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Ever Oasis

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Ever Oasis

Jun 13, 2017

Main game

3.56 average rating based on 94 ratings

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"From the team behind The Legend of Zelda: Majora's Mask 3D comes a daring new adventure that expands on everything RPG fans love about the genre. As a chosen Seedling, your mission is to build a prosperous oasis by working with your partner, lsuna. Meet and ally with members of other tribes to complete your mission, while battling against the Chaos threatening peace in the desert. Battle enemies in real-time combat as you switch between three party members and explore a savage desert. Forage for materials in caves and puzzle-filled dungeons to earn dewadems, which are used to grow new … More
"From the team behind The Legend of Zelda: Majora's Mask 3D comes a daring new adventure that expands on everything RPG fans love about the genre. As a chosen Seedling, your mission is to build a prosperous oasis by working with your partner, lsuna. Meet and ally with members of other tribes to complete your mission, while battling against the Chaos threatening peace in the desert. Battle enemies in real-time combat as you switch between three party members and explore a savage desert. Forage for materials in caves and puzzle-filled dungeons to earn dewadems, which are used to grow new shops and even grow gear! Features: - Dive into a new take on the Adventure RPG genre in a brand new IP. - Explore a savage desert, deep caves, and puzzle-filled dungeons. - Forage materials to make products at shops, or synthesize equipment and items at your treehouse. - Complete missions to recruit new villagers, each with their own shops, weapons and abilities, then bring them exploring/foraging. - Earn dewadem, currency, over time as shops sell their wares to build new Bloom Booths. - Developed by GREZZO Co., Ltd. the team behind The Legend of Zelda: Majora's Mask 3D - Battle wildlife that are possessed by Chaos and other enemies in real-time combat, while actively switching between party members. - Immerse into a beautifully created world inspired by Egyptian culture/mythology." Less
Release Dates
Jun 13, 2017 (Japan)
Nintendo 3DS
Jun 22, 2017 (North_America)
Nintendo 3DS
Jun 23, 2017 (Europe)
Nintendo 3DS
Jun 23, 2017 (Worldwide)
Nintendo 3DS
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User Stats
359
In Collection
138
Wish Listed
25
Playing
167
Backlogged
How Long Is Ever Oasis?
Main story: 25.4 hours
Main + extras: 46.3 hours
Total completions: 4
scaredofspiders
scaredofspiders gave Feb 9, 2020
scaredofspiders gave Feb 9, 2020
the cute never ends. until it does. and you can't save.
This review is for the Nintendo 3DS eShop version

I played through this about 2 years ago now. I couldn't say no to the unbelievable cuteness it offered and delivered. It wasn't a super long game and it wasn't super complicated. It was obviously super cute. Also? I saved the world. Again. I'm pretty sure I'm the chosen one.

HitchensRIP
HitchensRIP gave Dec 5, 2020
HitchensRIP gave Dec 5, 2020
A game that deserves more love
This review is for the Nintendo 3DS version

Take Animal Crossing, Harvest Moon and any Zelda's adventure features and you get Ever Oasis. Unfortunately it came out together with the release of the Nintendo Switch and was overlooked by many. Definitely worth the 40+ hours I've put into it.

Capsulejay
Capsulejay gave Aug 29, 2017
Capsulejay gave Aug 29, 2017
Studio Grezzo proves that they're ready for prime time

After chipping away slowly at this summer’s 3DS desert epic, Ever Oasis, my journey is finally complete. During #JRPGJuly, I wrote fairly complete impressions for the game and most of the points I made there stand true for the experience of the entire game, so in this review, I’ll primarily be sharing my reflections on the later portion of the game.

One of my concerns during the early portions of Ever Oasis was that dungeons and combat felt a little too easy and simplistic. As the game progressed, these concerns were largely alleviated as the later dungeons definitely provide a steady but significant increase in difficulty and complexity. While the dungeons attain the level of design seen in the Zelda series, I found the ones in the back half of the Ever Oasis to be a satisfying level of challenge for a lighter handheld experience. Often times, later dungeons would include segments where specific characters or weapons would be needed to progress and the fact that party and gear can only be changed in town meant that I would have to fast-travel between the dungeon and town several times to complete a story quest. Thankfully, fast-travel can return you to …

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After chipping away slowly at this summer’s 3DS desert epic, Ever Oasis, my journey is finally complete. During #JRPGJuly, I wrote fairly complete impressions for the game and most of the points I made there stand true for the experience of the entire game, so in this review, I’ll primarily be sharing my reflections on the later portion of the game.

