Agent USA box art

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Agent USA

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Agent USA

Dec 31, 1984

Main game

3.33 average rating based on 6 ratings

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Somewhere in America, a dangerous FuzzBomb is on the loose and Agent USA must intervene.
Release Dates
1984 Full Release (North_America)
Apple II, Atari 8-bit
1985 Full Release (North_America)
Commodore C64/128/MAX, DOS
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User Stats
13
In Collection
2
Wish Listed
0
Playing
6
Backlogged
How Long Is Agent USA?
No playthrough data yet
scoopings
scoopings gave May 31, 2022
scoopings gave May 31, 2022
Hodgepodge of Genres In This Absurd Early Edutainment Game

Look: 8/10 Absolutely great tv static vision at the end. Great backgrounds especially at dusk, the purple and blue as I entered El Paso at 5:07 A.M. was so beautiful; I wish I could have screenshotted it but I wanted to stay focused on the game: I had accumulated the necessary 100 Crystals and an Info booth said the Fuzzbomb was in STL, just had to keep creeping closer! (I wound up getting the screenshot despite the risk ha, but didn't wanna take any others to focus on the game: enter image description here

The fancier speed trains were a cool addition too, like when I went from Dallas to Chicago (thank goodness for the big jump there, because I was starting to tire from the ticket-train-ticket-train loop). Well, actually, the whole vibe of Chicago at night was cool enter image description here

Sound: 8/10 Mostly just functional, but the jingle that plays during the train rides is so good. Groovy beat to it ha.

Play: 7/10 Definitely not a pick up and play game. Thank goodness for the detailed explanations at https://classicreload.com/agent-usa.html Once I got a hang of it, I had an oddly good time. And this really isn't much of an edutainment game, an action-adventure game …

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Look: 8/10 Absolutely great tv static vision at the end. Great backgrounds especially at dusk, the purple and blue as I entered El Paso at 5:07 A.M. was so beautiful; I wish I could have screenshotted it but I wanted to stay focused on the game: I had accumulated the necessary 100 Crystals and an Info booth said the Fuzzbomb was in STL, just had to keep creeping closer! (I wound up getting the screenshot despite the risk ha, but didn't wanna take any others to focus on the game: enter image description here

The fancier speed trains were a cool addition too, like when I went from Dallas to Chicago (thank goodness for the big jump there, because I was starting to tire from the ticket-train-ticket-train loop). Well, actually, the whole vibe of Chicago at night was cool enter image description here

Sound: 8/10 Mostly just functional, but the jingle that plays during the train rides is so good. Groovy beat to it ha.

Play: 7/10 Definitely not a pick up and play game. Thank goodness for the detailed explanations at https://classicreload.com/agent-usa.html Once I got a hang of it, I had an oddly good time. And this really isn't much of an edutainment game, an action-adventure game with a set goal feels more accurate... with a simulation vibe due to the pandemic going on... yeah, it's a hodgepodge of genres. Tho it eventually becomes a bit of a chore as you just keep creeping closer to the Fuzzbomb as it moves, some of the cities being more infested with Fuzz Citizens made it more fun, otherwise it was just train-ticket-train-ticket almost never with dangerous citizens anyway. Still fun.

Feel: 7/10 Another game where, based on what I read about it, I figured I'd just play for a bit and stop before finishing. But the plotline was not some tacky agent one where you simply practice spelling of capital cities in order to find an enemy: instead, there's a TV static thing pandemic spreading, and you watch as the naive citizens step off trains and spread it, and the gameplay itself is less of an edutainment game and more of an action game with the crystal dropping/collecting and time-based train-catching, so yeah--it wound up being quite special. On a night I was quite frustrated with some stuff, it was a surprising relief. Tho it got old, once the travel part prolonged and prolonged as the Fuzzbomb moved on me, it was still overall fun.

Attachment: 7/10 Tho it was super interesting and fun, and I doubt I will forget it as an absurd example of an early edutainment game, I doubt I will be returning to it regularly. Still worth a playthrough if interested in Tom Snyder games!

Completion: Got one city away from Fuzzbomb then died Playtime: ~1 hour

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