Front Mission: Gun Hazard (1996)

Omiya Soft, Solid

Super Famicom · Wii

3.53 from 32 ratings

112 members have it in their collection · 3 playing now · 52 backlogged · 40 wish listed

How long? · with extras 11h (from 1 logged playthrough)

Gun Hazard is a side-scrolling shooter with strong RPG elements, and a spin-off of the Front Mission series. Gameplay is more than a little similar to Cybernator or Metal Warriors. The player moves between different stages on an area map. Once inside a stage, the player controls Albert and his wanzer as it moves left, right across the screen. The … Read more
Gun Hazard is a side-scrolling shooter with strong RPG elements, and a spin-off of the Front Mission series. Gameplay is more than a little similar to Cybernator or Metal Warriors. The player moves between different stages on an area map. Once inside a stage, the player controls Albert and his wanzer as it moves left, right across the screen. The wanzer is able to jump, and attack with a primary and a special weapon. At any time during a stage, Albert can eject from his heavily armed wanzer to explore. Although vulnerable when outside, Albert is able to reach areas the wanzer cannot, in addition to being a smaller target and being able to jetpack indefinitely. Money and experience are earned through the completion of mission objectives as well as the kill count of enemy wanzers. Additionally, Albert can recruit other characters through the normal course of the story, some of whom can be designated to support roles. These support characters when set can provide a variety of different cover fire abilities for Albert during his missions. They too gain experience and levels. Different weapons and armor can be found or bought. Essential components include the Booster ability which allows the wanzer to hover and increase its jumps, as well as the Dash ability which allows quick left-right movement by the wanzer. Read less
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Release dates

  • Feb 23, 1996 (Full Release) (Japan) Super Famicom
  • May 20, 2008 (Full Release) (Japan) Wii
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Rating distribution

5 stars
4
4 stars
14
3 stars
10
2 stars
3
1 star
1
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Community All Reviews Statuses

Chovus

Status Chovus Jul 30, 2018

I used the laser as my primary weapon (because of its high accuracy and range), and melee as my main special weapon (because it complemented the laser so well). Later I added homing missiles to help with hard to hit enemies, and the bazooka because it could be fired while blocking with a shield. When I got more special slots, …

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I used the laser as my primary weapon (because of its high accuracy and range), and melee as my main special weapon (because it complemented the laser so well). Later I added homing missiles to help with hard to hit enemies, and the bazooka because it could be fired while blocking with a shield. When I got more special slots, I put armor plates there. I never did find the best armor plate and laser though. I also never tried out most weapons. I did not use companions much. I mostly took Brenda only because her vehicle was not on screen to be destroyed, but most often completely forgot to use her. I took Rook for the final part of the game, only because he was higher level than everyone (other than Brenda).

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