Main game
3.85 average rating based on 91 ratings
If you only play one of the Panzer Dragoon rail shooter games—which I would recommend doing at least—let it be this final one, which moves the series forward in its presentation and gameplay while retaining the prior games’ appeal. It’s available in a very crisp, smooth digital form via Xbox backward compatibility, very nice to look at and to play.
Considering hardware limitations, the prior games managed really excellent visuals and atmosphere, and this game continues that with the benefit of advancements in 3D gaming tech. The game’s mix of environments include varied natural landscapes, manmade places full of military equipment, the wide-open skies, and… inside a computer? These levels are home to some pretty wild-looking boss fights and lots of unique-looking enemies. Attacks are very clear to read and some camera issues at times are the only real presentation downside.
Gameplay feels more dynamic than ever for the series, with big fights demanding quick changes in your speed to zip around to different sides of the enemies, as well as fun changing between different forms to tackle different challenges with a different set of abilities and weaknesses. Later boss fights get pretty intricate, and it’s fun to learn their …
If you only play one of the Panzer Dragoon rail shooter games—which I would recommend doing at least—let it be this final one, which moves the series forward in its presentation and gameplay while retaining the prior games’ appeal. It’s available in a very crisp, smooth digital form via Xbox backward compatibility, very nice to look at and to play.
Considering hardware limitations, the prior games managed really excellent visuals and atmosphere, and this game continues that with the benefit of advancements in 3D gaming tech. The game’s mix of environments include varied natural landscapes, manmade places full of military equipment, the wide-open skies, and… inside a computer? These levels are home to some pretty wild-looking boss fights and lots of unique-looking enemies. Attacks are very clear to read and some camera issues at times are the only real presentation downside.
Gameplay feels more dynamic than ever for the series, with big fights demanding quick changes in your speed to zip around to different sides of the enemies, as well as fun changing between different forms to tackle different challenges with a different set of abilities and weaknesses. Later boss fights get pretty intricate, and it’s fun to learn their patterns. Even knowing what to do, it can be a fun and difficult challenge to execute some of the harder dodges and things, occasionally leaving me with just a sliver of health as I completed the fights. Thankfully this entry has added the ability to restart at a boss instead of restarting the whole level, which is a godsend for the harder encounters.
Another improvement in this game over prior ones is a much stronger story, which is less vague and more character-driven than the prior ones. It’s not an amazing story, and you’re not getting Star Fox 64-level memorable characters, but it was kinda nice.
Really fun, I have almost no complaints about this game honestly. It’s just a very solid, short and to-the-point classic title.
What a bizarre, ambitious piece of world building. The Panzer Dragoon games are just pure creativity from an alien world, and this is the best one. Striking sci-fi fantasy designs, surreal music and inspired on-rails shooter mechanics make this game a thrilling (if short) ride. I still remember sections of this game incredibly vividly such as the assault on the airship fleet, the battle with the enemy dragons, the surreal final boss... Make more of these please!
Simply gorgeous. From both a design standpoint and a technological one, Orta is one of the richest experiences you can have involving both your Xbox and your eyes. It's like taking a trip through a modern art museum, except all of the paintings are moving, all the sculptures are breathing, and every display is shooting swarms of genetically enhanced laser missiles at the thoughts inside your head. Unfortunately, Panzer Dragoon Orta came up short, literally, with it's complete lack of actual gameplay. This game felt like more of a coin-op than an actual console game.
Segan kuopattua viimoisen konsolinsa, Dreamcastin, Segan pelejä alkoi virrata muille alustoille. Iso osa peleistä tuli Xboxille – kenties konsolien välisen samankaltaisuuden takia (ohjain, nettipelaaminen, Windows-käyttis). Yksi moisista peleistä oli Panzer Dragoon Orta.
Peli on suoraviivaista ja toimivaa arcade-räimettä. Lentelet pelissä lohikäärmeellä ja ammut kaiken. Niin simppeliä. Toimintaan syvyyttä tuo lohikäärmeen kolme erilaista moodia, joilla jokaisella on omat käyttönsä, yksi on tasapainoinen paketti, yksi on nopea ja heikko, yksi hidas ja vahva. Panzer Dragoon -sarjalle ominainen twisti on myös se, että kameraa voi ja pitää pyörittää 360 astetta, sillä vihollisia tulee joka suunnasta. Tosin vain eteenpäni katsoessa pystyy loharia ohjaamaan, joten väistelyt tulee kuitenkin tehdä tästä suunnasta. Kentissä on myös eri reittejä ja polkuja, joka tekee eri pelikerroista hieman omanlaisiaan.
