game. I just found out Chaos Gate was made by same developer, which has many of the same drawbacks, but this is an earlier game and those drawbacks are two to three times much more grating here. the mission concepts in it are interesting enough. Moving your squad around is hell. The interface is atrocoiously bad. Getting financial penalties is really rough and makes the game a bit 'unfun'. Getting shot or dropping weapons yeilds you big fines. Such an interesting concept in being a TBT sim mixed with financial strategy of cost allocation of the mission planning process, but it was not executed well at all... I wish there were more games like this, they are few and far between.


You pay money for renting weapons and gear per each mission rather than keep weapons for your team. That was kind of an interesting twist. You rent everything, personel etc. So it boils down to how much do you want to cut corners, how much do you want to splurge. Again good concept but didnt pan out great. There are just too many things in this game that are too ugly to play. Somehow I managed to beat it.

I can't recommend the game to anyone but a developer who wants to steal the ideas and make a decent game. or JA2 Junkies who would do anything to get their fix.

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