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XCOM: Enemy Unknown

XCOM: Enemy Unknown

Oct 9, 2012

Remake of X-COM: UFO Defense

4.07 average rating based on 2476 ratings

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XCOM: Enemy Unknown will place you in control of a secret paramilitary organization called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics. The original XCOM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth. You will control the fate of the human race through … More
XCOM: Enemy Unknown will place you in control of a secret paramilitary organization called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics. The original XCOM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth. You will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle. Less
Release Dates
Oct 09, 2012 (Worldwide)
PC (Microsoft Windows)
Oct 09, 2012 (North_America)
PlayStation 3, Xbox 360
Oct 12, 2012 (Europe)
PlayStation 3, Xbox 360
Apr 25, 2013 (Worldwide)
Mac
Jun 20, 2013 (Worldwide)
iOS
Apr 23, 2014 (Worldwide)
Android
Jun 19, 2014 (Worldwide)
Linux
User Stats
7491
In Collection
451
Wish Listed
200
Playing
2369
Backlogged
How Long Is XCOM: Enemy Unknown?
Main story: 42.1 hours
Main + extras: 49.8 hours
100% completion: 59.7 hours
Total completions: 39
Juleske
Juleske gave Jan 10, 2021
Juleske gave Jan 10, 2021
Why XCOM:EU is like a vibrator

I mean, it's great. It's really fucking great. But, just like a vibrator, it's just a little too good at providing a satisfying experience. It kind of lacks the charm of a less efficient, more personal game. But damn, it was good.

Aberrsary
Aberrsary gave Feb 7, 2020
Aberrsary gave Feb 7, 2020
Since When Did I Like Tactical Games??
This review is for the PC (Microsoft Windows) version

Sure, I played Advanced Wars back in high school, and I tolerate combat in Dungeons & Dragons, but I never really considered myself a person who enjoyed tactical games. But I was feeling pretty jealous watching my girlfriend have a blast with Fire Emblem: Three Houses, so I decided to dust off my Steam library to see if I could find anything comparable

What I found immediately captured my thoughts and attention. XCOM: Enemy Unknown is a stylish, snappy tactics game that's a far-cry from the pixels or pen & paper I was used to. The presentation of XCOM makes it a real joy to watch, with a dynamic camera that follows your characters and slick 3D graphics (well, slick for 2012, which I'm chill with on my dinosaur of a laptop).

The story hits just right as well, as it revels in cheesy sci-fi tropes, but plays them so wonderfully that you can't help but be absorbed in the world. Every research item, weapon, facility, and alien has little bits of flavor text that really flesh out the world, and make you feel like you're running and important but distrusted project, one bad mistake away from losing funding …

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Sure, I played Advanced Wars back in high school, and I tolerate combat in Dungeons & Dragons, but I never really considered myself a person who enjoyed tactical games. But I was feeling pretty jealous watching my girlfriend have a blast with Fire Emblem: Three Houses, so I decided to dust off my Steam library to see if I could find anything comparable

What I found immediately captured my thoughts and attention. XCOM: Enemy Unknown is a stylish, snappy tactics game that's a far-cry from the pixels or pen & paper I was used to. The presentation of XCOM makes it a real joy to watch, with a dynamic camera that follows your characters and slick 3D graphics (well, slick for 2012, which I'm chill with on my dinosaur of a laptop).

The story hits just right as well, as it revels in cheesy sci-fi tropes, but plays them so wonderfully that you can't help but be absorbed in the world. Every research item, weapon, facility, and alien has little bits of flavor text that really flesh out the world, and make you feel like you're running and important but distrusted project, one bad mistake away from losing funding and shutting down for good

The mix of facility management and time management as it related to the in-the-field gameplay is wonderful. Both halves of the game influence eachother, and I always felt excited to move from one stage to the other. The gameplay loop of bringing loot back from the field to experiment in, and then bringing new developments out into the field to try out hits my reptile brain just right. Just as well, the combat itself is gripping, with many of the early and middle game fights leaving me on the edge of my seat; I practically had to lie down after some operations just to collect myself.

