P.N.03 box art

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P.N.03

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P.N.03

Mar 27, 2003

Main game

2.98 average rating based on 53 ratings

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A colonial settlement on a distant planet goes out-of-control after a Computer Arms Management System goes haywire. Enter Vanessa Schneider, a freelance mercenary and robot killer with a grudge to settle in this exhilarating action game. But will Vanessa's dark past collide with her ultimate mission?
Release Dates
Mar 27, 2003 (Japan)
Nintendo GameCube
Aug 29, 2003 (Europe)
Nintendo GameCube
Sep 09, 2003 (North_America)
Nintendo GameCube
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User Stats
181
In Collection
53
Wish Listed
3
Playing
70
Backlogged
How Long Is P.N.03?
No playthrough data yet
Batrice
Batrice gave Mar 7, 2020
Batrice gave Mar 7, 2020
Batrice's review of P.N.03

Surprising nobody, this game is janky and weird and a stepping stone to Mikami's offerings in the future. The thing I'm weirded out by is that everybody credits Vanquish as PN03's estranged child when the mecahnics feel more like a (much much much jankier) version of God Hand's.

Aesthetically, sure, it feels more in line with vanquish with its clinical white environments and mediocre techno (sorry takada) but the ranged shooting is entirely different (and a lot worse), being more about positioning and dodging from spot to spot, with you being rooted to the ground when attacking and unable to attack while dodging and jumping, while vanquish is all about ridiculous amounts of movement. Both offer cover shooting (sort of, in PN03's case, there's terrain that lets enemies miss you but then makes you easy pickings for other firing angles) and then eschews it once you show mastery of its mechanics, but the controls, the dodging being split into backstepping, side-to-side swaying, and a flashy duck, the overtly arcadey presentation, this feels much more like God Hand than it does Vanquish.

Unless you're fascinated by the Capcom Five and its failure like I am or you're a scholar of Mikami's …

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Surprising nobody, this game is janky and weird and a stepping stone to Mikami's offerings in the future. The thing I'm weirded out by is that everybody credits Vanquish as PN03's estranged child when the mecahnics feel more like a (much much much jankier) version of God Hand's.

Aesthetically, sure, it feels more in line with vanquish with its clinical white environments and mediocre techno (sorry takada) but the ranged shooting is entirely different (and a lot worse), being more about positioning and dodging from spot to spot, with you being rooted to the ground when attacking and unable to attack while dodging and jumping, while vanquish is all about ridiculous amounts of movement. Both offer cover shooting (sort of, in PN03's case, there's terrain that lets enemies miss you but then makes you easy pickings for other firing angles) and then eschews it once you show mastery of its mechanics, but the controls, the dodging being split into backstepping, side-to-side swaying, and a flashy duck, the overtly arcadey presentation, this feels much more like God Hand than it does Vanquish.

Unless you're fascinated by the Capcom Five and its failure like I am or you're a scholar of Mikami's post-RE games, I would recommend you skip this one and just play God Hand or Vanquish instead. They're so much more fun than this janky mess.

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Kenchiin
Kenchiin updated their status Dec 25, 2024
Kenchiin updated their status Dec 25, 2024

Yesterday I dreamed of this game! One of the weirdest games Mikami has ever made, if you ask me.

I still think the gameplay was horrible but I do look back at the whole thing with some love.

And some of the techno songs were bangers! (But I have a tattoo that says "techno" on my wrist, so I might be biased)

NotRegret
NotRegret updated their status May 19, 2018
NotRegret updated their status May 19, 2018

A highly unique and fun third person shooter from Capcom, held back by limited visuals and a must play for fans of hardcore 3D action game.

I saw third person shooter but it really feels more like a brawler where you have really long range. Aiming is auto-targeting with perfectly flawless controls that let you switch between targets (and killing targets in the right order is essential. For instance when little drones come out that provide shields to all the other enemies) or shooting down enemy missle mid-flight. The players focus is mostly on dodging rather than aiming with roll moves, a jump, duck, and super moves which provide valuable invulnerability frames while also doing tons of damage (moves which interestingly enough require doing a short d-pad input which feels like a rhythm game). And you'll need em as there's virtually no cover and enemies are constantly shooting machine gun fire everywhere, there's even giant laser beams with the thickness of a fucking truck which take off like 75% of your health!

Every animation looks like a dancing and that's really how the game feels when you are playing right. Venessa shakes her body to the rhythm of the music …

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A highly unique and fun third person shooter from Capcom, held back by limited visuals and a must play for fans of hardcore 3D action game.

I saw third person shooter but it really feels more like a brawler where you have really long range. Aiming is auto-targeting with perfectly flawless controls that let you switch between targets (and killing targets in the right order is essential. For instance when little drones come out that provide shields to all the other enemies) or shooting down enemy missle mid-flight. The players focus is mostly on dodging rather than aiming with roll moves, a jump, duck, and super moves which provide valuable invulnerability frames while also doing tons of damage (moves which interestingly enough require doing a short d-pad input which feels like a rhythm game). And you'll need em as there's virtually no cover and enemies are constantly shooting machine gun fire everywhere, there's even giant laser beams with the thickness of a fucking truck which take off like 75% of your health!

Every animation looks like a dancing and that's really how the game feels when you are playing right. Venessa shakes her body to the rhythm of the music while firing, bobs her head during idle animations, does twirls and flips during evasive actions and elaborate full body moves when doing specials. The game is set to a great techno track which just nails the whole theme harder. Everything about her is incredibly stylized. Even the laser beams she shoots out look cool!

What's more not only is just not dying hard but (about as hard as the first DMC) but the scoring system is highly involving and essential. Scoring is needed to get big piles of money which lets you upgrade your stats, buy healing items, or upgrade into higher tier suits that have can support more upgrade ranks. Deciding what to buy is actually pretty tactical. Do you stick with your lower tier suits and upgrade them, or hold off and wait for the higher tier suits? What's more you have a choice between 3 different types of suits. It's the scoring system itself is standard system of combo multipliers that increase on every kill and you lose your combo if you go too long without doing a kill. In order to maintain a combo you'll need to mindful about the order you kill enemies, saving the low hp to extend your combo once it's about to expire, and you'll also need to play fast and aggressive. Stalling, idling, cowardice, or even just getting hit will decide whether you or not you get that new suit.

What's more they are constantly throwing new enemy types at you. The difficulty curve never flatlines And the bosses are wild (one of them is roughly 3 stories tall and has enough guns strapped to it to supply a 3rd world nation).

Not only will the game take awhile to finish but scoring is so damn you'll probably want to go for an S rank. Doing so unlocks a more revealing suit that has access to all special moves at once.

Now we get to the reason this game is probably totally forgotten. The environments seriously suck, it's just featureless industrial or interior stages over and over. Not a single memorable room in the game. What's more to pad the game out they have "trial missions" which are basically micro levels that literally just copy-paste old rooms. Thankfully they are optional and only there if you want to get more currency. Also the story is told mostly through shitty text windows and ends on a cliff-hanger.

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