Status scoopings Jul 31, 2022
What is it about these early PC/DOS/Mac/Speccy/C64 games that no written guides seem to exist? You'd think the early days of Internet, that'd be the main way to provide help (for example, a lot of early text adventures have Solutions and/or Hints/Clues/Tips that people compiled in the 90s... I wonder why most early action-adventures and platformers missed that trend until …
Read moreWhat is it about these early PC/DOS/Mac/Speccy/C64 games that no written guides seem to exist? You'd think the early days of Internet, that'd be the main way to provide help (for example, a lot of early text adventures have Solutions and/or Hints/Clues/Tips that people compiled in the 90s... I wonder why most early action-adventures and platformers missed that trend until the later advent of YouTube and video guides). I know published books exist for early text adventures and RPGs, maybe that's where most the written guides were for early action-adventures... need to look into that. Cuz I like to be able to reference my guides/walkthroughs, not completely rely on them. It probly comes from my youth's RPG focus, where it was nice to know when you'd get a new skill or double-check if you missed any secret missable items, etc., but otherwise was quite straightforward and fun to figure out where to go to next. Now, early text adventures... those I often needed full Solutions for... but something like Castle Adventure or Enchanted Scepters, it'd be nice to have a written walkthrough to refer to if I get stuck or confused since I can solve most of it except for goofy quirks. Sometimes, even earlier games' manuals would fill that "gap" of tacit knowledge, but not in these cases. Anyway, rant done. I am loving these games lately, even if I wish I had a written guide to refer to, they keep reminding me of the upcoming NES era... even if 1984 has felt like quite a drag overall, glad it's picking up a bit as I finish it out.
Read less