(Granted, I'm a weenie)

All this said, obviously the game is not without fault, the flow of combat has some very frustrating aspects, like aggro'ing enemies at the end of a turn, missing a shot with a high hit-rate, and the lack of clarity on what exactly constitutes line of sight. Put simply, the game is jank. You will run into several situations where a plan doesn't work out simply because you misunderstood the precise operation of game mechanics. In instances like this, I fully support save scumming, and liberally making new save files throughout gameplay saved me from what I felt was unecessary heartache. Of course, any genuine tactical errors I made stayed in the game, RIP to my mismanaged soldiers.

Overall XCOM: Enemy Unknown is a fantastic game with a lot to enjoy if you like tactics games, management, fussing with fiddly little details, or putting your friends into video games to watch them die. While this game has an enormous capacity for janky bullshit, you can scale its effects with save scumming and difficulty adjustment, depending on your personal tolerance for such things.

Oh, but I think XCOM 2 is basically better in every way? Lmao what are you doing? Go play that one, it's 2020 my dude, save yourself 30 hours

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cagebox
cagebox gave Oct 14, 2024
cagebox gave Oct 14, 2024
Great Turn Based Strategy
This review is for the Xbox 360 version

XCOM was the first turn based strategy game I was introduced to and I've gone back to it many times over the years. It is extremely replayable, and though while it may get repetitive it always remains fun. I recently went back and played the game for at least the 4th time and it still remains solid all these years later.

grok
grok gave Jul 9, 2018
grok gave Jul 9, 2018
Challenging, Variety of Strategy, Mediocre Ending

This was my first, and currently only exposure to the XCOM series, after friends repeatedly told me I would love it.

I was enthralled with the resource and time management, and the tense small skirmishes with the aliens. The mechanics of risking your soldiers to grab aliens alive for research, and rewarding keeping soldiers alive to level up was really fun.

I also really enjoyed the managing the wider globe, trying to decide which missions to do, which countries to help, and which research to explore.

I found each class of soldier useful, but certain ones, the sniper in particular, difficult to keep alive long enough to level well. The heavy weapons specialist I found very powerful early on, while the other classes took a couple of levels to catch up to them.

The cover system worked well, and made sense.

So, all this praise, why did it get 4 stars.

First, the soundtrack got very repetitive. It is serviceable and does what it needs to but not amazing.

The ending was also a little lackluster, after the great success of the main campaign.

Still well worth playing for any strategy fans. I can't wait to start XCOM 2 : …

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This was my first, and currently only exposure to the XCOM series, after friends repeatedly told me I would love it.

I was enthralled with the resource and time management, and the tense small skirmishes with the aliens. The mechanics of risking your soldiers to grab aliens alive for research, and rewarding keeping soldiers alive to level up was really fun.

I also really enjoyed the managing the wider globe, trying to decide which missions to do, which countries to help, and which research to explore.

I found each class of soldier useful, but certain ones, the sniper in particular, difficult to keep alive long enough to level well. The heavy weapons specialist I found very powerful early on, while the other classes took a couple of levels to catch up to them.

The cover system worked well, and made sense.

So, all this praise, why did it get 4 stars.

First, the soundtrack got very repetitive. It is serviceable and does what it needs to but not amazing.

The ending was also a little lackluster, after the great success of the main campaign.

Still well worth playing for any strategy fans. I can't wait to start XCOM 2 : )

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Vallejo
Vallejo gave Nov 3, 2023
Vallejo gave Nov 3, 2023
Vallejo's review of XCOM: Enemy Unknown
This review is for the PC (Microsoft Windows) version

This game is just heroin for me,. It's nutella-filled cookies in videogame form. It's my beautiful but emotionally distant ex-boyfriend. It's Rumours by Fleetwood Mac. I just can't get enough.

I had been hearing about remakes and remasterizations and all kinds of stuff about X-Com for years, to the point when I was scared of my own expectations and I felt like this game was going to be a total dud in my mind or was never going to be able to rekindle that fire the original game started in me. It was not a rekindle, it was an absolute explosion.

