Main game
3.63 average rating based on 8 ratings
This is probably a sub-par 3D action platformer, but it is so fun to run around with all the creatures you have designed yourself. For every hour I wanted to spend in Magic Pengel's doodling, the desire in this game was ten-fold. The camera is entirely inverted and does not have great visibility, the game chugs if anything remotely complex starts happening on-screen, and everything is just a bit janky, but man if I did not have a grand time getting to the final form of the final boss. The dialog was cheesy, but they seemed pretty self-aware about that, and I felt like the two main characters (Prince Pixel and Pastel) actually had incredibly conversational voice acting for most of the game. I really enjoyed the sense of humor in the game (both in dialog and creature design), and the background music was simple but very re-listenable. Trust me when I say the background music for the drawing section of the game will be stuck in your head for weeks. This game oozes the odd charm that no studio would risk today.
It took around 7 hours to get to the final-final fight, and then I spent another seven …
This is probably a sub-par 3D action platformer, but it is so fun to run around with all the creatures you have designed yourself. For every hour I wanted to spend in Magic Pengel's doodling, the desire in this game was ten-fold. The camera is entirely inverted and does not have great visibility, the game chugs if anything remotely complex starts happening on-screen, and everything is just a bit janky, but man if I did not have a grand time getting to the final form of the final boss. The dialog was cheesy, but they seemed pretty self-aware about that, and I felt like the two main characters (Prince Pixel and Pastel) actually had incredibly conversational voice acting for most of the game. I really enjoyed the sense of humor in the game (both in dialog and creature design), and the background music was simple but very re-listenable. Trust me when I say the background music for the drawing section of the game will be stuck in your head for weeks. This game oozes the odd charm that no studio would risk today.
It took around 7 hours to get to the final-final fight, and then I spent another seven hours trying to design and fight my way through that crap-fest to no avail. I wish it had not ended that way. Quite the sour taste that will probably lessen over time. Maybe I will revisit this when my daughter is old enough not to be afraid of bad guys in games. Until then, au revoir (as she calls it) Feety Kingdom!
Edit: Wanted to add before I forgot that there are some problematic gender stereotypes touched on in the dialogue, which seem more on the nose than some of the issues I mentioned in Magic Pengel's review.
There's something inexplicably charming about this game. It's probably the music, which was by Yasunori Mitsuda, though it's somewhat different than his other stuff. The characters are endearing in their simplicity, and it all comes together very well. The gameplay is mediocre, but it's fun to create your own characters. If I had a kid, this would definitely be one I would encourage him to play.
Guys, I finally played a video game after almost 2.5 weeks without playing. I am now on the final series of boss fights, and I don't know if I can handle the frame-rate to see this one through to the end. I think I will need to create a new doodle that just runs around and shoots these bosses. This seriously makes blighttown look as smooth as butter (silk). Not sure if that first phrase is a saying specific to the southern United States, but smooth as silk makes more sense even if it is not what comes to my mind first.