Rondo of Swords box art

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Rondo of Swords

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Rondo of Swords

Aug 9, 2007

Main game

2.47 average rating based on 19 ratings

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The King of Bretwalde is dead. His passing, both unexpected and unusual, leaves the kingdom in distress. As one realm mourns, another readies for war; the Grand Meir Empire, intent on conquering the world, prepares to strike the empty throne. Taken by surprise, the army of Bretwalde collapses under the vicious assault, and the capital city of Egvard is quick to fall. Only Spanta, the sacred blade, can spare the kingdom of its fate. Free it of its curse and restore honor and peace to the land!
Developers
Publishers
Atlus
Platforms
Nintendo DS
Genres
Role-playing (RPG), Strategy
Release Dates
Aug 09, 2007 (Japan)
Nintendo DS
Apr 15, 2008 (North_America)
Nintendo DS
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User Stats
89
In Collection
30
Wish Listed
1
Playing
41
Backlogged
How Long Is Rondo of Swords?
No playthrough data yet
internpepper
internpepper updated their status Nov 12, 2020
internpepper updated their status Nov 12, 2020

This game has cardboard characters, a paper-thin plot, and is just overall completely derivative of Fire Emblem. I wish I didn't complete this game, but here we are.

Chovus
Chovus updated their status Jun 30, 2020
Chovus updated their status Jun 30, 2020

Beat on loan from my coworker using her DS. As much as I like tactical and strategy rpgs, this was not a good game at all. The combat system is retarded with each character being able to attack every target that they move through without any kind of counterattacks. Making a battle line is useless because the enemy can attack the entire line and end their move behind the line. The only sensible way I found to play was to cram my units into alcoves without any accessible empty spaces for the enemy to end their turn, or at least only a few they could use. This meant most enemies could not attack and I used ranged units to kill them while my melee units mostly just stood there until I got the upper hand. I missed some recruitable characters, which made the game far more difficult. It was not any better given that characters that fall in battle are massively gimped for the next battle, and how my units never seemed to have the useful skills the enemies had.

It is like Fire Emblem, but dumb. 5.5/10.