One of my concerns during the early portions of Ever Oasis was that dungeons and combat felt a little too easy and simplistic. As the game progressed, these concerns were largely alleviated as the later dungeons definitely provide a steady but significant increase in difficulty and complexity. While the dungeons attain the level of design seen in the Zelda series, I found the ones in the back half of the Ever Oasis to be a satisfying level of challenge for a lighter handheld experience. Often times, later dungeons would include segments where specific characters or weapons would be needed to progress and the fact that party and gear can only be changed in town meant that I would have to fast-travel between the dungeon and town several times to complete a story quest. Thankfully, fast-travel can return you to the exact position where you left the dungeon. While I think the game designers set this system up to ensure you’d check the status of your town at regular intervals, it did become mildly irritating toward the end of the game. The ability to make at least some changes to equipment and characters while in the dungeon would have streamlined things considerably.

While the combat scaled up in difficulty, it ultimately remained fairly simple. Aside from a handful of combos Tethu can learn, (s)he doesn’t learn any new moves and enemy strategy never gets especially deep. However, as the game progresses, choosing the right party members and weapons for the situation can make a distinct difference in how smoothly battles go. Coming into the confrontation with a good supply of healing items also helps. Alternately, leveling up your town provides an HP boost and the ability to revive your party in the event of an unexpected wipe.

Much like how the dungeons grow in scale and complexity, so does the task of maintaining the Oasis town. For most of the game, as your town expands, so does your tool set for managing it, thus keeping the process of satisfying your townsfolk's needs efficient. Eventually, however, the introduction of these efficiency tools tapers off as the Oasis continues to expand, eventually becoming a sprawling metropolis filled with businesses that each require regular deliveries of a myriad of crafting supplies. As a player who was primarily focused on being an adventurer rather than a mayor, it became clear that there was no way I could please every citizen in the Oasis while still making progress through the campaign at a reasonable rate. Thankfully, in the course of dungeon crawling and battling, I picked up enough supplies to keep the town's happiness gage (it's an RPG; everything can be quantified) at 75% or more with only minimal upkeep required. This proved more than sufficient to keep my town prospering and get all the necessary perks (HP boosts, crafting recipes, etc) I needed to help me on my quest. For players with a perfectionist streak, however, I could see this never-quite-full meter driving them absolutely crazy and compelling them to waste time tediously micro-managing the Oasis just to max out the happiness gauge with minimal benefit. Ideally, the game would grant Tethu the ability to delegate more of the town management tasks to NPCs so that the town would run like a well-oiled machine, allowing Tethu the ability to concentrate on saving the world.

Quibbles about gameplay mechanics aside, Ever Oasis is a really high-quality package. As I noted in my impressions, the game's character design, music, and script are all very strong and were consistent throughout my entire playthrough. The plot is fairly simple (again, think 90s Zelda) but provides a reason for fun characters to interact and gives purpose to Tethu's quest, so it gets the job done. The game's length will vary depending on how many sidequests the player elects to do, but I found my playthrough to be long enough to feel like a good value without burning me out on the game's systems. With Ever Oasis, Grezzo proves that they're capable of creating quality original games rather than just being Nintendo's remaster factory. For their sophomore effort, however, I hope they can better integrate and streamline the management-sim/RPG hybrid design, and if not, split these two disparate gameplay styles into separate games. I would recommend Ever Oasis to players who like their action RPGs light and their characters adorable.

For more content like this, check out my blog: Tales from the Backlog

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Witt997
Witt997 gave Jul 25, 2021
Witt997 gave Jul 25, 2021
Banale

Premessa originale e carina, esecuzione ripetitiva e mediocre. Molte missioni ripetitive: vai là, prendi oggetti, completa dungeon.... Costruzione dell'oasi e rifornimenti continui che allungano il brodo inutilmente. Se vi piaccioni i giochi come Fantasy Life (un altro che detesto), questo vi piacerà. Voto: 6.5/10

theWellRedMage
theWellRedMage gave Jul 21, 2017
theWellRedMage gave Jul 21, 2017
Ever Oasis (2017) reviewed by the Over-Caffeinated Nostalgia Mage

