The Hobbit (2003)

Inevitable Entertainment

Nintendo GameCube · PC (Microsoft Windows) · PlayStation 2 · Xbox

2.91 from 244 ratings

553 members have it in their collection · 13 playing now · 101 backlogged · 60 wish listed

Step into the hairy hobbits' feet of Bilbo Baggins in Vivendi Universal Games' take on Tolkien's prequel to the massive Lord of the Rings trilogy.
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Release dates

  • Nov 11, 2003 (Full Release) (North_America) Nintendo GameCube, PC (Microsoft Windows), PlayStation 2, Xbox
  • Nov 28, 2003 (Full Release) (Europe) Nintendo GameCube, PC (Microsoft Windows), PlayStation 2, Xbox

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Rating distribution

5 stars
24
4 stars
40
3 stars
93
2 stars
65
1 star
21
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Community All Reviews Statuses

noplotr

Review noplotr 3/5 · Jun 20, 2026

You Can Go There, But You Can't Go Back Again

a photo of a TV in a dark room, showing The Hobbit (2003). Bilbo is standing in the Great Hall of The Lonely Mountain, facing toward the rubble piled up at the entrance, above which can be seen a pink sky at sunrise.

It was just a dream! Just a dream. But what an adventure!

You know that scene in The Two Towers movie where Gandalf is leading the charge down the hill at Saruman's army and we get that slowmo shot of Shadowfax leaping into the fray? Well, it turns out my first thought when watching that for the first time in …

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a photo of a TV in a dark room, showing The Hobbit (2003). Bilbo is standing in the Great Hall of The Lonely Mountain, facing toward the rubble piled up at the entrance, above which can be seen a pink sky at sunrise.

It was just a dream! Just a dream. But what an adventure!

You know that scene in The Two Towers movie where Gandalf is leading the charge down the hill at Saruman's army and we get that slowmo shot of Shadowfax leaping into the fray? Well, it turns out my first thought when watching that for the first time in over a decade is, "That's where the movie footage transitions to game footage in the first level of the Return of the King GameCube game."

And that just kept happening. For the rest of my recent rewatch I couldn't turn it off. And naturally that made me want to replay the Return of the King GameCube game. But because I have to make everything a project I decided I should replay all three of my Tolkien GameCube games, starting with 2003's The Hobbit.

I'd tried replaying this game with my roommate several years ago, and I think we'd gotten as far as "Flies & Spiders," and I'd maybe played it in college but I don't think I'd finished it then either. So I think the last time I'd rolled credits on this game was as a child. The thing is, I had this memory of the penultimate level, where you're in The Lonely Mountain, and it's sunrise, and you can climb up the rubble at the entrance and look out over the valley and even in 2003 GameCube graphics it's beautiful. And I really wanted to see that again.

But first I had to get through the rest of the game. I decided to go all in on a 100% run, and then immediately abandoned that plan when I couldn't even find all the silver pennies in the first level. And by the time I got to "Barrels Out of Bond" I basically wasn't picking up anything that wasn't directly in my path (which made that 4th key really annoying; all the other ones are just on the way to other things before you even know what you need them for!) I wouldn't say I ever got completely fed up with the game, it was always at least a little bit fun, but the jank is strong from jump, and it only gets worse.

First there are the controls, which are typical of the era in that they suck. The camera is that most annoying type of camera that seems endemic to 90s and early 00s games, where it's not fully independent so it always wants to drift back to its preferred position. The movement often feels tedious and awkward, and jumps are hard to time (and to aim). Enemy hitboxes are vague (rocks can basically hit anything with a foot but your jump attack that supposedly has an AoE better spot on or you're hitting air), and they move way too fast and aggressively for how slow your attacks are, but trying to be mobile during combat is made almost impossible by the aforementioned terrible camera—there's no lock-on, so you can't back away from enemies and as soon as you turn around the camera turns with you.

Then there are the (also era-typical) glitches: wonky physics, poor collision detection, taking damage for seemingly no reason, not taking damage for seemingly no reason, getting stuck on random bits of the environment, and characters and objects occasionally just teleporting around. The speedruns for this game are broken as hell.

