Maximo: Ghosts to Glory (2001)

Capcom Production Studio 8

PlayStation 2

3.41 from 82 ratings

290 members have it in their collection · 6 playing now · 104 backlogged · 64 wish listed

How long? Main story 17h · with extras 5h (from 3 logged playthroughs)

The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield … Read more
The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield and combos and special moves. Maximo fights wearing armor, if he is hit, he will lose corresponding pieces of armor and eventually be reduced to wearing his boxer shorts, with another hit resulting in him losing a life. If Maximo loses all his lives, he can continue by giving Death Coins to the Grim Reaper. However, every time he loses all his lives, the required cost for a continue increases. Read less
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Details

Developers
Capcom Production Studio 8
Publishers
Capcom
Genres
Adventure
Themes
Action
Franchises
Ghosts 'n Goblins
Series
Maximo

Release dates

  • Dec 27, 2001 (Japan) PlayStation 2
  • Feb 11, 2002 (North_America) PlayStation 2
  • Mar 01, 2002 (Europe) PlayStation 2
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Featured in lists

Rating distribution

5 stars
9
4 stars
30
3 stars
32
2 stars
8
1 star
3
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Community All Reviews Statuses

Daninokuni

Status Daninokuni Jul 3, 2023

I absolutely loved this game tons of years ago, before I have Grouvee, and I have to replay it. So now it's the time, and it looks like it as promising I thought back then.