Ignite (2011)

Nemesys Games

PC (Microsoft Windows)

2.00 from 4 ratings

216 members have it in their collection · 172 backlogged · 2 wish listed

How long? Main story 3h (from 1 logged playthrough)

Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics. The score system in Ignite allows for tactics to be used during a race. Gathering score allows the use of nitro in the race and converts to time bonus at the end. So short term usage of nitro can … Read more
Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics. The score system in Ignite allows for tactics to be used during a race. Gathering score allows the use of nitro in the race and converts to time bonus at the end. So short term usage of nitro can help the players get out of situations ahead of the others but using a lot of nitro and thus score may cost him the game. There are different methods of gathering score (drafting, hitting objects, drifting) and some cars are more suited for a method then the other. Choosing the right car for the preferred method and playing out your strategy will make the player win the game. Read less
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Details

Developers
Nemesys Games
Publishers
Nemesys Games
Genres
Racing, Simulator
Steam
View on Steam

Release dates

  • Sep 05, 2011 (Worldwide) PC (Microsoft Windows)
  • Jan 16, 2015 (North_America) PC (Microsoft Windows)
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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
2
1 star
1
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Community All Reviews Statuses

emtilt

Review emtilt 2/5 · Mar 29, 2015

A mostly by-the-numbers arcade racer

A mostly by-the-numbers arcade racer that is derivative of Burnout. Race types do not substantially alter player strategy or game mechanics, and none of the tracks require different approaches. The gimmick is that your score increases with stunts, but that score is also your nitro availability and a potential time bonus at the race's end. This score=nitro=time mechanic is very …

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A mostly by-the-numbers arcade racer that is derivative of Burnout. Race types do not substantially alter player strategy or game mechanics, and none of the tracks require different approaches. The gimmick is that your score increases with stunts, but that score is also your nitro availability and a potential time bonus at the race's end. This score=nitro=time mechanic is very poorly balanced. It seems to tie into the aggressive rubberbanding, yet it can be exploited with certain cars to yield absurdly high scores. This means that the player either must skilllessly nitro through everything without pause, or they must artificially cripple their car and score availability. Thus all races are easy to win with the right loadout, but the perceived skill in execution gets worse and worse as time goes on.

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