American McGee presents: Bad Day L.A. box art

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American McGee presents: Bad Day L.A.

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American McGee presents: Bad Day L.A.

Oct 6, 2006

Main game

2.20 average rating based on 25 ratings

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Players assume the role of Anthony Willams, a former Hollywood agent turned homeless man in Los Angeles. During this time LA is ravaged by both natural and man-made disasters. Anthony only wishes to save himself, though through the course of the story he becomes an unwilling savior. The game's attempted tone is one of political satire, targeting all spectra of politics.
Developers
Enlight Software Limited, TMIEC
Publishers
Aspyr Media
Platforms
PC (Microsoft Windows)
Genres
Adventure
Themes
Action
Release Dates
Oct 06, 2006 (Worldwide)
PC (Microsoft Windows)
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User Stats
48
In Collection
10
Wish Listed
1
Playing
7
Backlogged
How Long Is American McGee presents: Bad Day L.A.?
No playthrough data yet
Gamer_at_Law
Gamer_at_Law gave Jun 4, 2021
Gamer_at_Law gave Jun 4, 2021
Boring Day L.A.

Why did I just complete a second playthrough of this game? Let's blame the 2L year of law school for melting my brain and forcing me to indulge in the morbid fascination I’ve had with Bad Day L.A for years. This is a frequent entry on "worst games of all time" lists, and while it is not a great experience, it is far from the broken mess one would expect. The controls are responsive (if uninspired) and it's filled with memorable moments. Its biggest sin (and judging by the other entries on these lists, the worst mistake a game can make) is that it is simply not funny, the script featuring bad jokes with non-existent comedic timing. That immediately undermines much of what the game hopes you will find entertaining and makes the crasser jokes even less savory (e.g. punting a baby, racial stereotypes). The rote gameplay does not help matters, with lazy level design and repetitive objectives that never take advantage of the game’s outlandish set-up.

Bad Day L.A. is not broken. It is boring, failing to deliver much in the way of “fun.” Fortunately, it is quite short and the attempt to send-up so many W. Bush-era fears …

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Why did I just complete a second playthrough of this game? Let's blame the 2L year of law school for melting my brain and forcing me to indulge in the morbid fascination I’ve had with Bad Day L.A for years. This is a frequent entry on "worst games of all time" lists, and while it is not a great experience, it is far from the broken mess one would expect. The controls are responsive (if uninspired) and it's filled with memorable moments. Its biggest sin (and judging by the other entries on these lists, the worst mistake a game can make) is that it is simply not funny, the script featuring bad jokes with non-existent comedic timing. That immediately undermines much of what the game hopes you will find entertaining and makes the crasser jokes even less savory (e.g. punting a baby, racial stereotypes). The rote gameplay does not help matters, with lazy level design and repetitive objectives that never take advantage of the game’s outlandish set-up.

Bad Day L.A. is not broken. It is boring, failing to deliver much in the way of “fun.” Fortunately, it is quite short and the attempt to send-up so many W. Bush-era fears does have an amusing throwback quality now. Playing this game did not make my day any better, but it surprisingly did not make it any worse. It is a fascinating bomb that squanders a premise full of potential on the least inspired gameplay imaginable. Now that it is abandonware, give it a shot if you’ve ever been similarly curious about this notorious flop.

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