Every time I replay this game I only get bored like in the 60 hour mark, and I have replayed it like four times already. It is so great. I just can imagine what a caring and passionate work like these would do for other classic games, I don't know, like games released for the PS2 and Xbox ported by From Software about ninjas in the Edo period or something like it.

Luitenant_Gruber
Luitenant_Gruber gave Apr 23, 2025
Luitenant_Gruber gave Apr 23, 2025
*Warning: Spoilers* Masterpiece of a game
This review is for the PC (Microsoft Windows) version

XCOM: Enemy Unknown is a great game and the prime example how strategy games should be made. It features beautiful graphics with strategic combat and a rewarding progression system.

In XCOM, the earth is invaded by aliens, which are rapidly exterminating the population. The XCOM Foundation has been assigned to repel the threat and find out which entity or who is responsible for the invasion.

You operate from a big underground complex with a production facility, barracks, research labs and plane hangars. When earning money from missions and donations of protected countries via Satellites, you can expand your base by excavating deeper and building more facilities. When countries panic (because you did not cover them with satellite coverage), your income will decrease.

Every mission, new items, building and research becomes available and with the time in mind it takes to complete, it needs to be chosen carefully.

From your hub, you scan for alien activity and engage in various missions to keep the order in the world, rescue important people, collect new intel and items and hopefully, to find out who is responsible for the alien invasion.

XCOM: Enemy Unknown looks absolutely stunning, especially for the time. The characters, facial …

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XCOM: Enemy Unknown is a great game and the prime example how strategy games should be made. It features beautiful graphics with strategic combat and a rewarding progression system.

In XCOM, the earth is invaded by aliens, which are rapidly exterminating the population. The XCOM Foundation has been assigned to repel the threat and find out which entity or who is responsible for the invasion.

You operate from a big underground complex with a production facility, barracks, research labs and plane hangars. When earning money from missions and donations of protected countries via Satellites, you can expand your base by excavating deeper and building more facilities. When countries panic (because you did not cover them with satellite coverage), your income will decrease.

Every mission, new items, building and research becomes available and with the time in mind it takes to complete, it needs to be chosen carefully.

From your hub, you scan for alien activity and engage in various missions to keep the order in the world, rescue important people, collect new intel and items and hopefully, to find out who is responsible for the alien invasion.

XCOM: Enemy Unknown looks absolutely stunning, especially for the time. The characters, facial expressions, environments, landscape and effects all look so nice.

The sound is also a work of art. Weapons sound solid and strong and the bullet impact on aliens can be felt trough your headset.

The interface and controls are easy to understand and can be mastered quickly.

This game is hard. Very, very hard. Especially on higher difficulties, a small mistake can cost you the mission. Ran too far ahead with your Assault Class soldier? Too bad, the alien flanks you and blast you to smithereens. You missed the Crysalisk on the other side of the street with your Sniper Class? That's a shame, it will now one-hit your wounded Heavy that lies beyond the destroyed cover. It is unforgiving, but a real challenge at the same time.

I really like that you develop and use Alien technology later in the game. You collect the bodies of fallen aliens, use these resources at your research department and make some awesome gear.

I also love the bonding with your soldiers. You can give them a name, customize them and can get really attached to them when using the same team over and over again and watching them grow. With each level, they gain a promotion and a special skill, making them even stronger.

Overall, I loved the experience that XCOM: Enemy Unknown offers. The base building, the careful planning, choosing priorities because you cannot help everyone at once, the combat, the progression and the endgame.

XCOM will always have a special place in my black heart, and I will surely recommend it to everyone.

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Duskwind
Duskwind gave May 18, 2023
Duskwind gave May 18, 2023
XCOM: Enemy Unknown - Rating Breakdown
This review is for the PlayStation 3 version

Gameplay: 8.5/10

Presentation: 7/10

Story: 7.5/10

Overall Score: 7.6/10

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Story= plot, engagement, characters, world-building

Presentation= graphics, animation, environment/character design, Art direction, Script, music

Jevnation
Jevnation gave Dec 23, 2020
Jevnation gave Dec 23, 2020
They got me sold
This review is for the PC (Microsoft Windows) version

Here it is... The one that gave me a solid appetizer for tactical strategy games. The intriguing story of this alien invasion starts on a humble scale, only to pick up along your progress as you research, build your base and carry out missions of different sorts.

