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Wilderness Campaign

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Wilderness Campaign

Jun 1, 1979

Main game

2.60 average rating based on 5 ratings

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An early dungeon-crawler based on pen & paper D&D
Release Dates
Jun 01, 1979 (North_America)
Apple II
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User Stats
18
In Collection
2
Wish Listed
0
Playing
5
Backlogged
How Long Is Wilderness Campaign?
No playthrough data yet
scoopings
scoopings gave Dec 30, 2021
scoopings gave Dec 30, 2021
Finally Got Access to It! This Review Is Essentially For Dungeon Campaign

Look: 8/10 Surprisingly good, both the games included on the cassette, have deliciously basic graphics.

Sound: 6/10 The beeping gets a bit annoying. Very basic sounds otherwise, enjoyed the stairs sound effect I guess ha. I shouldn't include it in the rating, though, like I used to do when I thought NES and MSX games were early games ha.

Play: 8/10 I actually got really into Dungeon Campaign! I had discovered most the color meanings on my own, like yellow meaning treasure, but the manual helps a ton-- chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/viewer.html?pdfurl=https%3A%2F%2Fmocagh.org%2Fsynergistic%2Fdungeoncampaign.pdf&clen=1747333&chunk=true I like that it is essentially turn based with some real time factors like the gas exposure and the serpent. After the initial rush of loving on this game, though, it got dry--largely because the final exit was simply inaccessible for me both times? Maybe I'm missing something, but neither Data Driven Gamer nor CRPG Addict made it seem convoluted. And the manual makes it quite clear you simply get to the Exit on Level 4 and press E.... For whatever reason, both times I got do endgame, so to speak, there was literally no way to get to the Exit, both based on my screenshot of the complete Level 4 …

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Look: 8/10 Surprisingly good, both the games included on the cassette, have deliciously basic graphics.

Sound: 6/10 The beeping gets a bit annoying. Very basic sounds otherwise, enjoyed the stairs sound effect I guess ha. I shouldn't include it in the rating, though, like I used to do when I thought NES and MSX games were early games ha.

Play: 8/10 I actually got really into Dungeon Campaign! I had discovered most the color meanings on my own, like yellow meaning treasure, but the manual helps a ton-- chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/viewer.html?pdfurl=https%3A%2F%2Fmocagh.org%2Fsynergistic%2Fdungeoncampaign.pdf&clen=1747333&chunk=true I like that it is essentially turn based with some real time factors like the gas exposure and the serpent. After the initial rush of loving on this game, though, it got dry--largely because the final exit was simply inaccessible for me both times? Maybe I'm missing something, but neither Data Driven Gamer nor CRPG Addict made it seem convoluted. And the manual makes it quite clear you simply get to the Exit on Level 4 and press E.... For whatever reason, both times I got do endgame, so to speak, there was literally no way to get to the Exit, both based on my screenshot of the complete Level 4 map at the beginning and by my auto-mapping as confirmation... But anyway yeah, I also got frustrated with how sometimes the lag caused wrong commands... got annoying. Still, the game was undeniably fun. I most enjoyed handwriting my own map on the 2nd playthrough and beyond. Necromancers and other hazards stay in the same spot so you can plan around them. Most importantly, I marked where stairs and pits were. I really enjoyed the idea of getting all treasures and then escaping. But without being allowed to escape, I never got to realize it. I almost gave this a 7/10, because of how frustrating the inaccessible exit was, but there must be a reason/issue with my version. So I need to just take a break and revisit this later. Because yea, I was loving the game until I simply couldn't access the exit again even after confirming the map in multiple ways.. Yeah, even the flying magic carpet was fun but didnt make much sense nor did the manual explain it well. I was hoping it’d get me to the inaccessible exit ha, but anyway... it was fun to ride around lol. Very entertaining game, overall, so it deserves a solid 8 and, thereby, a 4 star rating. I had to check my emotions ha. Pro-tips: Even tho I enjoyed fighting, it really wasn't worth it to lose the dwarf or elf. I initially intentionally got into battles; instead, on my 2nd+ playthroughs, I focused on mapping and revealing the yellow spaces for treasures by returning to levels immediately after mapping a portion.

Feel: 8/10 I really enjoy the basic graphics and turn-based dungeoneering. It's always fun fleeing from a dragon in early RPGs, ha, not to mention the later Serpent and even later Spectre of Communism, er, I mean Spectre. Even tho I could have just raced to the 4th level and exited surviving (turns out I was wrong on that front, since the exit is always inaccessible on my version), I enjoyed it enough to wander and map out each level each playthrough I did. Despite the initial fun, and overall innovative nature, even the mapping gets a bit arduous and slow, but nothing like dunjonquest temple of apshai TRS-80 slow haha (I just played that one before this). But yea it did get old and slow after a bit, especially with the repetitiveness and the tackiness of the hazards etc. Even after getting the hang of it, and didn't really deal with hazards much in a negative way, I got too frustrated from not being able to access the exit I could clearly see. I had well over 10k, mapped the whole dungeon including level 4, but just no way to exit ha. RIP. Regardless, the game has an addictive drive to it, like with Wizard's Castle, and I love this era so much. I am so glad I did this chronology project.

Attachment: 8/10 After all, I played it a few times already. This game is innovative, influential, and important--far more playable than the original version of Dunjonquest: Temple of Apshai released around the same time.

Even though I didn't include Wilderness Campaign in the rating, the fact I want to replay Wilderness Campaign to give it a proper chance means it bore some weight in the above Attachment rating--what I wrote on Wilderness Campaign: Wilderness campaign is an interesting game but too much like strategy for my taste, and just reminded me of an even more basic version of dragonstomper which I wasn’t a huge fan of to begin with (excited to replay it... tho can't believe it was released years after this game). Technically speaking, Wilderness Campaign was impressive, expansive, has a save feature, a lot of good things to say about it. Hm, I may replay it some day and give it a better chance. And make its own entry in the database, separating it from Dungeon Campaign heh... As I wrote the day after playing both Campaigns in one sitting: I really should give wilderness campaign another chance. It may ostensibly be strategy cuz you have a party etc, but in all ways it’s just an rpg with food, etc. I guess you could say hiring is the only extra, non-RPG aspect. Very well-executed with bearers etc for the baggage, but just not in the mood for the Dragonstomper-esque, early world-map type RPGs that move slowly and too often result in death--without the fast-paced exciting danger of pedit5 and other PLATO RPGs.

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scoopings
scoopings updated their status Nov 5, 2021
scoopings updated their status Nov 5, 2021

Grrrrr. Hmmmmm, how to get access to this. This looks great