Maximo: Ghosts to Glory (2001)

Capcom Production Studio 8

PlayStation 2

3.41 from 82 ratings

290 members have it in their collection · 6 playing now · 104 backlogged · 64 wish listed

How long? Main story 17h · with extras 5h (from 3 logged playthroughs)

The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield … Read more
The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield and combos and special moves. Maximo fights wearing armor, if he is hit, he will lose corresponding pieces of armor and eventually be reduced to wearing his boxer shorts, with another hit resulting in him losing a life. If Maximo loses all his lives, he can continue by giving Death Coins to the Grim Reaper. However, every time he loses all his lives, the required cost for a continue increases. Read less
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Details

Developers
Capcom Production Studio 8
Publishers
Capcom
Genres
Adventure
Themes
Action
Franchises
Ghosts 'n Goblins
Series
Maximo

Release dates

  • Dec 27, 2001 (Japan) PlayStation 2
  • Feb 11, 2002 (North_America) PlayStation 2
  • Mar 01, 2002 (Europe) PlayStation 2
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Featured in lists

Rating distribution

5 stars
9
4 stars
30
3 stars
32
2 stars
8
1 star
3
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Community All Reviews Statuses

Krauzer

Review Krauzer 3/5 · Oct 27, 2025

This title is an action-platformer that serves as a spiritual successor to Ghosts ’n Goblins. The game challenges you with tight combat, precise platforming, and a high difficulty level that rewards persistence and skill. Its core mechanics of sword combat, armor management, and exploration are solid, offering a satisfying sense of accomplishment when progressing through tough levels. I admit that …

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This title is an action-platformer that serves as a spiritual successor to Ghosts ’n Goblins. The game challenges you with tight combat, precise platforming, and a high difficulty level that rewards persistence and skill. Its core mechanics of sword combat, armor management, and exploration are solid, offering a satisfying sense of accomplishment when progressing through tough levels. I admit that I abused the save-state feature in order to complete and 100% this one, no shame since it is an insanely punishing title, similar to it's predecessor.

The visual style is charming, with colorful environments, skeletal enemies, and a humorous armor system where Maximo loses his armor after taking damage. It really makes you feel like you are playing a 3D version of the 2D titles from the previous console generations, this shows that you can still retain a consistent art-style despite the technology being used. The game’s presentation adds personality and keeps the action engaging, while the sound design and music complement the old-school arcade feel. The game also encourages replayability due to its challenging nature and strategic item usage, I advise this title is played 100% because of it's short length, despite it stretching it because of it's difficulty level.

However, the high difficulty can be punishing, especially for modern people used to frequent checkpoints and forgiving gameplay (easily solved by using save-states). Some camera angles and control quirks occasionally make combat and platforming frustrating, and the level design, while competent, can feel repetitive after extended play. Despite these issues, the challenge and nostalgic design make it appealing to fans of retro-inspired action games. Overall, this game is a rewarding experience for people who enjoy old-school difficulty and precise platforming. It is a standout PS2 title for those seeking a challenging adventure with personality, even if it demands patience and skill to fully appreciate.

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Daninokuni

Status Daninokuni Jul 3, 2023

I absolutely loved this game tons of years ago, before I have Grouvee, and I have to replay it. So now it's the time, and it looks like it as promising I thought back then.