Review jay.dino 3/5 · Jul 25, 2016
Platform:
Game Gear version.
Graphics/Sound:
I liked the graphics very much, as the Game Gear is really capable of presenting some nice graphics. The soundtrack has a weird Zelda 1 kind of vibe to it.
It's a vertical shmup, but with some unique elements. First off you are only allowed to let a certain amount of enemies pass you. …
Platform:
Game Gear version.
Graphics/Sound:
I liked the graphics very much, as the Game Gear is really capable of presenting some nice graphics. The soundtrack has a weird Zelda 1 kind of vibe to it.
It's a vertical shmup, but with some unique elements. First off you are only allowed to let a certain amount of enemies pass you. Each enemy that passes to the bottom counts toward a damage in percent to earth's defense. It's basically making mandatory what usually shmup players try to achieve usually, and that is to shoot down every enemy that passes the screen. I also liked the powerup system. While there is no choice of different weapons, I still like how all the powerups look like ship parts and fit well into the game world. You can collect up to 4 sidekicks which you can decide to launch towards your enemies as a missile at any point, but you might also lose them when they get hit. The game also has a kind of overworld map where it shows you where exactly you are, which I found nice for the immersion.
Difficulty:
I didn't find this a particularly hard shmup. There is also this weapon level penalty when getting hit, thus making it even easier for you to get hit again, but it didn't have to much of a problem with it.
Conclusion:
I liked this very much, even though the gameplay in the end isn't very revolutionary. It's just a solid shmup, I recommend it to anyone that likes the genre.