Main game
3.33 average rating based on 3 ratings
Cranston Manor is the first Sierra adventure not developed by the Williamses and it’s also the “graphical” conversion of an already existing text adventure. Which is probably why it feels so old school and Adventure-like, with all the treasures to find, labyrinthine maps, hostile creatures spawning around and such. It’s a bit messy and clunky, in part because of stuff cut and/or streamlined during the conversion process, but it’s still a fascinating game, very immersive and with some innovation in how it graphically presents stuff. But what really amazed me is the number of things, ideas, puzzles, objects feel like they where taken from Resident Evil. It makes you want to force Shinki Mikami to confess that he didn’t just copy from Alone in the Dark,
Look: 8/10
Tho the city streets were kinda boring, the General Store had a nice graphic to it 
Hm, and sure enough, as start venturing to the manor, it got more interesting 
While a maze of hedges is a way more reasonable concept than most the mazes in text adventures heh, that part was kinda boring graphics-wise.
Play: 8/10
Here'ssss my kind of Apple II text adventure, probly just cuz it has graphics (and probly thank goodness the last text adventure I played didn't heh). Wait... why do I feel like I played this game before? Cranston.... what else is that in? Anyway, as usual with these, the graphics can be turned on and off which is especially nice on replays, quick plays, or running back through areas. With online info and easily accessible solutions online, this game is fun for sure, for whenever you get stuck along the way. But back in the day, completely on my own, I can only imagine getting some of these puzzles! Same with even parts of Softporn Adventure! I like the puzzle of
Look: 8/10
Tho the city streets were kinda boring, the General Store had a nice graphic to it 
Hm, and sure enough, as start venturing to the manor, it got more interesting 
While a maze of hedges is a way more reasonable concept than most the mazes in text adventures heh, that part was kinda boring graphics-wise.
Play: 8/10
Here'ssss my kind of Apple II text adventure, probly just cuz it has graphics (and probly thank goodness the last text adventure I played didn't heh). Wait... why do I feel like I played this game before? Cranston.... what else is that in? Anyway, as usual with these, the graphics can be turned on and off which is especially nice on replays, quick plays, or running back through areas. With online info and easily accessible solutions online, this game is fun for sure, for whenever you get stuck along the way. But back in the day, completely on my own, I can only imagine getting some of these puzzles! Same with even parts of Softporn Adventure! I like the puzzle of
Feel: 9/10
Yay I was excited for my next Apple II Sierra On-Line Hi-Res Adventure! Wizard and the Princess was great, after all. Kinda sketchy that Larry Ledden didn't get credit in this graphic version. I was hoping to like Sierra/On-Line Systems heh. But I know I always get crabby at every thing. (Oh, and it turns out that they produced that Softporn Adventure game I just finished too heh, they have a... peculiarly diverse set of niche games.) The "plot" definitely got more interesting as the plot went on, rather than just simply a straightup robbery the whole time lol tho it really is. Like we went from simple hedge maze to, well, whatever this is 
Anyway, lol 
Oo Cat Fountain, nice heh. 
Attachment: 8/10 Definitely on my list of early graphic text adventures that I would replay. Not that it was that special or anything, but I just am a sucker for this era of Apple II graphic text adventures that are pulled off well like this one.