The pacing can get fluctuating for an average player's liking, what with your squad starting out with weak weapons and lack of technology can make battles slow and frustrating at worst. Fortunately, being dedicated can pay off as I improved my strategic methods and managed my assets (along with soldiers) well. At the same time, even the enemies are getting formidable along the way, XCOM's challenge lies in the management, tactics and the arms race formula.

In the end, I enjoyed the process midway until I approached the ceiling towards the end, only limited by lootable resources for progress. The lore is well-invested and let me in on the nature of the aliens and technology, as I try to understand the mystical motives of the aliens despite the obvious intent for earth occupation.

Well recommended as an introduction to the XCOM series and the tactical strategy genre, as it worked for me.

Tarfuin
Tarfuin gave Jan 21, 2014
Tarfuin gave Jan 21, 2014
Tarfuin's review of XCOM: Enemy Unknown

The developers of X-Com: Enemy Unknown had an impossible task laid at their feet. First, they needed to revive the classic X-Com series of games. Not only that, they needed to do so in a way that was accessible to new players. They also needed to stay true to the brutally difficult and unforgiving roots of the franchise. That all sounds difficult enough, but on top of that this game needed to be a commercially successful AAA turn based strategy game. Any one of those things is almost impossible. All together? Forget about it.

X-Com Enemy Unknown delivers with a bullet on each and every one of those points. I can’t speak specifically to its appeal to original X-Com players, because I wasn’t one, but from what I hear this version is a pretty well realized modernization of the game. Furthermore, this game delivers in so many other ways that I didn’t think were even remotely possible.

At its core, X-Com is almost two games wrapped into one. The first game is the on-the-ground battles, where you take your 4-6 member military crew into hostile territory and engage in turn-based combat with aliens. The second game is the overworld aspect, …

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The developers of X-Com: Enemy Unknown had an impossible task laid at their feet. First, they needed to revive the classic X-Com series of games. Not only that, they needed to do so in a way that was accessible to new players. They also needed to stay true to the brutally difficult and unforgiving roots of the franchise. That all sounds difficult enough, but on top of that this game needed to be a commercially successful AAA turn based strategy game. Any one of those things is almost impossible. All together? Forget about it.

X-Com Enemy Unknown delivers with a bullet on each and every one of those points. I can’t speak specifically to its appeal to original X-Com players, because I wasn’t one, but from what I hear this version is a pretty well realized modernization of the game. Furthermore, this game delivers in so many other ways that I didn’t think were even remotely possible.

At its core, X-Com is almost two games wrapped into one. The first game is the on-the-ground battles, where you take your 4-6 member military crew into hostile territory and engage in turn-based combat with aliens. The second game is the overworld aspect, where you upgrade troops and equipment, manage staff and facilities, and allocate finances with a budget that is always woefully less than you need. Both aspects of the game are incredibly addictive and satisfying for completely different reasons.


How did a 25-year-old become a major military commander anyway?

The overworld stuff is great because it directly affects your on the ground performance and vice versa. You spend money on upgrades for your troops so they perform better. Your troops gather resources in the field for you overworld operation. Those resources feed into more upgrades and so on. The real resource in the overworld, however, is time. Everything takes time. You can only do one scientific project and one engineering project at once, and each one could take weeks to complete. In the meantime every day that passes is another day the alien attacks on Earth become more aggressive. Time management and choosing which projects are of the highest priority is extremely stressful. If things aren’t going well on the ground because of a lack of resources or poor performance by your troops, some nations might withdraw their funding from the program, leaving you even more strapped.


Whoever wrote Mo Money Mo Problems clearly never played X-Com.

On the ground, the entirety of combat is one long exercise in patience. The game is turn-based, and each turn your troops each get two actions. These can be move and shoot, move and move again, or move and be on alert for enemy (overwatch). Shooting typically ends that troop’s turn. Patience is key because you never know where the enemy is going to come from, and you sure as hell don’t want to reveal a bunch of enemy troops on your last troop’s final move, because now it’s their turn, and they see you. As a result, each turn usually is a series of baby steps forward until you lose your patience a bit, and when you lose your patience, you die.

