Main game
3.53 average rating based on 32 ratings
Front Mission, Gun Hazard, for SNES
Rating: 9.0/10; Masterpiece
Strongly recommended for both action and RPG fans
Gun Hazard is a 2D shooter-platformer with many RPG elements which takes place in a future era Earth. The story is excellent, being comparable to the greatest RPGs of all time. It is mostly told during and after missions through dialogue between the various characters and has good pacing. The only part that I did not like about it was near the end after the big reveal about who the main villain is and why they are the villain, because the game does not explore the background of the villain. I would have liked to know more, though this lack of understanding leaves good ground for a sequel.
The characters are another highlight of the game. Through dialogue, the unique personalities, motivations and other features are revealed and lead to a memorable and well created caste; even the bad guys and some minor characters. You are able to take a single party member into combat and each has their own style and equipment (though most drive mechs like you). One of the most interesting features of the game is that equipment is …
Front Mission, Gun Hazard, for SNES
Rating: 9.0/10; Masterpiece
Strongly recommended for both action and RPG fans
Gun Hazard is a 2D shooter-platformer with many RPG elements which takes place in a future era Earth. The story is excellent, being comparable to the greatest RPGs of all time. It is mostly told during and after missions through dialogue between the various characters and has good pacing. The only part that I did not like about it was near the end after the big reveal about who the main villain is and why they are the villain, because the game does not explore the background of the villain. I would have liked to know more, though this lack of understanding leaves good ground for a sequel.
The characters are another highlight of the game. Through dialogue, the unique personalities, motivations and other features are revealed and lead to a memorable and well created caste; even the bad guys and some minor characters. You are able to take a single party member into combat and each has their own style and equipment (though most drive mechs like you). One of the most interesting features of the game is that equipment is not permanent. If an AI controlled party member “dies”, they lose their currently equipped vehicle and you must buy a new one. A similar concept applies to you except that you are given the option to restart upon death instead of losing your mech. However, if you leave a level without your mech or let it be destroyed while you are not in it, you will lose it and all weapons attached to it. This happened to me twice; once by choice and once because I did not bring a good enough jet pack and could not get out of the level. While this is realistic, you are much better off loading a save and redoing the level.
Speaking of just how you can leave your mech behind, you are able to exit and move around on foot. The mechs are much more powerful, though as infantry you have infinite flight and can fit into small areas. The infantry is able to shoot a gun horizontally, throw grenades and dodge projectiles, but will take contact damage from enemies. Most of the gameplay takes place in your mech, where you use a single infinite ammo basic weapon, and a variety of special weapons with limited ammo, as well as a jetpack for limited flight. Aiming is extremely well done, with the “up” and “down” buttons changing your firing arc a full 180 degrees and “left” and “right” changing your facing, so you get a full 360 degrees coverage without moving. Add to that the ability to jump, fly, dash and block.
The RPG elements include gaining xp and money from defeated enemies. Leveling up will increase your stats a bit, and it more importantly unlocks better weapons and mechs, which require money to buy. The game does allow you to revisit most areas, so grinding is an option. I especially like the variety of weapons and how each performs differently, leading to a fairly wide variety of tactics considering all the possible combinations and different enemies.
Overall, this game is just as well crafted as Square’s best SNES RPGs and provides a very interesting mix of RPG and shooter. Only some less than ideal controls and a lack of replayability and optional content hold the game back a little.
Pro
Con
I used the laser as my primary weapon (because of its high accuracy and range), and melee as my main special weapon (because it complemented the laser so well). Later I added homing missiles to help with hard to hit enemies, and the bazooka because it could be fired while blocking with a shield. When I got more special slots, I put armor plates there. I never did find the best armor plate and laser though. I also never tried out most weapons. I did not use companions much. I mostly took Brenda only because her vehicle was not on screen to be destroyed, but most often completely forgot to use her. I took Rook for the final part of the game, only because he was higher level than everyone (other than Brenda).