Status Chovus May 24, 2020
Got the less than ideal ending because I did not go into space. Apparently I missed a secret room near the end. I explored quite extensively but did not find every weapon and upgrade. I used the basic shot most often, occasionally homing missiles, and spread shot a few rare times (like on the final boss). I used the panther …
Got the less than ideal ending because I did not go into space. Apparently I missed a secret room near the end. I explored quite extensively but did not find every weapon and upgrade. I used the basic shot most often, occasionally homing missiles, and spread shot a few rare times (like on the final boss). I used the panther attack for some of the harder bosses because of its ability to hit everything on the screen and destroy enemy projectiles. Who needs skill with a super attack like that? The final boss was a huge pain; though it blends platforming and combat it is far too easy to fall to your death. After struggling to find a good weapon to use on the boss I settled on spread shot + boomerang, which makes the spread shoot boomerangs that can hit below you. So just crouch on top of the boss and fire away.
Other than the occasional deadly bottomless pit, I found the platforming to be extremely well done. The rope is easy to use and well incorporated into battle tactics. I even managed to pull off some cool Spider Man maneuvers. The ridiculous amount and rate of infinitely respawning enemies really got on my nerves at times. This game compares favorably with Super Metroid and Mega Man but is missing a very important thing that caused me lots of annoyance and frequent checking of walkthroughs; a map of the levels. I hate navigating without a map and it is especially bad when there are locked doors and power ups to collect. Still a great game.