Brave Fencer Musashi box art

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Brave Fencer Musashi

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Brave Fencer Musashi

Jul 16, 1998

Main game

3.72 average rating based on 176 ratings

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150 years ago, the legendary warrior known as the Brave Fencer Musashi saved the kingdom of Allucaneet from the evil Wizard of Darkness. Now, his spirit is reincarnated in a young, rather short-tempered boy. Fillet, the princess of Allucaneet, summons the reluctant hero to the palace and gives him the powerful sword Fusion, which he needs to defeat the evil Thirstquencher Empire. It soon turns out that the Empire is after another legendary sword, Lumina, so Musashi's first task is to get it before the bad guys do!.. Brave Fencer Musashi is an action game with strong RPG elements. Controlling … More
150 years ago, the legendary warrior known as the Brave Fencer Musashi saved the kingdom of Allucaneet from the evil Wizard of Darkness. Now, his spirit is reincarnated in a young, rather short-tempered boy. Fillet, the princess of Allucaneet, summons the reluctant hero to the palace and gives him the powerful sword Fusion, which he needs to defeat the evil Thirstquencher Empire. It soon turns out that the Empire is after another legendary sword, Lumina, so Musashi's first task is to get it before the bad guys do!.. Brave Fencer Musashi is an action game with strong RPG elements. Controlling Musashi, the player explores the pre-rendered backgrounds from third person view (similarly to Final Fantasy VII), visiting towns, talking to NPCs, etc. There is a day/night cycle in the game, which is manifested in the schedules of NPCs and/or monsters, as well as Musashi's fatigue level, which increases if he doesn't sleep enough. Musashi uses the two swords, Fusion and Lumina, to fight his enemies. The two swords have different properties: while Fusion behaves more or less like a traditional melee weapon, Lumina needs to be imbued with various elemental items in order to unleash powerful attacks. Less
Release Dates
Jul 16, 1998 Full Release (Japan)
PlayStation
Oct 31, 1998 Full Release (North_America)
PlayStation
Jul 09, 2008 Digital Compatibility Release (Japan)
PlayStation 3, PlayStation Portable
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User Stats
483
In Collection
126
Wish Listed
8
Playing
154
Backlogged
How Long Is Brave Fencer Musashi?
Main + extras: 11.7 hours
Total completions: 1
FredLobster
FredLobster gave Feb 13, 2013 (edited)
FredLobster gave Feb 13, 2013 (edited)
FredLobster's review of Brave Fencer Musashi

One of the less famous Squaresoft PSX RPGs, Brave Fencer Musashi is a light-hearted top-down action RPG. As the legendary (but inexplicably tiny) Brave Fencer Musashi, you must defend a goofy fantasy kingdom from ancient evils, a diabolical steampunk empire, and Rodents Of Unusual Sizes. Although lacking in the excessive FMVs that characterized RPGs of the period, it offers a remarkable amount of competent voice-acting, a solid Squaresoft soundtrack, a robust Zelda-like world to explore, zany anime-style comedy, and plenty of secrets and unlockables. Although I can't call it the sort of forgotten classic one simply must experience, it's still a pretty well-made title, and if you can stomach the PSX graphics, you should be able to find an entertaining 30-50 hour RPG here.

Chawls
Chawls gave May 3, 2026
Chawls gave May 3, 2026
A Charming Adventure Weighed Down by Messy Level Design
This review is for the PlayStation version

Whether it's the cute character designs, expressive voice acting, or the amazing music, Brave Fencer Musashi just oozes charm in all the right places. Add to this some light RPG elements such as stats that level up as you play, new abilities to gain and solve puzzles with, an inventory system, a full village of people to chat with throughout the adventure, and you have yourself an adorable and cozy late 90s journey that you'll surley never forget.

And this would be the case, if not for the bafflingly incoherent level design that seemingly exists to misdirect the player. It is done in such a peculiar way as well to suggest the developers didn't know how to make the levels engaging and fun, or they were intentionally seeking to extend the play time by making sure players would consistently get stuck, confused, or otherwise lost.

