Main game
3.00 average rating based on 4 ratings
This review focuses both on Wander in general (users can create games on it) and the specific world Castle (which was also released in 1974 so it fits). Plus, both Wander and Castle were written by Peter Langston.
Play: 9/10
Incredibly early text adventure. And when reviewing specifically Wander itself, it could get a 10, because it's such an important idea to let users create their own text adventures with Wander. Powerful and important idea. Can't deny, when it comes to Castle, though I enjoyed it, it's a sign when I didn't push through to replay and get 100% (after some research, I guess
Feel: 8/10 Castle is undeniably well-written; it is very descriptive, arguably better than many of the next decade's text adventures. Also, it has good humor, and I loved the responses to unfamiliar …
This review focuses both on Wander in general (users can create games on it) and the specific world Castle (which was also released in 1974 so it fits). Plus, both Wander and Castle were written by Peter Langston.
Play: 9/10
Incredibly early text adventure. And when reviewing specifically Wander itself, it could get a 10, because it's such an important idea to let users create their own text adventures with Wander. Powerful and important idea. Can't deny, when it comes to Castle, though I enjoyed it, it's a sign when I didn't push through to replay and get 100% (after some research, I guess
Feel: 8/10 Castle is undeniably well-written; it is very descriptive, arguably better than many of the next decade's text adventures. Also, it has good humor, and I loved the responses to unfamiliar phrases. Nevertheless, it didn't have that "hook" that distinguishes some of the other early text adventures. And though this one may predate those, it didn't have that oomph that some early Adams adventures had.
Attachment: 8/10 For Wander's sake, I can't deny I will be replaying this, trying to create my own adventures (which may end bumping up all these scores, if I ever get time to create my own adventures heh). Also, there are many other "worlds" (Wander adventures) from 1974 and subsequent years, besides Castle. And it could be fun to play those and slowly add them to this review. Nonetheless, for now, with what I saw of the worlds and the overall vibe, it's just likely that I will be returning--albeit only once I get time!
An extremely interesting curiosity. Games like Hunt the Wumpus are one thing, but Wander was a system for designing full-on text adventures in the sense we'd understand them today prior to Colossal Cave Adventure. I had no idea it existed until I started the whole video game chronology thing. I've only played Castle so far (the only game whose extant version probably predates Colossal Cave Adventure), but I will come back to this system at the appropriate time. The version we have definitely has flaws (what with not being able to restore a save), but for the time, the overall concept seems rather robust.
Castle itself is... middling. It's interesting, really, but I've never been a fan of these extreme timers in text adventures. Also it contains jokes you'd expect of that crowd from that era. But really it has a few fun puzzles, nothing overly special but definitely innovative. And a sizeable map, non-linear, rather comparable to Adventure and Zork, which I can't help but appreciate. Some useless, red herring type items, which I could do without. The nuclear warhead area entertained me though. Overall interesting, if not my favorite thing ever.
An extremely interesting curiosity. Games like Hunt the Wumpus are one thing, but Wander was a system for designing full-on text adventures in the sense we'd understand them today prior to Colossal Cave Adventure. I had no idea it existed until I started the whole video game chronology thing. I've only played Castle so far (the only game whose extant version probably predates Colossal Cave Adventure), but I will come back to this system at the appropriate time. The version we have definitely has flaws (what with not being able to restore a save), but for the time, the overall concept seems rather robust.
Castle itself is... middling. It's interesting, really, but I've never been a fan of these extreme timers in text adventures. Also it contains jokes you'd expect of that crowd from that era. But really it has a few fun puzzles, nothing overly special but definitely innovative.