Your troops start out as basic military and can level up. Once they level up they become a specialty such as sniper, heavy, or support. Each specialty has its own mini skill tree as it continues to level up. An interesting implementation here is that each level a troop earns gives you a choice between two different new skills. You get to pick one and only one, and you can’t spend later levels on previous skills. This means each new level presents you with a choice of two skills with some brutal tradeoffs.

For example, my favourite class is the sniper. The sniper can not shoot their sniper rifle after moving. This is a pretty big pain, because keeping them positioned well in battle is key. At one point your sniper will rank up and get an option to gain a skill that lets them shoot after moving, which sounds amazing. And yet I never take that skill. I take the other one, called squadsight, which allows the sniper to take a shot from the perspective of any of their allies on the battlefield. Basically as long as you have one of your troops with the barrel of their gun pressed against the enemy’s head, the sniper 100 yards away will have that same 100% chance to hit. It’s these kind of really tough choices at each level that make the classes really dynamic.


51% chance to hit through a solid steel wall. Squadsight Baby!

X-Com rewards perfection, and punishes even the smallest of mistakes. Even if none of your troops die on a mission (and that’s a big ‘if”) you might still have problems. Each character has a health bar, obviously. If an alien hits your Assault class troop for half his health, your troop trucks on like a good soldier with no ill effects until the end of the mission. I’ve always found it odd that characters in games don’t get worse in performance even if they are within an inch of death, well X-Com has me covered. If any of your troops takes damage in combat there is a good chance they’ll come back to the base “wounded”, which means you could be without their services for anywhere from 2 days to 3 weeks, depending on how badly they got roughed up. Because of this mechanic and the odd death, you really need to keep a stable of 10 or so capable troops ready to jump in at a moment’s notice, so when things are going well it’s still a good idea to shuffle in a new recruit every once and a while to get them seasoned.

The excellence of the gameplay in X-Com had me wonderfully addicted for several weeks, but something I wasn’t expecting was the emotional impact it was capable of. The military personnel in the game are not essential to the story, so literally any one of them can die at any time. This is refreshing from a story standpoint because you never get the feeling that any character is untouchable purely for story reasons. You become attached to the soldiers who have served you over the entire campaign. They get nicknames, and you feel really attached to them. The game doesn’t put this on you. You cultivate this attachment yourself. Your squad is badass! Your squad can do anything!


Wu Tang Clan ain’t nothin’ to fuck with!

Then it happens, you make one tiny move and put them further out there than you should have. Bam! They’re dead. One of the most tragic parts of this is that the game rolls right on as if nothing ever happened. This character you’ve invested so much into has just been wiped off the Earth. They’ve rescued countless comrades and saved many missions from failure. Then they die, you plod on an finish the mission and you see this.

Casualties: 1. Rating: Good.

No it is not good! In what way is it good? The worst part is, I don’t even remember her name anymore. So thank you, blonde female Russian sniper class. You were truly the greatest of them all.


Lieutenant Omega filled in admirably, but the hole in my heart cannot be so easily mended.

So there’s X-Com: Enemy Unknown for you. A turn-based military strategy game with overworld meta game elements. It successfully stays true to the hardcore original series while welcoming new players and appealing to the mainstream audience. Above all that, it illicits strong emotional connection where there shouldn’t be any.

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hewward
hewward gave Apr 21, 2021
hewward gave Apr 21, 2021
I've tried several times....but bounced off every time.

I'm sure that it's a perfectly fine game, and I know I'm in the minority, but I just didn't enjoy XCOM.

I've started this and played a bit several times now and I just hit this wall and bounce off of it. Maybe some day I'll pick it back up and find the fun, but uninstalling for now, maybe for good.

~David.

MrSaturn21
MrSaturn21 gave Jun 14, 2018
MrSaturn21 gave Jun 14, 2018
XCOM: Enemy Uknown

It was a grind by the end. After everything, I can say XCOM is one of the few franchises that has given me more than what I wanted. You make all the decisions in a government program dedicated to isolating and eradicating the invading alien armies. Complete with alien autopsies that allow you to salvage extraterrestrial tech and use it against the invaders.

