Main game
Last round of demos! This one's a third-person action game with a lovely Moebius-inspired visual style, all wild contrasting colors and lonely desolate megastructures. That desire to put the player in an overwhelmingly grand environment immediately creates pacing issues though, where you're mindlessly running across bridges and corridors to reach the next point of interest rather far away.
The combat seems functional but bog-standard, and the main gimmick being a gun that you manually aim is an instant dealbreaker for me.
