Review scoopings 5/5 · Oct 24, 2025
One Of The Best Soundtracks So Far, And Oddly Addicting Despite Its Flaws
Preliminary: Hmmm there definitely is a lot to criticize about this game, especially that it feels primarily like pixel hunting and menu navigation so far. Plus, the game screen is so small comapred to the full screen lol. That being said, I kinda like the simple but eloquent Look; I absolutely love all of the Sound so far (really what …
Preliminary: Hmmm there definitely is a lot to criticize about this game, especially that it feels primarily like pixel hunting and menu navigation so far. Plus, the game screen is so small comapred to the full screen lol. That being said, I kinda like the simple but eloquent Look; I absolutely love all of the Sound so far (really what is keeping me going); and as much as I see the validity in criticizing the pixel hunting (and normally I hate that), in this case it kinda felt like I was a kid again seeing if I can click on the crack on the floor etc. Plus, the magnification aspect that lets you see things more clearly helps with identifying things compared to many of its contemporaries. That being said, hopefully it's not too long/overstays its welcome, and hopefully it doesn't pull a bunch of RNG-based deaths, because an amazing Sound and Feel can only go so far.
Day 1
Yessss the rain soudns on the garage and then the rain outside. And then another great ambient tune after that! The Sound really is amazing!!!
Yessss the sound effects of the network comptuer interface was exactly the Resident Evil sound ugh the nostalgia 
I mean the game is really messy and figuring out these puzzles without a guide probably would've annoyed me, but as it is, I think this is a really neat game. I was taking a screenshot of this neat pool room when I got shot for the first time haha, but that was entirely because I was screenshotting. The death screen and music were great tho! 
This is quite gruesom, And tho the "combat" is quite lame, I appreciate its simplicity heh. I also aprpeciate the lack of frustrasting dialog trees. I wish the plotline was clicking with me more tho.
No matter my praises and criticisms, I was undeniably adventure-game hooked from start to finish. Despite being in pain due to COVID/flu shot and despite many reasons I should've gotten up, eg to get water lol, I played it start to finish tonight. (Well, I think I am almost done....)
Dang I just keep having these bullets lol. And the pixel hunting really is quite terrible in this.
Ugh invengtory management has been a non issue this entire game. Now at end game, I just need to drop a couple items to make room for all these Rocks, sure, but noooo you can't drop things in this area... Great. Oh that was a non issue, I could just load some Rocks in the Cart to make room. But my real issue was at the very end, after a very long convo, I had to quickly respond. I had just gotten lulled out haha. I'll quickly reload I guess just to see the true ending :-p This plotline is so absurd and confusing
Welp that was an incredibly absurd ending lol. After reading up on the plotline, I guess I understood all of it: it really was that simple, I kept thinking I was missing something. Despite its faults, and less than stellar ending (could've used a new tune there), this was incredibly addicting for me, had one of the best soundtracks so far in gaming history, and had a very unique Feel.
Look: 8.5/10
Sound: 9.5/10 Very tempted to give this a 10, but on future replays if I still feel that way.
Play: 8.5/10
Feel: 9/10
Attachment: 8.5/10 Some of the tedium for clicking might deter me from fully replaying again, butttt I am quite positive I'd replay it in full some years from now even if just for the music.
Overall: 8.8/10 I think if it weren't for some of the gameplay flaws (tho I really should be acknowledging the hook...), this would be a 9+ and favorite. Maybe on future replays.