Beat. It did not seem to have difficulty levels. I mostly used the standard punch from slightly below and occasional jump attack for multiple enemies and vehicle guys. The ranged attack does not do enough damage but it can stun regular enemies, allowing you to close and get a free attack. I did not use it much but bosses move …
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Beat. It did not seem to have difficulty levels. I mostly used the standard punch from slightly below and occasional jump attack for multiple enemies and vehicle guys. The ranged attack does not do enough damage but it can stun regular enemies, allowing you to close and get a free attack. I did not use it much but bosses move out of the way and I exploited that to make 1 boss walk into a landmine in the corner of the screen. I really enjoyed the tactics behind the different enemy types; they are all so very different and you need to prioritize the biggest threats. I killed flyers first by flying myself to stay out of reach from the others. Landing was very hit or miss though because you can't change lane in the air; took a bit of save state scumming to land without being hit. I liked weaving around making the enemies hit each other with friendly fire, so I killed melee enemies first and usually left the ranged ones for later. The rolling robots were the least threat because their attack was easily jumped over. The shoot em up levels were so easy as to be pointless; maybe if they didn't give health pickups every several seconds. The early bosses were fairly easy but the later ones were a pain in the ass. They often powered through my combos putting my ass on the ground, even if I got the 1st hit. They counter jump attacks and hit hard. Beating them was a tedious prospect of save state scumming to get my attacks just right to where they did not power through, but I don't understand how to accomplish it. I did not like the story bits where you beat a boss only for him to get a scripted win after anyway.
One of the better beat em ups. Almost as good as Batman Returns.
8.3/10
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