Infra (2016)

Loiste Interactive

PC (Microsoft Windows)

3.79 from 19 ratings

267 members have it in their collection · 6 playing now · 165 backlogged · 23 wish listed

How long? · with extras 20h (from 3 logged playthroughs)

Infra is an atmospheric and completely non-violent first-person puzzle/adventure that deals with the issues of deteriorating infrastructure. The player controls an ordinary structural analyst through abandoned factories, forgotten tunnels and unsafe buildings in a dangerous, crumbling industrial city and its surrounding rural areas. Along the way, the player will be taking photos of structural weaknesses, solving environmental puzzles and unravelling a thought-provoking story centered around corruption and deception.
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Details

Developers
Loiste Interactive
Publishers
Loiste Interactive
Genres
Adventure, Indie, Puzzle
Steam
View on Steam

Release dates

  • Oct 31, 2015 (Beta) (Worldwide) PC (Microsoft Windows)
  • Jan 15, 2016 (Full Release) (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
4
4 stars
9
3 stars
4
2 stars
2
1 star
0
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Community All Reviews Statuses

GigaDeathNullGolem

Status GigaDeathNullGolem Jan 6, 2017

I think this game looks really cool because it would appear to avoid a lot of the things i dont like in adventure games. (Other than tech problems) my peeves are: the lost feeling: what pixel do i click on, where do i click it, do i go forward or go back, what item am i missing, wtf is this …

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I think this game looks really cool because it would appear to avoid a lot of the things i dont like in adventure games. (Other than tech problems) my peeves are: the lost feeling: what pixel do i click on, where do i click it, do i go forward or go back, what item am i missing, wtf is this puzzle. a game like this looks cool cause it seems like it could really circumvent a lot of those problems and still retain a lot of adventure game feel. example: if you see a tunnel or a chasm, you know that you have to figure a way to go past these obstacles and sounds like the puzzles in it are more intuitive (or logical?). most games i've played have these things arbitrarily set up, that are ideas that become fleshed out, you get NPC reactions based on needs you dont know but must discover, weird mystery contraptions and you have to figure them out. yes that can be rewarding, but i'm not too crazy when the games get nuts with that. i've enjoyed a few i've played (not a lot really) but this looks like the sort of thing i'm looking for. a big open area, lots of detailed environments but only very specific puzzles that do not have awkward or arbitrary solutions. the map design looks like it is key here and the real secret sauce of the game. The places you move around and bumble about it arent just artsy scenes there for you to bumble about in. Does it hold up? Not sure, not many have played this game it seems it's a rare one.

i'll have to play this one this year i think, wont wait for VR.

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