Automania box art

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Automania

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Automania

Dec 31, 1984

Main game

1.75 average rating based on 4 ratings

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You have to help Wally at the assembly line to build ten cars.
Developers
Mikro-Gen Ltd
Publishers
Mikro-Gen Ltd
Series
Wally Week
Platforms
Commodore C64/128/MAX, ZX Spectrum
Genres
Arcade, Platform
Themes
Action
Release Dates
1984 Full Release (Europe)
Commodore C64/128/MAX, ZX Spectrum
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User Stats
12
In Collection
1
Wish Listed
0
Playing
4
Backlogged
How Long Is Automania?
No playthrough data yet
scoopings
scoopings gave Sep 10, 2022
scoopings gave Sep 10, 2022
Disappointing, Tedious Manic Miner Influenced Platformer

Preliminary: Surprise surprise another Manic Miner-derivative microcomputer platformer... this time for the Speccy so it should really have that classic Speccy sound (tho based on these preliminary video watches, it tries to make actual music with the Speccy sounds rather than just nonstop sound effects even for moving that accumulate into basically-music heh... darn). I am happy to see full sprites again like Ghost Chaser... apparently that was a shift in 1984 where not only arcade games have full sprites. We shall see: will this be another early platformer that holds my interest through the frustrations, presumably precision-required jumps, and trial-and-error often illogical mechanics? Here goes nothing heh... (Darn, seems to be no set long-term end, just keep building more cars? Unless someone knows otherwise... once I playtest this I'll probly come up with a certain amount of cars I will complete to warrant moving on to the next game)

Look: 7/10 Full sprites, usual Speccy affair, nostalgic because of it.

Sound: 5/10 Uff that tune is annoying, wish they had stuck to the dinkdinkdink sound effect accumulation that is so common in Speccy games (Atic Atac and Manic Miner come to mind)

Play: 6/10 This wound up being simply …

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Preliminary: Surprise surprise another Manic Miner-derivative microcomputer platformer... this time for the Speccy so it should really have that classic Speccy sound (tho based on these preliminary video watches, it tries to make actual music with the Speccy sounds rather than just nonstop sound effects even for moving that accumulate into basically-music heh... darn). I am happy to see full sprites again like Ghost Chaser... apparently that was a shift in 1984 where not only arcade games have full sprites. We shall see: will this be another early platformer that holds my interest through the frustrations, presumably precision-required jumps, and trial-and-error often illogical mechanics? Here goes nothing heh... (Darn, seems to be no set long-term end, just keep building more cars? Unless someone knows otherwise... once I playtest this I'll probly come up with a certain amount of cars I will complete to warrant moving on to the next game)

Look: 7/10 Full sprites, usual Speccy affair, nostalgic because of it.

Sound: 5/10 Uff that tune is annoying, wish they had stuck to the dinkdinkdink sound effect accumulation that is so common in Speccy games (Atic Atac and Manic Miner come to mind)

Play: 6/10 This wound up being simply too tedious, bringing the car parts back is cool in theory but results in mere tedium. Setting a goal even of just completing one car seemed like I'd be annoyed before I finish it. The lack of common conveniences of 1984 platformers, like being able to jump to a ladder then start climbing immediately, or more manipulation of jumps, etc made it even worse. One positive I can say is, I was quick to get the precision jumping down (probly cuz it was so simple/archaic heh), but the clunky slow movement and tedious gameplay overwhelmed any positives I can think of.

Feel: 6/10 I always love a Manic Miner influenced platformer, even when I actually hate it lol. I typically push through you know. But this one, without a set ending, and with its tedious features, seemed like I might not push through.

Attachment: 6/10 Indeed, after bringing my first car piece back to the assembly spot, then seeing if I can just jump/drop off that platform to move back to the other screen--and discovering it also has that annoying feature where any "drop," even when reasonable/to the next platform down, results in death.... yeah, time to move on. One of the worst Manic Miner influenced platformers, but certainly worth a playtest if early Speccy platformers are something you love. And oh wow I see it was even also known as Manic Mechanic lol, the Manic Miner influence is real. Manic Miner deserves all the credit it gets for sure..

Completion: One car part lol Playtime: ~20 minutes

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