Review Slantindicular 2/5 · Jun 21, 2019
A solid example of Gameboy Color hype.
This was a nostalgic game for me. I remember reading all the old game magazines touting the release of the newer, better, more powerful Gameboy Color. And this game was the perfect example of all of that. It was a fully-featured RTS on a GameBoy! Complete with collectible wizards, a mechanic that feels strange now but that was obviously meant …
This was a nostalgic game for me. I remember reading all the old game magazines touting the release of the newer, better, more powerful Gameboy Color. And this game was the perfect example of all of that. It was a fully-featured RTS on a GameBoy! Complete with collectible wizards, a mechanic that feels strange now but that was obviously meant to capitalize on some of that Pokemon hype.
In reality though this is an RTS that was stripped down to the barest of bones. Pathfinding is barely functional, probably due to the low computing power of the handheld. You can only gather two kinds of resources and build three kinds of units. And the AI is almost completely brain dead. Because things are so simple strategy and tactics are basically pointless. Just build units ten at a time and you can steamroll through most everything.
Modern gamers should probably give this one a pass. The frustrations of poor pathfinding and weak AI can make it a slog. And despite the wizard collecting mechanic this game lacks charm. But if you are interested in the Gameboy Color as a platform this title and what it represents could give you a taste of the history and hype of the system. It certainly brings back memories for me.