Review scoopings 3/5 · Mar 20, 2025
Good, But Difficult NES Platformer
Preliminary: I mean, the Look is outdated for 92, tho some of the backgrounds have been neat enough so far. The Sound and straightforward platforming Play are what might get me to push through this instead of just saying 2 or 3 star and moving on.
Welp I got through the Green Planet boss, sheesh that was tough. I'm enjoying …
Preliminary: I mean, the Look is outdated for 92, tho some of the backgrounds have been neat enough so far. The Sound and straightforward platforming Play are what might get me to push through this instead of just saying 2 or 3 star and moving on.
Welp I got through the Green Planet boss, sheesh that was tough. I'm enjoying the red planet tho, despite some of its brutalities, I like that there are no time limits and I am beginning to like the power-up system to increase your jump
Day 2
This is pretty brutally difficult, but I like hat the death mechanic lets you start back within the "Act" you died. Always felt learnable a la Castlevania, but only thanks to savestates once I got to my last life. I liked the simplicity of many of the puzzles just being "do you have a high enogh Power bar to jump that high?" haha. Tho I don't like that enemies respawn when you leave their space, making some of the One Ups and whatnot not feel great cuz then there were poorly designed situations to return to.
OMG bahaha just now realized you can switch characters that you've unlocked with Select >.< So I suppose those situations were valid. I dunno why people compare this to Megaman. I barely see the similarities... You have different characters, not merely different weapons/outfits. I suppose the similarity is that you can select which level you do? And you unlock things after each of those levels?
Omg the Blue Planet (ice level, you know how it goes) is so frustrating. I'm definitely starting to burn out in Act 6 of Blue Planet, but seems there isn't much left after the following planet. There is a huge delay in when you press up to shoot upward, but to me it is better than the Megamans I have played so far.
I keep debating about stopping but then push through. They are nice about where they place the Life-refillers, knowing their level designs I suppose heh. And tho the Look is subpar for 92, it's addictive nonetheless.
These gotcha moments are obnoxious not sure if this should be a 3 or 4 star despite how much fun I'm having with it, they are quite crass for those. Thank goodness for savestates. This Yellow Planet does keep surprising me, both with its neat space setting and its surprise gameplay elements, but dang would this be impossible without savestates. (Well, alternatively, hours and hours of replays to memorize these gotchas)
I am 100% sure I would not be able to beat this without savestates. Possibly not enjoy it either but I think I would in a SuperMarioWorld-supersecretarea-enjoy type of way.
I'll try this a bit more tomorrow but yea this Yellow Planet boss is just too hard. I read other reviews here and see that it only gets harder. I remind myself that, even with platformers, I do this backlog/project for fun not for challenge or clout or addiction. Tho addiction keeps playing a role in this nonetheless. So like I said, I'll give it another shot tomorrow but most likely a 3 star solid platformer that's too difficult to expect to beat, but worth playing for a fun little session before burning out.
Day 3
Yea it's way too hard lol. But a good game overall
Look: 7.5/10 Oddly alluring despite its dated NES Look
Sound: 8/10 "
Play: 7.5/10 Addictive straightforward platforming that gets too hard for me.
Feel: 7.5/10
Attachment: 7/10
Overall: 7.5/10