Pizza Pop! box art

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Pizza Pop!

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Pizza Pop!

Jan 7, 1992

Main game

3.40 average rating based on 5 ratings

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The Pizza Boy must deliver pizzas to various dangerous locations in order to make enough money to buy his girlfriend an engagement ring. He is thwarted by many enemies, including his romantic rival who appears frequently to take him down. Points are scored at the end of each stage based on completing stages quickly, defeating enemies and recovering extra pizzas.
Developers
Publishers
Jaleco
Platforms
Family Computer
Genres
Platform
Themes
Action, Comedy
Release Dates
Jan 07, 1992 Full Release (Japan)
Family Computer
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User Stats
23
In Collection
4
Wish Listed
0
Playing
8
Backlogged
How Long Is Pizza Pop!?
No playthrough data yet
Related Content
Retrobert
Retrobert gave Aug 28, 2019
Retrobert gave Aug 28, 2019
A fun short game about a man, pizza, and his girlfriend

When I started playing this I was turned off because it's one of those games where each time you lose a life, you have to start the level from the beginning. For this reason, I stopped playing thinking that it would be too frustrating to enjoy and decided to not invest more time in it. Days later, for some reason I gave it another try and was surprised that the second time around was a better experience. So then, next thing you know I was on level 3, then level 4, and so on.

One of the things that I liked right away was the tone that the game has. The fact that the main character is a delivery guy is an original concept. For this reason, the character is always holding a pizza while running, jumping, and killing his enemies. There is also a timer that puts pressure on you so that you finish each stage faster. Not beating the clock results in losing a life which adds another layer of difficulty. At first, I disliked this aspect of the game, but as I improved I actually started appreciating the fast pacing. It just makes sense to have this …

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When I started playing this I was turned off because it's one of those games where each time you lose a life, you have to start the level from the beginning. For this reason, I stopped playing thinking that it would be too frustrating to enjoy and decided to not invest more time in it. Days later, for some reason I gave it another try and was surprised that the second time around was a better experience. So then, next thing you know I was on level 3, then level 4, and so on.

One of the things that I liked right away was the tone that the game has. The fact that the main character is a delivery guy is an original concept. For this reason, the character is always holding a pizza while running, jumping, and killing his enemies. There is also a timer that puts pressure on you so that you finish each stage faster. Not beating the clock results in losing a life which adds another layer of difficulty. At first, I disliked this aspect of the game, but as I improved I actually started appreciating the fast pacing. It just makes sense to have this in a game that is about pizza delivery.

I'm not sure how many games explore the idea of pizza delivery, but this game definitely does a good job at it. I wonder why this one wasn't released in the states.

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juicetown
juicetown updated their status Apr 19, 2016
juicetown updated their status Apr 19, 2016

Just beat this awesome Japanese Platformer.