Review BurningKirby 2/5 · Nov 10, 2025
Lost the Plot
Lost In Vivo deliberately wears its PS2 era survival horror inspirations on its sleeve and at least initially does them justice. But while the protagonist's quest to save their dog lost in the sewers has some excellent atmosphere propped up by great sound design, it failed to impress me past the first hour.

The plot is a mess of ideas …
Lost In Vivo deliberately wears its PS2 era survival horror inspirations on its sleeve and at least initially does them justice. But while the protagonist's quest to save their dog lost in the sewers has some excellent atmosphere propped up by great sound design, it failed to impress me past the first hour.

The plot is a mess of ideas that never get resolved and it overall felt painfully contrived. The visuals are decent and I like the direction they took with some concepts from the Silent Hill games, but they'd more than overstayed their welcome by the end. The environments and puzzles felt pretty derivative.
The combat is also pretty terrible even by the standards of late 90s and early 2000s survival horror. Mashing the attack command felt most effective to me despite there being a block button. The inclusion of health regen encourages you to stand still and do nothing after defeating an enemy because healing items are nonexistent. This feels like a very poor design choice for a game in this genre.
But I should highlight again that the people involved knew what they were doing with the atmosphere here. It has moments where it's oppressive and uncomfortable in a way few horror games have made me feel. The game also has a fun sense of humor.

You can tell the developer wanted to pay homage to some of their favorite horror games but because so much of the game is tied to these ideas pulled from other media, it ended up feeling like they were just checking boxes off a list of their favorite games instead of putting thought into what made sense for the story they were trying to tell. There's a lot of potential here and I'm curious to see what they might make next.