One simple example is an early mountain area where you need to cross a river. You'd think you could just run across a rail sticking above the water but no, you clip through it into the water every attempt. You instead need to jump onto some poles in the water in an area where you …

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Whether it's the cute character designs, expressive voice acting, or the amazing music, Brave Fencer Musashi just oozes charm in all the right places. Add to this some light RPG elements such as stats that level up as you play, new abilities to gain and solve puzzles with, an inventory system, a full village of people to chat with throughout the adventure, and you have yourself an adorable and cozy late 90s journey that you'll surley never forget.

And this would be the case, if not for the bafflingly incoherent level design that seemingly exists to misdirect the player. It is done in such a peculiar way as well to suggest the developers didn't know how to make the levels engaging and fun, or they were intentionally seeking to extend the play time by making sure players would consistently get stuck, confused, or otherwise lost.

One simple example is an early mountain area where you need to cross a river. You'd think you could just run across a rail sticking above the water but no, you clip through it into the water every attempt. You instead need to jump onto some poles in the water in an area where you could have easily missed them. The poles show up earlier in the area but are off to the side where they are difficult to reach via jumping and are otherwise easily missable. Good, standard level design would probably place these poles in the critical path of progression so the player won't miss them and will now know to look for them forward. It's weird they were kept to the side in such an avoidable way, and that the obvious looking rail in the water positioned visibly between two sides of the river actually has no colision at all. It gives the impression that the level design process for the game was chaotic at best.

In addition, the physics are also at times very fustrating to deal with, making some platforming and other segments a lot more obnoxious than they probably were intended to be. Other parts feel like mini-games seemingly there to draw out the run time as you are under pressure to coordinate a stressful sequence with a strict time limit and multiple obstacles intended to slow you down. As a Squaresoft title, it brought to mind a collage of memories around every clunky, poorly executed PS1-2 era Final Fantasy mini game.

Brave Fencer Musashi really helped reinforce for me where 90s Squaresoft's strengths and weaknesses were. They had some great music, great art, great character designs, fun if a bit confusing writing localization, and then abysmal level designs and physics programming.

I'd like to conclude by adding that calling someone "pal" while using a snarky, sarcastic tone is a really underrated gem of 90s culture, and we need to bring it back.

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Capt.ACAB
Capt.ACAB gave Feb 2, 2023
Capt.ACAB gave Feb 2, 2023
Good action RPG that trips over itself a bit
This review is for the PlayStation version

This is a fun action rpg that's like Square's take on Zelda. It has a fun and engaging world, albeit kind of small.

I found the mechanics to be a little complicated for the game has to offer, and the assimilation based puzzles feel a bit forced. The tiredness mechanic really wasn't necessary at all and just gets in the way in my opinion.

The music is fantastic and the gameplay has a lot of variation.

They got the formula down much better with Threads of Fate, but this is still a fun game worth playing.

Chawls
Chawls updated their status Apr 25, 2026
Chawls updated their status Apr 25, 2026

Having the intro characters all have different speech quirks was a stroke of genius. It's so silly that only the royal steward speaks in old english meanwhile the princess next to him inserts "like" into every sentence like a valley girl.

The intro to this game is still just as solid as I remember since renting it forever ago.

thebigmack
thebigmack updated their status Mar 12, 2024
thebigmack updated their status Mar 12, 2024

My PS3 ate my Brave Fencer Musashi disk.

While my clickbait opener is half true, I am currently involved with a potential death rattle for my ps3. Any help would be appreciated.

I stupidly tried to eject the disk during the PS3 shutdown process. My ps3 now refuses to eject disks, albiet trying its best, unless I engage the hard reset. (Turning the main power switch off in the back and hold down the eject button and turn the switch back on.) The ps3 spurs to life and sequences itself to spit out the disk, like a pinball machine trying to unstick a ball from its innards.

As you can imagine, this is not ideal. Brave Fencer Musashi or any other disk has a chance to be completely entombed, or even worse, bricking my ps3. While digital games are still functional, I can't fathom trying to play Breath of Fire 3 until this is resolved.

Capt.ACAB
Capt.ACAB updated their status Jan 30, 2023
Capt.ACAB updated their status Jan 30, 2023

I'm on the last chapter and I still get lost in the town 🙃

Capt.ACAB
Capt.ACAB updated their status Jan 13, 2023
Capt.ACAB updated their status Jan 13, 2023

Just started this, might turn off the voice acting since it's driving me bonkers lol

MagieUltime
MagieUltime updated their status Aug 20, 2015
MagieUltime updated their status Aug 20, 2015