But what I really noticed this time was how rushed the game clearly was. I remember reading an article about the troubled development at some point, how the studio had one vision of the game, the publisher had another vision, the Tolkien estate had yet another vision, and somehow the devs tried to roll all of those into one thing. And supposedly were still making changes right up to the day it shipped.

And you can see that as you play. How the game is trying to do platforming and action and puzzles and isn't particularly good at any of them. How some of the cutscenes are fully-rendered but most are somewhat hasty-looking illustrations with narration, sometimes switching between the two within the same sequence. How there was clearly a lack of communication between departments: A screenshot (well, photo, again) of The Hobbit (2003). An elf lies on the ground, injured. Bilbo is to the south of her. There is an arrow drawn onto the screenshot from him to her with text reading “angle of approach in game.” There are some rocks to northwest of the elf. There is an arrow curving around from behind the rocks towards the elf, with text reading “angle of approach in cutscene.”

It also feels like some content was cut at the less second and you can still see the holes. Right before the last section of "Over Hill and Under Hill" we get a cutscene of Gandalf talking to Thorin where he says something about the old Dwarven mines having all manner of vile creatures in them, implying that you're going to face, you know, some heretofore unbeknownst vile creatures. And then you go through a series of platforming gear collecting sections with no combat, followed by a room that just has a bunch of those little gremlins with pickaxes that you can take out 5 at a time with your walking stick (and that you’ve already seen several times).

At the end of that room is troll key like the one you found in the previous level, except in this case the lock it goes to is like two feet away. When you meet back up with the dwarves Kili's like, “Oh by the way there are trolls living in these hills, hope you didn’t meet any.”

This is just speculation, but what all of this suggests to me is that how that last room was supposed to go was you approach the lock, Bilbo says “Hmm but where’s the key” and then a troll jumps out and you have a boss fight for which the key is the reward. (I guess the troll could just be there but this version feels right for this game.) Maybe the troll was even going to summon the little gremlin dudes during the fight. And then they ran out of time and were like “screw it, just throw all the gremlins in there and drop the key by the door.”

Also it's just not an entirely faithful adaptation, and while I'm willing to give some leeway there were a few things that were particularly irksome, like Bilbo just telling everyone about The Ring and Gandalf referring to The Lonely Mountain as simply "Lonely Mountain," and I realize those are very different magnitudes of difference from the source text but those are the two things that annoyed me the most.

All of that is not to say that it's just a slapdash cash grab. I mean, it is, a little bit, probably, but clearly some care went into the game. The voice acting is generally pretty good (Clive Revill as Thorin! Jim Ward as Gandalf! Brian George...is in there somewhere, apparently!), there's some interesting level design, and the background environments are occasionally quite nice:

The sun rises over the troll-hole level of The Hobbit (2003). Hills topped with pine trees stretch out into the distance under a honey-colored sky, the sun shining from between the clouds.

Which brings us back to the start, which is to say the end (or almost the end, anyway.) I finally got to The Lonely Mountain. I stood before the wall of stone. I jumped up to the top. And...did you know hobbits are pretty short?

Bilbo stands atop the rouble, trying to peek over. You can barely see a bit of the sun and the tips of some silhouettes of mountains

Where was my vista? My beautiful 2003 GameCube graphics landscape? I tried jumping up the wall and different places, tried craning the camera around, but could not get a clear view. Frustrated and disappointed, I started sprinting through the rest of the level, wanting the game to just be over already. And then, after jumping down from cart onto a raised walkway, I turned around, and there it was.

Bilbo looks out over the emptiness, gradients of black and orange spreading out to the horizon where slight swells suggest mountains.

It is beautiful, in a way. More like the rolling dunes of a vast desert than the valley I was picturing, the valley I thought I remembered but perhaps only dreamed. I've been having to come to terms, lately, with these kinds of things. The imagined perfection of the past. But here...I'm not disappointed, actually. It's true the game is not as fun as I remembered, not as well-made, not as pretty. But honestly, it's nice to know that despite what it actually is, it was what I wanted it to be back then, somehow. I'm glad there's a version of my childhood in which that version of the game exists, even if neither of those are really real. They might be just a dream. Just a dream. But what an adventure.

p.s. This is basically the exact opposite sentiment of my Spirited Away review that I wrote yesterday. What can I say, I contain multitudes.

