The Golden Baton box art

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The Golden Baton

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The Golden Baton

Dec 31, 1981

Main game

2.67 average rating based on 3 ratings

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A text adventure game from Brian Howarth.
Release Dates
1981 Full Release (Europe)
TRS-80
1982 Full Release (Europe)
BBC Microcomputer System
1983 Full Release (Europe)
Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum
1984 Full Release (Europe)
Dragon 32/64
1985 Full Release (Europe)
Commodore 16, Commodore Plus/4
1986 Full Release (Europe)
Acorn Electron
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User Stats
9
In Collection
3
Wish Listed
0
Playing
3
Backlogged
How Long Is The Golden Baton?
No playthrough data yet
scoopings
scoopings gave Jan 30, 2022
scoopings gave Jan 30, 2022
Good RPG-Influenced Text Adventure
This review is for the Atari 8-bit version

Play: 8/10 Pretty barebones text. I love the color mode though, which adds a nice touch to it even if it doesn't have graphics with the text. I like how easy it was to kill the Wolf heh, just a puzzle instead of RNG-based chance battle. Alright, this one grew on me, definitely felt like a fantasy adventure with battles and item acquisition and RPG-style item puzzles--I loved it. Gotta love using the mirror to reflect the Gorgon's stare.

Feel: 9/10 I was excited to jump into another text adventure, tho I was struggling to fully click this one. I like the fantasy setting. And I like how you basically are equipping armour throughout the game, using the items in the puzzles sure but still felt like RPG equipment to an extent. I like that all the seeming-treasures were instead nceessary to complete the game by acquiring the Golden Baton, and beating the game still felt great, buttttt I can't deny I would have loved a 100/100 Treasures type ending like I always say, heh. Probly the best text adventure I've played in a while with this project!

Attachment: 7/10 This definitely made it on the list of text adventures …

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Play: 8/10 Pretty barebones text. I love the color mode though, which adds a nice touch to it even if it doesn't have graphics with the text. I like how easy it was to kill the Wolf heh, just a puzzle instead of RNG-based chance battle. Alright, this one grew on me, definitely felt like a fantasy adventure with battles and item acquisition and RPG-style item puzzles--I loved it. Gotta love using the mirror to reflect the Gorgon's stare.

Feel: 9/10 I was excited to jump into another text adventure, tho I was struggling to fully click this one. I like the fantasy setting. And I like how you basically are equipping armour throughout the game, using the items in the puzzles sure but still felt like RPG equipment to an extent. I like that all the seeming-treasures were instead nceessary to complete the game by acquiring the Golden Baton, and beating the game still felt great, buttttt I can't deny I would have loved a 100/100 Treasures type ending like I always say, heh. Probly the best text adventure I've played in a while with this project!

Attachment: 7/10 This definitely made it on the list of text adventures to play whenever I replay them. Then again, though, how often will that be? Heh.

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