20 Small Mazes box art

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20 Small Mazes

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20 Small Mazes

Feb 16, 2024

Main game

4.00 average rating based on 6 ratings

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This is a puzzle game with twenty small mazes. They're good mazes, though.
Developers
FLEB
Publishers
FLEB
Platforms
PC (Microsoft Windows)
Genres
Indie, Puzzle
Steam
View on Steam
Release Dates
Feb 16, 2024 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
13
In Collection
2
Wish Listed
0
Playing
2
Backlogged
How Long Is 20 Small Mazes?
100% completion: 1.1 hours
Total completions: 2
SIGINT
SIGINT gave Oct 4, 2025
SIGINT gave Oct 4, 2025
SIGINT's review of 20 Small Mazes

A pretty decent free game which can be completed in less than an hour or maybe two, this collection of puzzles presents a number of little twists on the simple format of moving through a maze. Rather than having you open them each individually through a menu, it puts them each on their own little sheet and piles them up on the screen for you to sift through. Some puzzles require finding notes or other objects on that play surface to reveal details you need to actually solve them. This structural/presentation concept is mildly cumbersome at points, but it definitely helps make the game feel more interesting and gives a novel sense of progress as completed puzzles are removed from the mess.

Mazes themselves each get their own unique gimmick, like one with a gravity effect where touching arrows rotates the whole puzzle in that direction, or simple but thematically-different ones like a funny little hand-drawn one designed by the developer's young child. While there is a good variety, since no idea is ever used more than once they are generally pretty basic and don't get to develop into something more complex and satisfying. Some of them I almost felt …

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A pretty decent free game which can be completed in less than an hour or maybe two, this collection of puzzles presents a number of little twists on the simple format of moving through a maze. Rather than having you open them each individually through a menu, it puts them each on their own little sheet and piles them up on the screen for you to sift through. Some puzzles require finding notes or other objects on that play surface to reveal details you need to actually solve them. This structural/presentation concept is mildly cumbersome at points, but it definitely helps make the game feel more interesting and gives a novel sense of progress as completed puzzles are removed from the mess.

Mazes themselves each get their own unique gimmick, like one with a gravity effect where touching arrows rotates the whole puzzle in that direction, or simple but thematically-different ones like a funny little hand-drawn one designed by the developer's young child. While there is a good variety, since no idea is ever used more than once they are generally pretty basic and don't get to develop into something more complex and satisfying. Some of them I almost felt solved themselves, as once I understood the premise I couldn't really make a mistake. It's more about the novelty of figuring out how each new thing works, and while the the game overall doesn't feel very memorable, there are just enough good ideas that it's a fine way to spend a bit of time.

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