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Deep Sleep: Labyrinth of the Forsaken

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Deep Sleep: Labyrinth of the Forsaken

Aug 21, 2025

Main game

3.50 average rating based on 2 ratings

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What dreams are made of is the stuff of nightmares in this new point-and-click adventure. Delve deep into realms both fantastical and terrifying, and use the power of lucid dreaming to solve puzzles, explore, and contend with eerie adversaries in your search for the brother you thought had died.
Release Dates
Aug 21, 2025 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
13
In Collection
1
Wish Listed
0
Playing
9
Backlogged
How Long Is Deep Sleep: Labyrinth of the Forsaken?
No playthrough data yet
pixelcrypt
pixelcrypt gave Sep 2, 2025
pixelcrypt gave Sep 2, 2025
Super good survival horror / rpg mashup

This game is not at all what I expected. Having been a huge scriptwelder fan since the early flash days, his point and click games have always been so tasteful and fun. Both the Deep Sleep series and the Don’t Escape games are some of the best in the genre.

But once I saw the screenshots for his newest game, I knew it would likely be very different and possibly his magnum opus. It pretty much throws the formula of all the previous games out the window. The art style has has a massive overhaul, upgrading flat 2D graphics to a richly detailed, layered, isometric point of view.

But the biggest change here is the mechanics. While technically you can still play it like a point and click game, it feels just like any modern isometric survival horror game on controller. You can run, avoid enemies, look at your map, open your inventory, etc.

And it is an excellent survival horror game. It has exploration, backtracking, and outstanding puzzles. But what further sets it apart from even the survival horror genre is the combat, which is now a unique turn-based style that even includes roguelite and RPG type skill trees, …

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This game is not at all what I expected. Having been a huge scriptwelder fan since the early flash days, his point and click games have always been so tasteful and fun. Both the Deep Sleep series and the Don’t Escape games are some of the best in the genre.

But once I saw the screenshots for his newest game, I knew it would likely be very different and possibly his magnum opus. It pretty much throws the formula of all the previous games out the window. The art style has has a massive overhaul, upgrading flat 2D graphics to a richly detailed, layered, isometric point of view.

But the biggest change here is the mechanics. While technically you can still play it like a point and click game, it feels just like any modern isometric survival horror game on controller. You can run, avoid enemies, look at your map, open your inventory, etc.

And it is an excellent survival horror game. It has exploration, backtracking, and outstanding puzzles. But what further sets it apart from even the survival horror genre is the combat, which is now a unique turn-based style that even includes roguelite and RPG type skill trees, breakable weapons, and lots of strategy.

The overall structure of the game is unique as well, as you play a woman searching the dream world for her brother. You spend your daytime on any given activity to get a perk for the evening, which is when you choose from a selection of dreams to explore. Some are larger and exploration-focused, while others are boss-focused. The environments range from a hotel, an Egyptian tomb, a cave, and an Escher-like surreal architecture prison.

It is an easy recommendation for fans of any of the genres that this blends together. It’s creative and so well-made, with great pixel art and animation. It’s truly one of a kind and a game I will likely revisit, as the layouts of the dreams are randomized (but miraculously doesn’t feel like it).

4/5 for me - I just wish there was a bit more exploration and puzzles, because nearly half of the dreams are just glorified boss battles.

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