I.M. Meen box art

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I.M. Meen

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I.M. Meen

Aug 11, 1995

Main game

3.50 average rating based on 4 ratings

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I.M. Meen is a 1995 educational video game that runs on DOS, designed to teach grammar to children. In this game, the player must walk around a labyrinth, rescuing children and defeating monsters. The educational aspect of the game comes in the form of "scrolls", writings of I.M. Meen in which the player must correct the grammatical mistakes in order to rescue the children.
Developers
Animation Magic
Publishers
Simon & Schuster
Series
I.M. Meen
Platforms
DOS
Genres
Quiz/Trivia, Shooter
Themes
Educational, Fantasy
Release Dates
Aug 11, 1995 (North_America)
DOS
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User Stats
8
In Collection
0
Wish Listed
1
Playing
1
Backlogged
How Long Is I.M. Meen?
No playthrough data yet
FredLobster
FredLobster gave Jan 22, 2014
FredLobster gave Jan 22, 2014
FredLobster's review of I.M. Meen

If you're going to make a grammar and spelling edutainment video game and have no idea how fun works, follow the example set in I.M. Meen and rip off the best intellectual property you can find. In this blatant DOOM clone, you play as a child who's been kidnapped by a giant-headed lunatic (the eponymous Ignatius Mortimer Mean) and locked in a labyrinth filled with monsters from classic horror fiction. Use magic wands and explosive fruits to blast your enemies out of your way, strafing and dodging as best you can! Unlock heavier fruit-based firepower by spellchecking the large blocks of inane, badly-written text that locks vault doors! Have the goofy theme song get stuck in your head for nearly two decades! This is about as bizarre a find as that Chex Quest dealyhoo I found in my breakfast cereal around the same era, but with an arguably better moral.