Main game
3.79 average rating based on 43 ratings
Kind of like how "Souls Like" became a term for hard action RPGs, I think we need a term for survival horror games like this. I propose "Hills Like." Lost in Vivo is a Hills Like survival horror game played in first person, sort of like the newer Resident Evil games. You play as an unknown protagonist who is trying to rescue their therapy dog from an insane haunted sewer, which is honestly a pretty compelling premise.
The gameplay varies from being extremely easy to somewhat frustrating. It's really hard to die, and there are no healing items. Your character seems to regen health, so I never felt a lot of fear in combat in this game, though there are some pretty creepy parts. There's also at least one really beautiful piece of music that I didn't know would end if I went through a door. If I had known that I probably would have stayed and listened to it.
Story wise, I have no clue. This game seems almost made to encourage the YouTube deep dives of lore and symbolism, but it honestly just makes the game feel kind of slapdash. The greatest hits of survival horror level design …
Kind of like how "Souls Like" became a term for hard action RPGs, I think we need a term for survival horror games like this. I propose "Hills Like." Lost in Vivo is a Hills Like survival horror game played in first person, sort of like the newer Resident Evil games. You play as an unknown protagonist who is trying to rescue their therapy dog from an insane haunted sewer, which is honestly a pretty compelling premise.
The gameplay varies from being extremely easy to somewhat frustrating. It's really hard to die, and there are no healing items. Your character seems to regen health, so I never felt a lot of fear in combat in this game, though there are some pretty creepy parts. There's also at least one really beautiful piece of music that I didn't know would end if I went through a door. If I had known that I probably would have stayed and listened to it.
Story wise, I have no clue. This game seems almost made to encourage the YouTube deep dives of lore and symbolism, but it honestly just makes the game feel kind of slapdash. The greatest hits of survival horror level design but done in stunning low res. It is kind of funny how some of the enemy death animations seem to be bugs that just weren't ironed out. Makes them seem really otherworldly. Basically, there isn't a lot to chew on for story and no climactic boss fight.
The game isn't very long, though, and it's also not very hard. You could probably blow through it in one sitting if you were really dedicated.
Maybe try this if you're in the mood for a real mind screw.
Lost In Vivo deliberately wears its PS2 era survival horror inspirations on its sleeve and at least initially does them justice. But while the protagonist's quest to save their dog lost in the sewers has some excellent atmosphere propped up by great sound design, it failed to impress me past the first hour.

The plot is a mess of ideas that never get resolved and it overall felt painfully contrived. The visuals are decent and I like the direction they took with some concepts from the Silent Hill games, but they'd more than overstayed their welcome by the end. The environments and puzzles felt pretty derivative.
The combat is also pretty terrible even by the standards of late 90s and early 2000s survival horror. Mashing the attack command felt most effective to me despite there being a block button. The inclusion of health regen encourages you to stand still and do nothing after defeating an enemy because healing items are nonexistent. This feels like a very poor design choice for a game in this genre.
But I should highlight again that the people involved knew what they were doing with the atmosphere here. It has moments where it's oppressive and …
Lost In Vivo deliberately wears its PS2 era survival horror inspirations on its sleeve and at least initially does them justice. But while the protagonist's quest to save their dog lost in the sewers has some excellent atmosphere propped up by great sound design, it failed to impress me past the first hour.

The plot is a mess of ideas that never get resolved and it overall felt painfully contrived. The visuals are decent and I like the direction they took with some concepts from the Silent Hill games, but they'd more than overstayed their welcome by the end. The environments and puzzles felt pretty derivative.
The combat is also pretty terrible even by the standards of late 90s and early 2000s survival horror. Mashing the attack command felt most effective to me despite there being a block button. The inclusion of health regen encourages you to stand still and do nothing after defeating an enemy because healing items are nonexistent. This feels like a very poor design choice for a game in this genre.
But I should highlight again that the people involved knew what they were doing with the atmosphere here. It has moments where it's oppressive and uncomfortable in a way few horror games have made me feel. The game also has a fun sense of humor.

You can tell the developer wanted to pay homage to some of their favorite horror games but because so much of the game is tied to these ideas pulled from other media, it ended up feeling like they were just checking boxes off a list of their favorite games instead of putting thought into what made sense for the story they were trying to tell. There's a lot of potential here and I'm curious to see what they might make next.

A very quality indie iteration on Silent Hill. Despite its familiar appearance, there is plenty in Lost In Vivo that surprised me. Unlike other horror games that attempted to place themselves in the lineage of horror greats, I think there is plenty of inspiration and personal vision that differentiates Lost In Vivo just fine. Look to how the chains swing, how smooth cassettes enter into the player, how the train glides into the station and you will see, beneath the early 3D grime, technical prowess and a unique design aesthetic.
I feel like I was expecting a bit more understandable story to it. This may be because I am stupid, but the only coherent story that I followed along with was the subway section. Everything else was too vague. The 3D audio was really cool and audio design in general was pretty un-nerving and overwhelming. There wasn't enough curiosity drive for me to wonder what's around the corner, more of just hoping that what's around the corner isn't loud.
recently i have felt like my love towards gaming as a whole has faded away, it felt like the spark within gaming was just washing away from me. It was quite upsetting to have a passion turn sour, but recently i wanted to try a small game to get me back into things. i searched horror games that don't have jump scares and this was in the list, the list was sort of wrong but im really happy i played it even for a first. the game is beyond amazing. it gave me the fear of claustrophobia i never realized i had. i played the game not even aware of the run button too, and i think once learning the run button was there (luckly only 10 mins away from completing the game) it felt like a game that didn't need a run button. the premise of the game is saving your dog. its so simple yet inspiring in a weird way. when walking into dark tunnels for a while when i felt spooked i reminded myself about the dog lol. its weird how a virtual dog has given me courage. i would seriously recommend this title to practically everyone, …
Read Morerecently i have felt like my love towards gaming as a whole has faded away, it felt like the spark within gaming was just washing away from me. It was quite upsetting to have a passion turn sour, but recently i wanted to try a small game to get me back into things. i searched horror games that don't have jump scares and this was in the list, the list was sort of wrong but im really happy i played it even for a first. the game is beyond amazing. it gave me the fear of claustrophobia i never realized i had. i played the game not even aware of the run button too, and i think once learning the run button was there (luckly only 10 mins away from completing the game) it felt like a game that didn't need a run button. the premise of the game is saving your dog. its so simple yet inspiring in a weird way. when walking into dark tunnels for a while when i felt spooked i reminded myself about the dog lol. its weird how a virtual dog has given me courage. i would seriously recommend this title to practically everyone, while the game is scary you can notice when enemies are near by listening to the shift in noise. a game that is 100 percent worth playing. i want to donate money to the creators on patreon for the experience but i haven't had any luck in finding it. oh yeah and the music in this game is really good. 10/10.
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2 hours in and this has already been one of the most oppressive gaming experiences I've ever had. Lost in Vivo takes psychological horror very seriously and offers lots of gut wrenching moments. Its exceptional sound and visual design doesn't shy away from the fact, that it has been inspired by Silent Hill franchise and there's nothing wrong with that. Playing with headphones at night, I constantly find myself peering over my shoulder, just to making sure there's nothing lurking behind me.
It's getting cold, it's getting dark and the nights are getting long. I think it's time for horror games again. Starting with Lost In Vivo which I've meant to play, but chickened out each time. Wish me luck.