The Addams Family (1992)

Ocean

Port of The Addams Family

Nintendo Entertainment System · Sega Game Gear · Sega Master System/Mark III

2.72 from 157 ratings

358 members have it in their collection · 5 playing now · 49 backlogged · 22 wish listed

How long? Main story 1h · 100% 1h (from 3 logged playthroughs)

The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a … Read more
The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying. Read less
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Details

Developers
Ocean
Publishers
Acclaim, Flying Edge, Ocean, Paramount Pictures
Genres
Platform
Themes
Comedy, Horror
Franchises
The Addams Family
Series
The Addams Family

Release dates

  • Jan 1992 (Full Release) (North_America) Nintendo Entertainment System
  • Dec 1992 (Full Release) (Europe) Nintendo Entertainment System
  • 1992 (Full Release) (Worldwide) Sega Game Gear, Sega Master System/Mark III

Also available on

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Rating distribution

5 stars
12
4 stars
16
3 stars
56
2 stars
62
1 star
11
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Community All Reviews Statuses

Chovus

Status Chovus Aug 26, 2025

Beat on NES using a walkthrough after getting to the roof on my own then having no idea where to go next. This game sucked and I barely tolerated beating it. No way would I play it without save states. Needed slow motion too. The only redeeming aspect of this game was the open world, I guess. Otherwise it was …

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Beat on NES using a walkthrough after getting to the roof on my own then having no idea where to go next. This game sucked and I barely tolerated beating it. No way would I play it without save states. Needed slow motion too. The only redeeming aspect of this game was the open world, I guess. Otherwise it was a collectathon platformer with no offense other than jumping on top of enemies Mario style. The biggest flaw was the difficulty, with difficult jumps, nearly impossible to avoid hazards, and cheap traps. Why are there so many rooms that force you to react immediately upon entering to avoid damage. Despite save stating every 5 seconds I consistently lost hp and lives, even having to use a continue. No idea how many continues were available but there was no penalty that I seen. I found like 2 lousy health pickups in the entire game. There should have been an infinite healing room and/or health pickups randomly dropped from enemies. The under water area was among the worst gaming I have ever experienced. In order to move up or forward you had to mash the swim button, and even holding town turbo the guy swam like a god damn brick. They learned nothing from Super Mario.

4.0/10

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