Mechanically, the game gets most things right. It's an isometric tactical turned based action game. It has a lot of similarities with most games of it's genre. Leveling and upgrading units, resource management to equip your units with better and stronger weapons, branching abilities and classes with each unit. Good stuff.

What does it do differently? Well. One of the largest complaints of this game is how the hit accuracy is somewhat rng based. You get a percent chance to hit a unit depending on cover conditions, distance, weapons, etc. There are also items you can use to increase your hit rate. I didn't really have much of a problem with this system but there were many 90-95% chances to hit that I would miss.

I would say the best thing this game has got going for …

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It was a grind by the end. After everything, I can say XCOM is one of the few franchises that has given me more than what I wanted. You make all the decisions in a government program dedicated to isolating and eradicating the invading alien armies. Complete with alien autopsies that allow you to salvage extraterrestrial tech and use it against the invaders.

Mechanically, the game gets most things right. It's an isometric tactical turned based action game. It has a lot of similarities with most games of it's genre. Leveling and upgrading units, resource management to equip your units with better and stronger weapons, branching abilities and classes with each unit. Good stuff.

What does it do differently? Well. One of the largest complaints of this game is how the hit accuracy is somewhat rng based. You get a percent chance to hit a unit depending on cover conditions, distance, weapons, etc. There are also items you can use to increase your hit rate. I didn't really have much of a problem with this system but there were many 90-95% chances to hit that I would miss.

I would say the best thing this game has got going for it is the atmosphere and setting. Being able to research plasma, laser, and alloy weapons is rewarding when you finally are able to use them. There are really cool upgrades you can invest in as well, such as grappling hooks to get to higher ground and snipe your enemies, jetpacks, camouflage chameleon suits, etc.

You also manage a world map, which is kind of strange and clunky, but it works and I am sure they fix those problems in the later games of the series. You dig to excavate areas in your base and then you build different facilities that allow you to research faster, generate energy for your buildings, or create ships and satellites that allow you to defend different continents/countries, and generate funds from those areas.

The ship vs UFO battle is weird and static. It's basically like a... turned based rpg battle with Active Timed Battle mechanic, so if you just stand there and wait you will eventually die. You can choose between tracking, aiming, and dodging at any given time depending on what you've researched. Once a UFO is down you can use your units to infiltrate the crash site to kill the aliens and salvage their bodies and ship for alloys and other materials.

The ending was cool. The last battle had a few problems with it, namely with the hidden units being lost in the fog of war and not searching for you and just sitting there in the dark, turn after turn until you eventually stumble on them. This is troublesome if they are hidden somewhere remote on the map and you have to search every section in order to proceed. It only happened during the last battle, so at least there's that.

I've been on a kick lately for tactical rpgs, so I'll probably purchase and play the later games. This game is also on mobile, with more enemies and tech. I hear XCOM 2 is the bee's knees. That's where I'm headed.

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chris.brooks.1291421
chris.brooks.1291421 gave Aug 3, 2014
chris.brooks.1291421 gave Aug 3, 2014
chris.brooks.1291421's review of XCOM: Enemy Unknown

This was my first RPG turn based game I have played and I amazed at how much fun it was. Its sad that 45 of my soldiers died in the course of this game. I like how when your soldier gets killed they are done for the game no matter how much you leveled them up. This might be normal but I haven't experience this before in a game. Gets you attached to the characters because you can fully customize them from their appearance, bio, and weapon class. I also liked how the different weapon classes played differently (looking at you Destiny). Some of my friends didn't like it because there is a lot going on such has building building, having a hanger, buying guns, upgrading guns, etc. For me, thats what made the game so much fun. MUST PLAY GAME!!

thebigmack
thebigmack updated their status Dec 20, 2024
thebigmack updated their status Dec 20, 2024

Guess when I was unemployed

enter image description here

GreaseHammer
GreaseHammer updated their status Oct 12, 2020
GreaseHammer updated their status Oct 12, 2020

This game just didn't click for me. I'm usually one who enjoys turn-based tactical games but for some reason, I just couldn't get into this game. At first I was really enjoying it, but after about 6-7 hours in, I just grew completely bored of it. Maybe the gameplay was a bit too repetitive for my taste, I'm not really sure. I didn't end up getting attached to any of my characters because there's no interaction with them outside of combat. I also didn't enjoy the research and base-building aspect of the game. The game just felt too grindy and maybe I would have powered through it if I was interested in the story.

