Ghost Town (1980)

Adventure International

Acorn Electron · Apple II · Atari 8-bit · BBC Microcomputer System · Commodore C64/128/MAX · Dragon 32/64 · Exidy Sorcerer · TRS-80 · TRS-80 Color Computer · Texas Instruments TI-99 · Web Browser

2.00 from 2 ratings

17 members have it in their collection · 9 backlogged · 5 wish listed

In this text adventure you are searching for thirteen treasures in an old abandoned wild west town and its nearby mine.

Release dates

  • Jun 1980 (Full Release) (North_America) TRS-80
  • 1980 (Full Release) (North_America) Exidy Sorcerer
  • 1981 (Full Release) (North_America) Apple II, Atari 8-bit, Texas Instruments TI-99
  • 1983 (Full Release) (North_America) Commodore C64/128/MAX, TRS-80 Color Computer
  • 1984 (Full Release) (Europe) Acorn Electron, Dragon 32/64
  • 1986 (Full Release) (Europe) BBC Microcomputer System
  • 2005 (Full Release) (Worldwide) Web Browser

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Rating distribution

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scoopings

Review scoopings 3/5 · Jan 3, 2022

Another Quality Adams Adventure

Play: 8/10 Ahhhh, back to the proper form of micrcomputer/console gaming for this era imo--text adventures. After a few sluggish early microcomputer RPGs, it's nice to return to this (tho I'm super stoked for Rogue, which seemed to find the right balance for its era, and I mean the original 1980 version. Leave the graphics for the future or the …

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Play: 8/10 Ahhhh, back to the proper form of micrcomputer/console gaming for this era imo--text adventures. After a few sluggish early microcomputer RPGs, it's nice to return to this (tho I'm super stoked for Rogue, which seemed to find the right balance for its era, and I mean the original 1980 version. Leave the graphics for the future or the mainframe computers! This was simple, fun, and classic. Great writing as always with Adams, a lot of fun, challenging but not too annoying,

Feel: 8/10 I love the setting, the playfulness, and the concepts. I'm never a big fan of time limit type stuff but still a lot of fun, and that time limit aspect wasn't too much a headache to solve. It was refreshing to return to the straightforward Adams style compared to Lafore experiments. love the return to 100% completion Adams vibes

Attachment: 7/10 By no means was this bad, but it also wasn't great. Nor was it novel for its time. Still, if I wanna delve deep into Adams text adventures, this certainly wouldn't be a skip along the journey. This is a definite play, if you are on the text adventure journey. After playing the first set, particularly Adventureland and Pirate Adventure, this is a nice continuation of the vibe, so long as you enjoyed those.

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