Alex Hill: Whispers at White Oak Inn (2025)

hannahontrek

Mac · PC (Microsoft Windows)

2.50 from 2 ratings

3 members have it in their collection · 1 backlogged

Ever since a young woman died near the White Oak Inn, strange things have been happening. Now, her spirit roams the inn, and an employee is receiving strange letters. What dark secrets wait to be found? The clock is ticking and you, as Alex Hill, must uncover the truth before it’s too late.
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Details

Developers
hannahontrek
Publishers
hannahontrek
Genres
Adventure, Indie, Point-and-click
Themes
Mystery
Steam
View on Steam

Release dates

  • Mar 07, 2025 (Full Release) (Worldwide) Mac, PC (Microsoft Windows)
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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
1
1 star
0
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Community All Reviews Statuses

pixelcrypt

Review pixelcrypt 2/5 · Dec 8, 2025

Nice atmosphere, bad gameplay

Alex Hill is a kind of Nancy Drew meets Deadly Premonition detective point and click game. You play as Alex, an investigator checking out a small inn in the foothills of upstate New York where a girl recently died. You basically go around asking people questions and occasionally solving puzzles.

I really loved the atmosphere, music, art style. It is …

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Alex Hill is a kind of Nancy Drew meets Deadly Premonition detective point and click game. You play as Alex, an investigator checking out a small inn in the foothills of upstate New York where a girl recently died. You basically go around asking people questions and occasionally solving puzzles.

I really loved the atmosphere, music, art style. It is extremely cozy and has an almost Twin Peaks / Deadly Premonition feel to it. But the gameplay is way too mundane and frustrating to keep me playing. 90% of the time, the way to progress is by running from person to person slowly unlocking new dialogue tree options based on one line another person gave to you. So, it's just very trial-and-error and ultimately, the writing is just not that interesting so it gets pretty mundane.

The puzzles are decent, but extremely pixel-hunting based. 50% of the time I would get stuck because I just missed some very easily hidden hotspot. The cursor barely changes when hovering over a point of interest, so it doesn't help much to rapidly move your mouse around on the screen. So between the puzzles and dialogue options, I was almost always stuck for a pixel-hunting reason rather than an engaging challenge.

The game could have been great, but ultimately the gameplay made me rapidly lose interest. If ways to proceed were clearer and more engaging, then the atmosphere of the game definitely would have kept me hooked.

About a 2.6/10 for me.

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