Castle Adventure box art

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Castle Adventure (2018)

PC (Microsoft Windows)

2.80 from 10 ratings

25 members have it in their collection · 8 backlogged · 2 wish listed

Castle Adventure is an adventure game designed by Kevin Bales and originally released in 1984. It was also illegally included in Keypunch's Swords and Sorcery under the title Golden Wombat.[1] It is compiled from Microsoft BASIC; however the source has never been released.
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Details

Genres
Adventure, Indie, Role-playing (RPG)
Themes
Action
Steam
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Release dates

  • Feb 14, 2018 (Full Release) (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
1
4 stars
2
3 stars
3
2 stars
2
1 star
2
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Community All Reviews Statuses

scoopings

Status scoopings Jul 31, 2022

What is it about these early PC/DOS/Mac/Speccy/C64 games that no written guides seem to exist? You'd think the early days of Internet, that'd be the main way to provide help (for example, a lot of early text adventures have Solutions and/or Hints/Clues/Tips that people compiled in the 90s... I wonder why most early action-adventures and platformers missed that trend until …

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What is it about these early PC/DOS/Mac/Speccy/C64 games that no written guides seem to exist? You'd think the early days of Internet, that'd be the main way to provide help (for example, a lot of early text adventures have Solutions and/or Hints/Clues/Tips that people compiled in the 90s... I wonder why most early action-adventures and platformers missed that trend until the later advent of YouTube and video guides). I know published books exist for early text adventures and RPGs, maybe that's where most the written guides were for early action-adventures... need to look into that. Cuz I like to be able to reference my guides/walkthroughs, not completely rely on them. It probly comes from my youth's RPG focus, where it was nice to know when you'd get a new skill or double-check if you missed any secret missable items, etc., but otherwise was quite straightforward and fun to figure out where to go to next. Now, early text adventures... those I often needed full Solutions for... but something like Castle Adventure or Enchanted Scepters, it'd be nice to have a written walkthrough to refer to if I get stuck or confused since I can solve most of it except for goofy quirks. Sometimes, even earlier games' manuals would fill that "gap" of tacit knowledge, but not in these cases. Anyway, rant done. I am loving these games lately, even if I wish I had a written guide to refer to, they keep reminding me of the upcoming NES era... even if 1984 has felt like quite a drag overall, glad it's picking up a bit as I finish it out.

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