Warlocked box art

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Warlocked

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Warlocked

Jul 24, 2000

Main game

2.91 average rating based on 11 ratings

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Play as either Humans or Beasts as you plot battle strategies. Harvest resources and construct buildings, then raise an army and order your troops into battle. Search for secret maps and train Dragons to fight on your behalf. With a powerful army at your command, you'll be ready to besiege castles, conquer enemy hordes and drive your foe from the land.
Developers
Bits Studios
Publishers
Nintendo
Platforms
Game Boy Color
Genres
Real Time Strategy (RTS), Strategy
Themes
Fantasy
Release Dates
Jul 24, 2000 (North_America)
Game Boy Color
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User Stats
37
In Collection
5
Wish Listed
0
Playing
10
Backlogged
How Long Is Warlocked?
No playthrough data yet
Slantindicular
Slantindicular gave Jun 21, 2019
Slantindicular gave Jun 21, 2019
A solid example of Gameboy Color hype.

This was a nostalgic game for me. I remember reading all the old game magazines touting the release of the newer, better, more powerful Gameboy Color. And this game was the perfect example of all of that. It was a fully-featured RTS on a GameBoy! Complete with collectible wizards, a mechanic that feels strange now but that was obviously meant to capitalize on some of that Pokemon hype.

In reality though this is an RTS that was stripped down to the barest of bones. Pathfinding is barely functional, probably due to the low computing power of the handheld. You can only gather two kinds of resources and build three kinds of units. And the AI is almost completely brain dead. Because things are so simple strategy and tactics are basically pointless. Just build units ten at a time and you can steamroll through most everything.

Modern gamers should probably give this one a pass. The frustrations of poor pathfinding and weak AI can make it a slog. And despite the wizard collecting mechanic this game lacks charm. But if you are interested in the Gameboy Color as a platform this title and what it represents could give you a taste …

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This was a nostalgic game for me. I remember reading all the old game magazines touting the release of the newer, better, more powerful Gameboy Color. And this game was the perfect example of all of that. It was a fully-featured RTS on a GameBoy! Complete with collectible wizards, a mechanic that feels strange now but that was obviously meant to capitalize on some of that Pokemon hype.

In reality though this is an RTS that was stripped down to the barest of bones. Pathfinding is barely functional, probably due to the low computing power of the handheld. You can only gather two kinds of resources and build three kinds of units. And the AI is almost completely brain dead. Because things are so simple strategy and tactics are basically pointless. Just build units ten at a time and you can steamroll through most everything.

Modern gamers should probably give this one a pass. The frustrations of poor pathfinding and weak AI can make it a slog. And despite the wizard collecting mechanic this game lacks charm. But if you are interested in the Gameboy Color as a platform this title and what it represents could give you a taste of the history and hype of the system. It certainly brings back memories for me.

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SelfTeachingKings
SelfTeachingKings gave Dec 15, 2017
SelfTeachingKings gave Dec 15, 2017
And RTS that shouldn't work, but it does! Quite fun.

Warlocked really had it work cut out for itself and somehow they manage to make a compelling and simple RTS for Game Boy! The small variety of units is complemented by a wide array of Wizards that player can use to really turn the tide of battle. The controllers weren't optimal and the Soldier Ai wasn't good, especially when it came to defend their perimeter or get from point A to point B. But even with its fault, it's still a fun game to pick up and play, especially with friends.

The coolest aspect of the game is by far the collectible wizards that you can find, and how they each interact with the world and units.