Main game
1.98 average rating based on 58 ratings
What makes this game somewhat painful to play (aside from bugs and such, which I'll cover soon), is that they actually tried to create a nice story. I'm not going to spoil it here, in case someone actually tries to play this game ( I don't recommend that). You play as a psychiatrist in a world where Poland was never split between Germany and Russia. In 2012 there was a nuclear explosion forcing people in underground shelters, with the game being set in 2035, and people are starting to go insane because of the confinement. One thing I particularly liked, being a history fan, is that some soldiers wear winged hussar armor.
I've noticed some similarities between Dead Space (if we're looking at the setting, even Metro a little) and this game. I'd even risk calling this game a low-budget Dead Space clone. Voice acting is terrible, and in some places it's even quieter than the background music. Melee combat needs a lot of improvement, it's mostly button mashing, but a rather annoying feature is that if you press the attack button before the attack animation finishes, it will start another attack immediately, and you can't cancel it (which means …
What makes this game somewhat painful to play (aside from bugs and such, which I'll cover soon), is that they actually tried to create a nice story. I'm not going to spoil it here, in case someone actually tries to play this game ( I don't recommend that). You play as a psychiatrist in a world where Poland was never split between Germany and Russia. In 2012 there was a nuclear explosion forcing people in underground shelters, with the game being set in 2035, and people are starting to go insane because of the confinement. One thing I particularly liked, being a history fan, is that some soldiers wear winged hussar armor.
I've noticed some similarities between Dead Space (if we're looking at the setting, even Metro a little) and this game. I'd even risk calling this game a low-budget Dead Space clone. Voice acting is terrible, and in some places it's even quieter than the background music. Melee combat needs a lot of improvement, it's mostly button mashing, but a rather annoying feature is that if you press the attack button before the attack animation finishes, it will start another attack immediately, and you can't cancel it (which means that you can't dodge). After each killed enemy, the game freezes for 1-2 seconds (I'm not sure why this happens, maybe due to Steam updating achievements (I kept getting notifications in the corner). Falling out of the map or seeing enemies' weapons through doors are pretty common, although I'd say these are the mildest bugs.
The hacking is pretty cool, you have to find the correct combination by pressing one key at a time, and if you fail you start all over. What's really frustrating is that when you interact with objects, you can't react fast enough if an enemy is running towards you, because of the long animation before breaking the interaction. There are lots of melee weapons in this game, but I found only two worth using: the firefighter's axe and the sickle. Aiming with guns is not as smooth as I would have liked it to be, and it gets even worse thanks to the FearFactor (I think it's called like that). If an unexpected / frightening event happens, your screen starts to shake, making aiming even harder. Throughout the game, you can also collect notes which sometimes provide additional info on the story, sometimes contain random stuff. The game also has a difficulty called "Insanity", which unlocks after you finish the game (I did on hard, not sure if it works for other difficulties as well).
Overall, it's a pretty weak game, and I don't imagine anyone finishing this twice. Don't try it.
I wanted to get into this story, but they do not help you figure out what the hell is going on at all. Plus all the game breaking bugs that make you reload and replay the same areas over again, I couldn't do it.
This game is one of those games that tricks you with a decent premise and then completely falls apart the moment you start playing. I couldn’t even push past the first hour, it was that bad. The atmosphere tries so hard to be moody and tense, but it’s undercut by laughably stiff animations, awful voice acting, and painfully generic writing.
Combat is an absolute chore. Swinging a melee weapon feels like controlling a drunk robot, and enemies have all the intelligence of cardboard cutouts. Nothing about it feels responsive or satisfying. I spent more time fighting the controls than any actual threats. The game bombards you with clunky tutorials and lifeless corridors that all look the same, and by the time it tried to introduce anything remotely interesting, I had already checked out.
Technically, the game is a mess, performance is unstable even on modern machines, with frequent stuttering and odd physics glitches that constantly pull you out of whatever immersion the game is desperately trying to build. Visual effects that were probably meant to look impressive by the time of its release, now just look muddy and unfinished, and the lighting, crucial for horror games, often works against itself, …
This game is one of those games that tricks you with a decent premise and then completely falls apart the moment you start playing. I couldn’t even push past the first hour, it was that bad. The atmosphere tries so hard to be moody and tense, but it’s undercut by laughably stiff animations, awful voice acting, and painfully generic writing.
Combat is an absolute chore. Swinging a melee weapon feels like controlling a drunk robot, and enemies have all the intelligence of cardboard cutouts. Nothing about it feels responsive or satisfying. I spent more time fighting the controls than any actual threats. The game bombards you with clunky tutorials and lifeless corridors that all look the same, and by the time it tried to introduce anything remotely interesting, I had already checked out.
Technically, the game is a mess, performance is unstable even on modern machines, with frequent stuttering and odd physics glitches that constantly pull you out of whatever immersion the game is desperately trying to build. Visual effects that were probably meant to look impressive by the time of its release, now just look muddy and unfinished, and the lighting, crucial for horror games, often works against itself, either obscuring everything or exposing how bare the environments really are.
What’s most frustrating is the wasted potential, there are clear hints of ideas inspired by better post-apocalyptic and horror titles, but none of them are given the polish or care they need to work. This title feels less like a forgotten cult classic and more like an unfinished prototype that somehow made it to release. Instead of tension or fear, it mostly inspires disbelief that it shipped in this state, and relief when you finally decide to uninstall it.
A very linear 3rd person melee brawler/shooter that mooshes Dead Space with Fallout 3.
I liked the environments, especially in the first half, and the story was decent. Combat options and enemies were pretty limited, so it gets a tad repetitive at times. A few QTEs and straightforward puzzles and a couple of decently tough bosses toward the end.
There were a few annoying aspects. The weapon slot system forces you to drop your melee weapon when switching to firearms so I was constantly stooping to retrieve my weapon. Also, while the game comes across as a survival horror, carefully hoarding your ammo does you no good; the game purges your weapons and ammo every couple of levels, so you can't really build up an arsenal. At the same time, I never ran out of ammo when I needed it, so...yeah.
I had a couple of minor bugs (enemy AI wigged out a couple of times, and at one point it refused to equip one of my weapons) but nothing serious. Overall, it's a decent post-apocalyptic lark if you're a fan of the genre, but it never really lived up to its full potential.