With all of that said, I would most likely recommend this game to someone looking for a turn-based tactical game. I recognize that this is a good game and the flaws are just nitpicks because I can't really put my finger on why I don't like it. Not my cup of tea, but that's okay, it doesn't have to be.

Garo
Garo updated their status Sep 9, 2018
Garo updated their status Sep 9, 2018

Wew, I just finished a classic campaign. That was a scumfest, at least until I got a full squad levelled-up. Anyway I got my precious epic achievement for that:

Screenshot of achievement

THIS FUCKING MISSION

Screenshot of train mission

Goddamn, must've restarted it like 20 times. But after this point things got better, and I didn't need to redo any missions more than maybe 3 times. Slingshot gives you a bunch of stuff at the end which helps out a bit. Also the dude was pretty cool, gets his own voice actor and everything.

Anyways this was the original campaign, now I want to try the Enemy Within campaign. After that probably will play some XCOM 2, or maybe I will finally finish the originals lol.

Screenshot of final team

Screenshot of assault soldier

This was my final team, and the dude with the most kills. I went with double medics this time around, which I ended up needing. I played very conservatively, keeping people back and sending one guy out as a scout to trigger the encounters, which is kinda gamey but oh well. The problem was that the train mission requires you to rush, and the aliens can 1-hit you early in the game. Maybe I should've beelined for the new armour or …

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Wew, I just finished a classic campaign. That was a scumfest, at least until I got a full squad levelled-up. Anyway I got my precious epic achievement for that:

Screenshot of achievement

THIS FUCKING MISSION

Screenshot of train mission

Goddamn, must've restarted it like 20 times. But after this point things got better, and I didn't need to redo any missions more than maybe 3 times. Slingshot gives you a bunch of stuff at the end which helps out a bit. Also the dude was pretty cool, gets his own voice actor and everything.

Anyways this was the original campaign, now I want to try the Enemy Within campaign. After that probably will play some XCOM 2, or maybe I will finally finish the originals lol.

Screenshot of final team

Screenshot of assault soldier

This was my final team, and the dude with the most kills. I went with double medics this time around, which I ended up needing. I played very conservatively, keeping people back and sending one guy out as a scout to trigger the encounters, which is kinda gamey but oh well. The problem was that the train mission requires you to rush, and the aliens can 1-hit you early in the game. Maybe I should've beelined for the new armour or something. Anyway it's all done now.

Endgame was fairly easy, which makes me think I could try an ironman run in the future. However campaigns are a large investment of time. A single campaign takes something like 20 hours. Also the game is buggy. There are no game-ending bugs, but I did encounter 1 or 2 bugs that required me to reload a save to fix it. One time a civilian was unable to extract, and another time a Sectoid seemed to disappear, and when I reloaded he was floating above a car.

Anyway it was a fun time. I don't like Sid Meier's storywriting style, but the game and the mechanics itself was good. I dunno, Sid Meiers always comes across to me like the Discovery Channel or something. Always covering subjects on a fundamental level, never really delving much deeper beyond popular understanding. For example, when you see an alien for the first time, the science German will say "Alien life on earth! We are witnessing something never seen before in recorded history." I'm all like "yes, thankyou for interrupting my gameplay for that nugget of information". Speaking of which, I nearly snapped my keyboard in half when I wanted to reload a save but the gameplay doesn't let you access the menu while stuff is moving around.

Oh well, it's a good game, and yeah I'll be doing more XCOMs in the future.

