The Addams Family box art

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The Addams Family

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The Addams Family

Jan 1, 1992

Port of The Addams Family

2.71 average rating based on 156 ratings

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The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows … More
The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying. Less
Release Dates
Jan 1992 Full Release (North_America)
Nintendo Entertainment System
Dec 1992 Full Release (Europe)
Nintendo Entertainment System
1992 Full Release (Worldwide)
Sega Game Gear, Sega Master System/Mark III
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User Stats
358
In Collection
22
Wish Listed
5
Playing
49
Backlogged
How Long Is The Addams Family?
Main story: 1.0 hours
100% completion: 1.1 hours
Total completions: 3
Chovus
Chovus updated their status Aug 26, 2025
Chovus updated their status Aug 26, 2025

Beat on NES using a walkthrough after getting to the roof on my own then having no idea where to go next. This game sucked and I barely tolerated beating it. No way would I play it without save states. Needed slow motion too. The only redeeming aspect of this game was the open world, I guess. Otherwise it was a collectathon platformer with no offense other than jumping on top of enemies Mario style. The biggest flaw was the difficulty, with difficult jumps, nearly impossible to avoid hazards, and cheap traps. Why are there so many rooms that force you to react immediately upon entering to avoid damage. Despite save stating every 5 seconds I consistently lost hp and lives, even having to use a continue. No idea how many continues were available but there was no penalty that I seen. I found like 2 lousy health pickups in the entire game. There should have been an infinite healing room and/or health pickups randomly dropped from enemies. The under water area was among the worst gaming I have ever experienced. In order to move up or forward you had to mash the swim button, and even holding town turbo …

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Beat on NES using a walkthrough after getting to the roof on my own then having no idea where to go next. This game sucked and I barely tolerated beating it. No way would I play it without save states. Needed slow motion too. The only redeeming aspect of this game was the open world, I guess. Otherwise it was a collectathon platformer with no offense other than jumping on top of enemies Mario style. The biggest flaw was the difficulty, with difficult jumps, nearly impossible to avoid hazards, and cheap traps. Why are there so many rooms that force you to react immediately upon entering to avoid damage. Despite save stating every 5 seconds I consistently lost hp and lives, even having to use a continue. No idea how many continues were available but there was no penalty that I seen. I found like 2 lousy health pickups in the entire game. There should have been an infinite healing room and/or health pickups randomly dropped from enemies. The under water area was among the worst gaming I have ever experienced. In order to move up or forward you had to mash the swim button, and even holding town turbo the guy swam like a god damn brick. They learned nothing from Super Mario.

4.0/10

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