Whitewater Wipeout Review
As the first game to play on the Playdate, I was expecting a lot: full use of the screen's capabilities, game-changing use of the crank, and something I could show off to friends and famliy.
The splash screen (pun intended) looks terrific and quickly shows you that while the screen is 1-bit, the framerate capability and visual …
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Whitewater Wipeout Review
As the first game to play on the Playdate, I was expecting a lot: full use of the screen's capabilities, game-changing use of the crank, and something I could show off to friends and famliy.
The splash screen (pun intended) looks terrific and quickly shows you that while the screen is 1-bit, the framerate capability and visual persistence of the LCD are top-notch.
The crank took a bit of getting used to, but the game's dependence on it forces you to learn. I found I got a feel for surfing with the crank in the game before I could put into words how use it. Unlike, "tap left then A", I found myself telling my kids to just play a few times until they get a feel for it. At first I was only surviving a few seconds, but then 10 seconds then well over 30 seconds per run.
The scoring sytem was a little frustrating at first (I got like 12 or 20 on my first runs) but once I started passing it back and forth between my kids we really started to stack up the points. One kid got 4,000, then 12,000, then 44,000. Waiting for one of our dogs at the vet let me push the score up to 196,000. Looking at the Global Leaderboards, 1 milion+ feels within reach.
All in all, this a great pack-in for a curious device. It makes me feel like playing Cannabalt on an early iPhone. Seemingly simple with surpising depth and a lot of polish.
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