Main game
2.00 average rating based on 4 ratings
A mostly by-the-numbers arcade racer that is derivative of Burnout. Race types do not substantially alter player strategy or game mechanics, and none of the tracks require different approaches. The gimmick is that your score increases with stunts, but that score is also your nitro availability and a potential time bonus at the race's end. This score=nitro=time mechanic is very poorly balanced. It seems to tie into the aggressive rubberbanding, yet it can be exploited with certain cars to yield absurdly high scores. This means that the player either must skilllessly nitro through everything without pause, or they must artificially cripple their car and score availability. Thus all races are easy to win with the right loadout, but the perceived skill in execution gets worse and worse as time goes on.