“Looking for an oasis on earth? You fool! Earth is already an oasis in the space!” -Mehmet Murat ildan

It was during E3 2016 when a mysterious new IP, Ever Oasis, was revealed during Nintendo’s Treehouse Live event. It’s hard to believe that E3 2017 has already come and gone, and the wait for Ever Oasis was certainly a long one, filled with a minimal amount of information and lots of fan confusion for relatively long stretches of time, wondering if the game would ever see the light of day. Created by developer Grezzo, the gameplay appeared as if the Zelda series, Fantasy Life, and Animal Crossing formed some strange relationship and gave birth to a new series. While all of those games might be great by themselves, could the birth-child of all three stand alone as it’s own IP?

While a new IP is generally an intriguing and exciting event by itself, it was the reputation of the developers that was largely responsible for the hype and excitement surrounding Ever Oasis. Boutique Japanese developer Grezzo already had a respectable portfolio of past work, including but not limited to both Legend of Zelda remakes on the 3DS, Ocarina of Time …

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“Looking for an oasis on earth? You fool! Earth is already an oasis in the space!” -Mehmet Murat ildan

It was during E3 2016 when a mysterious new IP, Ever Oasis, was revealed during Nintendo’s Treehouse Live event. It’s hard to believe that E3 2017 has already come and gone, and the wait for Ever Oasis was certainly a long one, filled with a minimal amount of information and lots of fan confusion for relatively long stretches of time, wondering if the game would ever see the light of day. Created by developer Grezzo, the gameplay appeared as if the Zelda series, Fantasy Life, and Animal Crossing formed some strange relationship and gave birth to a new series. While all of those games might be great by themselves, could the birth-child of all three stand alone as it’s own IP?

While a new IP is generally an intriguing and exciting event by itself, it was the reputation of the developers that was largely responsible for the hype and excitement surrounding Ever Oasis. Boutique Japanese developer Grezzo already had a respectable portfolio of past work, including but not limited to both Legend of Zelda remakes on the 3DS, Ocarina of Time and Majora’s Mask. Each were very well received remakes that immediately antiquated the games they were based upon.

The two Zelda remakes weren’t all that the Ever Oasis team had at their disposal as far as bragging rights went. With the studio head being none other than Koichi Ishii, the man behind Super NES action-RPG Secret of Mana, it seemed Grezzo had all the creative talent it needed. With that rap sheet, who couldn’t be excited about a new love-child IP hitting the shelves?

Of course, the months came and went following E3 2016, and very little information about Ever Oasis made its way to the media outlets. If you follow gaming news, you know this is never a good sign, and commonly a precursor to delays or outright cancellation. I may have never forgotten about it, but searches for any sort of up-to-date information proved unfruitful, and it would seem as if all initial interest and hype had died. It wasn’t until the September 2016 Nintendo Direct that Grezzo’s newest creation would be in the spotlight again, and we’d finally get some juicy details!

We were treated to some more gameplay footage during that Nintendo Direct that gave us a greater idea about the game mechanics. Animal Crossing and Fantasy Life comparisons were brought up, with a hearty helping of Legend of Zelda action and adventure elements thrown in. It looked like a perfect blend of the aforementioned properties, and I’m happy to say that it panned out very well for Grezzo and their new game Ever Oasis.

Click here for the full review... https://thewellredmage.wordpress.com/2017/07/20/ever-oasis/

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TheFavorista
TheFavorista updated their status Nov 25, 2018
TheFavorista updated their status Nov 25, 2018

Beat main game 1x, played some post-game. Super-charming. Lots of little vignettes, some with surprisingly dark turns! Only stopped playing the post-game because it was at the end of a longer JRPG run and I was feeling burned out.

FinellaGrover
FinellaGrover updated their status Apr 22, 2018
FinellaGrover updated their status Apr 22, 2018

Super cute, but the story is nothing special. Lovely brilliant graphics, it's nice creating a town out of nothing, too, but...it's too repetitive. The story is just the same thing repeated 6 times until you finally get to the last boss. And the combat is not responsive so very irritating...and a lot of the post game is higher-level battles and labyrinths and I hate them, so...ugh.

BMO
BMO updated their status Jun 15, 2016
BMO updated their status Jun 15, 2016