Main game
3.33 average rating based on 6 ratings
Little Rocket Lab is about as cozy an introduction to automation as could be imagined, with a lovely pixel-art style and likable characters in a run-down but charming town. There's no pressure to rush anything, with major events coming to your door and minor ones popping up while running around the town. The automation makes for a nice change of focus for this type of life-sim setting, and it just keeps growing with new complications and machines to handle them at a nice, steady pace.
The town of St. Ambroise isn't all that large, comprised of six major areas and a few indoors sections, but it's a lively place with room for the townspeople and all the machinery you build, if you plan it right. There's a lot of enjoyable work involved in bringing St. Ambroise back from the edge of ruin, from supplying rocket components to chasing after lost kids mad at their family, and while Morgan didn't ask for the latter, she's going to deal with every challenge and automation problem in her way to engineer her mother's dream into reality.
Game number 24 finished this year: Little Rocket Lab
I thought that this was a really cute and fun combination of Stardew Valley and Factorio.
I didn't really get into the relationship/townspeople aspect of this game, similar to how I didn't really do that in Stardew Valley.
What's fun as heck for me is constructing efficient factory assembly lines and completing the engineering goals, which this game offered in abundance.
I kinda love how this is Factorio with required sleep. Having definitive ends to days for some reason paces things out differently and makes it less overwhelming, I think because you can plan out what you are going to do in the limited amount of time, rather than having it be totally open-ended.