Pelissä ei ihan älyttömästi ole moitittavaa. Taistelut ovat haastavia johdonmukaisia ja hyvin opittavissa. Grafiikat ovat julkaisuajankohdalleen todella näyttävät. Musiikit toimivat. Tarina on ihan toimiva, muttei mikään maailmoja räjäyttävä. Lievä karismanpuute on suurin syy, miksi peli ei kohoa viiteen tähteen. Jos pelin laittaa genren klassikon Star Fox 64:n rinnalle, on Star Fox 64 eittämättä hauskempi ja muistettavampi lievästi höntin menonsa ja hauskojen hahmojensa ansiosta. Ja pieni miinus myös vikasta lopparista, josta en millään keksinyt voittostrategiaa. Se toimi jokseenkin omalla logiikallaan, ja tämänkaltaiset …
Segan kuopattua viimoisen konsolinsa, Dreamcastin, Segan pelejä alkoi virrata muille alustoille. Iso osa peleistä tuli Xboxille – kenties konsolien välisen samankaltaisuuden takia (ohjain, nettipelaaminen, Windows-käyttis). Yksi moisista peleistä oli Panzer Dragoon Orta.
Peli on suoraviivaista ja toimivaa arcade-räimettä. Lentelet pelissä lohikäärmeellä ja ammut kaiken. Niin simppeliä. Toimintaan syvyyttä tuo lohikäärmeen kolme erilaista moodia, joilla jokaisella on omat käyttönsä, yksi on tasapainoinen paketti, yksi on nopea ja heikko, yksi hidas ja vahva. Panzer Dragoon -sarjalle ominainen twisti on myös se, että kameraa voi ja pitää pyörittää 360 astetta, sillä vihollisia tulee joka suunnasta. Tosin vain eteenpäni katsoessa pystyy loharia ohjaamaan, joten väistelyt tulee kuitenkin tehdä tästä suunnasta. Kentissä on myös eri reittejä ja polkuja, joka tekee eri pelikerroista hieman omanlaisiaan.
Pelissä ei ihan älyttömästi ole moitittavaa. Taistelut ovat haastavia johdonmukaisia ja hyvin opittavissa. Grafiikat ovat julkaisuajankohdalleen todella näyttävät. Musiikit toimivat. Tarina on ihan toimiva, muttei mikään maailmoja räjäyttävä. Lievä karismanpuute on suurin syy, miksi peli ei kohoa viiteen tähteen. Jos pelin laittaa genren klassikon Star Fox 64:n rinnalle, on Star Fox 64 eittämättä hauskempi ja muistettavampi lievästi höntin menonsa ja hauskojen hahmojensa ansiosta. Ja pieni miinus myös vikasta lopparista, josta en millään keksinyt voittostrategiaa. Se toimi jokseenkin omalla logiikallaan, ja tämänkaltaiset kierrepallot usein kosahtavat kepeksille.
Yhtä kaikki, jokaisen raideräiskintöjä arvostavan ihmisen kannattaa Panzer Dragoon Ortaan tutustua. Itse pelasin pelin Xbox Series X:llä taaksepäinyhteensopivuudella, ja peli toimi näin moitteettomast. Peliin lisätty resobuusti on maagillinen lisäys visuaaliseen ulosantiin.
Managed to complete this already but I'll hold on a bit before giving it a grade. Need to play some more and see some extras to get a better grasp. It's somewhere between four and five stars for me. It's a very well made on-rails shooter. It's a classic game in two ways: because of its high quality and because its so classically arcade-like. You shoot enemies, you meet a big baddie, mission accomplished, onto the next one.
