Ignite box art

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Ignite

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Ignite

Sep 5, 2011

Main game

2.00 average rating based on 4 ratings

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Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics. The score system in Ignite allows for tactics to be used during a race. Gathering score allows the use of nitro in the race and converts to time bonus at the end. So short term usage of nitro can help the players get out of situations ahead of the others but using a lot of nitro and thus score may cost him the game. There are different methods of gathering score (drafting, hitting objects, drifting) and some cars are … More
Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics. The score system in Ignite allows for tactics to be used during a race. Gathering score allows the use of nitro in the race and converts to time bonus at the end. So short term usage of nitro can help the players get out of situations ahead of the others but using a lot of nitro and thus score may cost him the game. There are different methods of gathering score (drafting, hitting objects, drifting) and some cars are more suited for a method then the other. Choosing the right car for the preferred method and playing out your strategy will make the player win the game. Less
Developers
Nemesys Games
Publishers
Nemesys Games
Platforms
PC (Microsoft Windows)
Genres
Racing, Simulator
Steam
View on Steam
Release Dates
Sep 05, 2011 (Worldwide)
PC (Microsoft Windows)
Jan 16, 2015 (North_America)
PC (Microsoft Windows)
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User Stats
216
In Collection
2
Wish Listed
0
Playing
172
Backlogged
How Long Is Ignite?
Main story: 2.9 hours
Total completions: 1
emtilt
emtilt gave Mar 29, 2015
emtilt gave Mar 29, 2015
A mostly by-the-numbers arcade racer

A mostly by-the-numbers arcade racer that is derivative of Burnout. Race types do not substantially alter player strategy or game mechanics, and none of the tracks require different approaches. The gimmick is that your score increases with stunts, but that score is also your nitro availability and a potential time bonus at the race's end. This score=nitro=time mechanic is very poorly balanced. It seems to tie into the aggressive rubberbanding, yet it can be exploited with certain cars to yield absurdly high scores. This means that the player either must skilllessly nitro through everything without pause, or they must artificially cripple their car and score availability. Thus all races are easy to win with the right loadout, but the perceived skill in execution gets worse and worse as time goes on.