Status killerstar May 5, 2017
This game is a master class on how stylization can get in the way of gameplay.
Look at this black solid wall our characters are facing.

No, it's not a solid wall, it's meant to be on the foreground and you can just walk through it.
But hey, the floor looks solid enough. There's not actual indication of any whole... …
This game is a master class on how stylization can get in the way of gameplay.
Look at this black solid wall our characters are facing.

No, it's not a solid wall, it's meant to be on the foreground and you can just walk through it.
But hey, the floor looks solid enough. There's not actual indication of any whole...
You'll be wrong. Those white things are supposed to be opened trap doors. If you walk straight, you fall to your death.
I'm sure there's nothing dangerous here.
No, those pointy black things like look like tall grass are actually sharp and kill you. No matter that in other places pointy killing thingies are coloured white.