It's not nearly as charming or kooky as Starfox 64 but offers a lot more depth than that game ever did. This differs from Starfox by having a camera that can be rotated 360 degrees whilst flying on rails. Mostly this works nicely but at times the camera can be a bit confusing. Also, whereas Starfox had three different vehicles that you had to use in specific levels, this one has three modes for your dragon, each with their own uses and strengths. This was done well. Using different modes in different parts often made a big difference and especially later bosses leaned heavily on this. The bosses in general were a bit spongy but fair and learnable in very good way. …
Managed to complete this already but I'll hold on a bit before giving it a grade. Need to play some more and see some extras to get a better grasp. It's somewhere between four and five stars for me. It's a very well made on-rails shooter. It's a classic game in two ways: because of its high quality and because its so classically arcade-like. You shoot enemies, you meet a big baddie, mission accomplished, onto the next one.
It's not nearly as charming or kooky as Starfox 64 but offers a lot more depth than that game ever did. This differs from Starfox by having a camera that can be rotated 360 degrees whilst flying on rails. Mostly this works nicely but at times the camera can be a bit confusing. Also, whereas Starfox had three different vehicles that you had to use in specific levels, this one has three modes for your dragon, each with their own uses and strengths. This was done well. Using different modes in different parts often made a big difference and especially later bosses leaned heavily on this. The bosses in general were a bit spongy but fair and learnable in very good way. Boss phases that felt tough at first were a breeze after a while because you could already counter and dodge everything. The only kind-of exception to the fairness is the final boss which had an attack that I would not have figured out how to dodge so I looked it online after a dozen attempts or so. It spams the like crazy in its final phase so certain death there. Once you know what to do, it's pretty easy to counter. But beating the final boss after the initial frustration was really rewarding. It also helps that the visuals of the fight are pretty striking.
Not to say the game isn't striking elsewhere. Presentation-wise this brings the goods. The art direction of this is pretty damn good and for a 20 years old game it sure looks amazing (crikey, 2003 was 20 years ago). Good soundtrack too.
Four stars, five stars, whatever. Heavily recommended for those looking for something fast, short and arcadey.
Started playing this on Series X and wow what a game. The game looks amazing and the gameplay is very frenetic and satisfying. It's crazy if all they have improved for the backwards compatibility is the resolution. This game must have been a looker in its day.
Without knowing much about it and having never played any Panzer Dragoon games, what little I heard about it made me think it was something that I could potentially like. So one day I bought this game second-hand and borrowed my friend's Xbox just to play it and despite encountering extreme difficulty in the beginning I couldn't stop playing this game. I had a hard time with the first level but managed to get by it but then the second level arrived and was like a brick wall. I must have failed the second level 20 times before I eventually "got it" and figured out how I was supposed to play in order to survive. It's one of the few very difficult games that I actually enjoyed. Figuring out when to use rapid fire shooting and the more powerful lock-on missiles became something really engaging to me for some reason. My best guess is that it has some arcade sensibilities, there's no waiting around for "things to get good" so to speak. The graphics in the second level were really beautiful so wanting to see more of it and what was after it probably also helped me to persevere through …
Without knowing much about it and having never played any Panzer Dragoon games, what little I heard about it made me think it was something that I could potentially like. So one day I bought this game second-hand and borrowed my friend's Xbox just to play it and despite encountering extreme difficulty in the beginning I couldn't stop playing this game. I had a hard time with the first level but managed to get by it but then the second level arrived and was like a brick wall. I must have failed the second level 20 times before I eventually "got it" and figured out how I was supposed to play in order to survive. It's one of the few very difficult games that I actually enjoyed. Figuring out when to use rapid fire shooting and the more powerful lock-on missiles became something really engaging to me for some reason. My best guess is that it has some arcade sensibilities, there's no waiting around for "things to get good" so to speak. The graphics in the second level were really beautiful so wanting to see more of it and what was after it probably also helped me to persevere through the repeated failures.
I didn't fail any of the other levels nearly as much as that second level except for the final boss whom I never beat because at one point I didn't play the game for 3 days and I felt I had lost too much of my twitch reactions to attempt to beat the final boss again and decided I should return the XBox to my friend. But I enjoyed playing this so much and the graphics and overall style were mesmerizing to me. One day I would like to play it again and try to beat it. But it seems I'm doomed to like franchises that aren't very popular and tend to go dormant for long periods of time.
If there ever were to be a proper sequel to this game or even a good spiritual one, I think it would be nice to put the aiming on the right analog stick so that moving the dragon and shooting wouldn't be tied together. Or maybe remaster Orta with this as an alternate control scheme. Actually this is a game that I think would've been great on the Wii with its remote for aiming and nunchuk controller.