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Garo
Garo updated their status Sep 5, 2018
Garo updated their status Sep 5, 2018

Okay I'm playing on classic difficulty and goddamn I'm having trouble with that. The aliens seem to be a lot more accurate. The Thin Men will often poison you as soon as they see you. I'm going to need to do a lot of messing around to figure this out. I'm also doing the Slingshot missions which are enjoyable. I'm up to the one where you have to hit 6 power cores or whatever and I'm realising I'm going to need to go back to a save which has a good medic, because not getting hit is a lot more difficult on classic. I'm not sure how well I'm doing on the campaign yet, but I've won all the missions I've been able to do, so I should be okay.

The interface upsets me on a spiritual level. On some menus, the clicks don't always register. Also I have the cosmetics DLC. I assumed I would be able to use a colour picker to pick the colour of my dudes. Nooooo, you get to increment through 32 options, one at a time. I wanted to make it so that new guys would get a particular colour, and then experienced guys …

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Okay I'm playing on classic difficulty and goddamn I'm having trouble with that. The aliens seem to be a lot more accurate. The Thin Men will often poison you as soon as they see you. I'm going to need to do a lot of messing around to figure this out. I'm also doing the Slingshot missions which are enjoyable. I'm up to the one where you have to hit 6 power cores or whatever and I'm realising I'm going to need to go back to a save which has a good medic, because not getting hit is a lot more difficult on classic. I'm not sure how well I'm doing on the campaign yet, but I've won all the missions I've been able to do, so I should be okay.

The interface upsets me on a spiritual level. On some menus, the clicks don't always register. Also I have the cosmetics DLC. I assumed I would be able to use a colour picker to pick the colour of my dudes. Nooooo, you get to increment through 32 options, one at a time. I wanted to make it so that new guys would get a particular colour, and then experienced guys would get another colour. But now I gotta remember the numbers associated with each pallete. Terrible implementation. However the game is enjoyable despite these issues.

Anyways here's the bois from the first game, who somehow managed to all get fitting nicknames:

Screenshot of final team

Screenshot of sniperThis dude has the most kills I think

Screenshot of PsychoThis guy was one of the originals I think, and he somehow survived to the end as a shotgun specialist

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Garo
Garo updated their status Aug 29, 2018
Garo updated their status Aug 29, 2018

I played a base campaign on normal difficulty. I have to say I enjoyed it through to the end. I just recently picked up the whole bundle on GOG (it's 80% off right now on GOG), so I want to have another go of the base campaign on classic difficulty, and then I'll have a go of Enemy Within.

I played the original XCOM but haven't finished a campaign of that yet. I do think this one has a similar feel to the original... They removed a lot of the micromanagement of the original, which I don't mind. However in doing so I feel like they took a bit too much away from it, and the game feels slightly oversimplified as a result.

The game was still fun to play, but there were some features from the original that I was missing in this game. For example custom loadouts. Also the fact that aliens were stationary until you discovered them was too exploitable. You could never get ambushed or caught in a bad situation if you were careful with your movement. Also the infamous dice-roll shooting wasn't so great...

Still a good game though. I'll have another go of it …

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I played a base campaign on normal difficulty. I have to say I enjoyed it through to the end. I just recently picked up the whole bundle on GOG (it's 80% off right now on GOG), so I want to have another go of the base campaign on classic difficulty, and then I'll have a go of Enemy Within.

I played the original XCOM but haven't finished a campaign of that yet. I do think this one has a similar feel to the original... They removed a lot of the micromanagement of the original, which I don't mind. However in doing so I feel like they took a bit too much away from it, and the game feels slightly oversimplified as a result.

The game was still fun to play, but there were some features from the original that I was missing in this game. For example custom loadouts. Also the fact that aliens were stationary until you discovered them was too exploitable. You could never get ambushed or caught in a bad situation if you were careful with your movement. Also the infamous dice-roll shooting wasn't so great...

Still a good game though. I'll have another go of it with the DLC and share my thoughts.

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JosephMilone
JosephMilone updated their status Sep 9, 2017
JosephMilone updated their status Sep 9, 2017

PC 360

undrake
undrake updated their status Oct 13, 2016
undrake updated their status Oct 13, 2016

Dig download

Incus
Incus updated their status Jun 13, 2016
Incus updated their status Jun 13, 2016

Finally fired up my year-old save and finished the game. Still love it! And now I can justify buying XCOM 2, haha.