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LinkToTheTrees

Review LinkToTheTrees 4/5 · May 1, 2026

Burst of Nostalgia

I used to spend hours and hours going around Hobbiton at the start as a kid, it’s one of my most memorable video game locations. Reminds me of going to Gamestation and being allowed to choose a game, going back happy as can be (and never getting past any first levels 😂).

I recently reread the Hobbit and finally committed …

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I used to spend hours and hours going around Hobbiton at the start as a kid, it’s one of my most memorable video game locations. Reminds me of going to Gamestation and being allowed to choose a game, going back happy as can be (and never getting past any first levels 😂).

I recently reread the Hobbit and finally committed to the Lord of the Rings, and it quickly became a lifetime favourite. Tolkien’s writing is magnificent, and he inspired so much fantasy and whimsy that is so many peoples’ happy place. I did a round of Tolkien’s other work, ending on the Adventures of Tom Bombadil, which I also finished today! So it’s fair to say, today is a very satisfying ending to a good few months’ obsession.

This game is janky, the loading times are at times horrendous, it ends so abruptly (!), but it’s got so much charm that I just love from early PS2 games. Few feelings match the coziness of sitting down, hearing the old start up sounds, watching those old graphics and listening to that music that I remember so well.

I only ever got to level 2 as a kid - a good few years ago I got up to Flies and Spiders - but now, I finally finished this game. And it’s gotta be a 4 star for that.

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thebigmack

Status thebigmack Mar 15, 2024

Having finished reading The Hobbit for the first time, I am now keen on returning to Middle Earth for further adventure.

I've largely passed on the LOTR video game landscape. The last I've played is likely the impeccable Return of The King, offered by EA Redwood in 2003.

Yet with the seeing seat of the internet, my eyes notice potential …

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Having finished reading The Hobbit for the first time, I am now keen on returning to Middle Earth for further adventure.

I've largely passed on the LOTR video game landscape. The last I've played is likely the impeccable Return of The King, offered by EA Redwood in 2003.

Yet with the seeing seat of the internet, my eyes notice potential in The Hobbit. Although, it seems to flop with orcish pace from another age.

Both Shadow of War/Morder currently have a sale price that my Gullom side may start to hiss for.

After all... Why not? Why shouldn't I buy it.

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hyrumsutton

Review hyrumsutton 5/5 · Apr 9, 2018

Top Ten Favourite - Would Love a Remake

This is one of my favourite games of all time. I have a long history with this game, riddled with both fun and frustration. After a solid four attempts over about 7 years, today I finally beat it.

Try 1: I saved with too little health and couldn't get past a bunch of spiders

Try 2: My memory card erased …

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This is one of my favourite games of all time. I have a long history with this game, riddled with both fun and frustration. After a solid four attempts over about 7 years, today I finally beat it.

Try 1: I saved with too little health and couldn't get past a bunch of spiders

Try 2: My memory card erased everything

Try 3: A glitched-out block prevented me from moving forward

Try 4: I spent two full days playing it and finally beat it

Aside from it just being awesome because it's The Hobbit, it's also a great adventure/puzzle game akin to The Legend of Zelda. I'd say the combat system is one of its weaknesses, though it gets better the more training scrolls you find. But its main weakness is just the glitches! I would love it if this game got a remake with updated graphics and smoother gameplay. Maybe make a new save feature like that of Elder Scrolls, where it's easy to have multiple files, plus with the autosave/full save feature, it's easy to go back and do something again if you missed something. There were a few times where I realized I missed something, but it was too late because I saved and couldn't go back.

Currently sits as my 10th favourite game of all time.

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hyrumsutton

Status hyrumsutton Apr 5, 2018

So I literally can't move forward right now because this block I'm supposed to move glitched out and won't budge. And I've already saved since I put it there. This is very frustrating.