Eleusis box art

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Eleusis (2013)

Nocturnal works

PC (Microsoft Windows)

2.67 from 6 ratings

232 members have it in their collection · 1 playing now · 146 backlogged · 5 wish listed

Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to seek refuge, finds himself in the center of a whirlwind of mysterious events.As the plot unfolds he finds clues that indicate that the … Read more
Eleusis is a 3d first-person adventure game for Windows developed by Nocturnal Works using the technology of the unreal engine. It takes place in a seemingly abandoned village in Greece where the player character, while trying to seek refuge, finds himself in the center of a whirlwind of mysterious events.As the plot unfolds he finds clues that indicate that the village is a nest of a cult which plans to revive a dark force through an ancient ritual and harness its power. The player character faces the challenge of unlocking the forgotten knowledge of the ancient mysteries in order to stop the cult from accomplishing their goal. Read less
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Details

Developers
Nocturnal works
Publishers
Nocturnal works
Genres
Adventure, Indie
Steam
View on Steam

Release dates

  • Sep 03, 2013 (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
0
4 stars
1
3 stars
2
2 stars
3
1 star
0
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Community All Reviews Statuses

anarchistica

Review anarchistica 2/5 · Jan 31, 2022

Wandering Simulator

Playtime: 56 minutes

In Eleusis you wander around in the dark trying to find what building you can use your current key on so you can find a new key and wander some more. Aside from two signs in Greek (which i could read) there's no indication where anything is. The same thing goes for (some of) the puzzles. Early …

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Playtime: 56 minutes

In Eleusis you wander around in the dark trying to find what building you can use your current key on so you can find a new key and wander some more. Aside from two signs in Greek (which i could read) there's no indication where anything is. The same thing goes for (some of) the puzzles. Early on you have to find a way to extract fuel from a scooter. The hose you need is placed in such a way that walking past it you will almost certainly miss it because it's around a corner. It's weird because earlier you do get a useful hint when someone tells you "in vino veritas" (truth in wine). Why not keep giving hints? There are already notes everywhere.

It's a shame because the atmosphere is suitably spooky, the village looks alright for an older indie game and you can freely disable enemies. Now it's just a game where you wander around wondering what you're supposed to do.

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