Review HolyField 3/5 · Sep 25, 2024
Party Till You Drop It
WW is an excellent example of whatever the hell Nintendo was going for here, and the inclusion of Multiplayer honestly makes the game worth playing for the typical gamer. There's not much to say about it, boringly fun, steady, a very pure experience.
I rate games relative to Single Player value though, and that's hard to do here, despite the …
WW is an excellent example of whatever the hell Nintendo was going for here, and the inclusion of Multiplayer honestly makes the game worth playing for the typical gamer. There's not much to say about it, boringly fun, steady, a very pure experience.
I rate games relative to Single Player value though, and that's hard to do here, despite the game's gameboy origins being primarily single player, so it's effectively the same game PLUS a multiplayer mode, so judging it on its Singleplayer merits seems... fair? And in that department this is a horrifying monstrosity of an experience, it's like being dragged through a floor full of legos, but stopping long enough to play with them on the way.
Ultimately, all of the Singleplayer and Multiplayer content can be completed in about 30 minutes to an hour, but unlocking the final master mode of Singleplayer IS the rest of the game on its own, containing 99% of the challenge and playtime of the game as you strain to master every game in the collection. Earnestly and honestly, doing this had a lot of surprisingly satisfying moments, and tons of games keep up the fun in such a focused and forced environment, but tons of the games are also challenges to your nerves... but not your patience. I never felt bored, that makes this process worthwhile but ill advised.
Oddly, there's some utility here too, if you are trying to get BETTER at games, this is probably worth doing. I'm aging rapidly, but playing through 200+ high accuracy fast reflex challenge missions may have actually deaged my capabilities.
What a weird fucking game. Funky too.