Tom Mason's Dinosaurs for Hire box art

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Tom Mason's Dinosaurs for Hire

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Tom Mason's Dinosaurs for Hire

Jul 2, 1993

Main game

3.27 average rating based on 11 ratings

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Unknown monsters and weird robotic creatures attack the Earth. For some reason, the only ones who can stop the invasion are the three Dinosaurs for Hire: Archie, a tyrannosaurus rex and their leader; the triceratops Lorenzo, lover of fine food, fine wine, and fine clothes, and the one-eyed, unpredictable stegosaurus Reese. Each dino has its own strengths and weaknesses. You guide the dinosaur of your choice through the platform levels of the game. You are equipped with a gun: tons of enemies will attack you from all the sides, so your best bet will be walking with the fire button … More
Unknown monsters and weird robotic creatures attack the Earth. For some reason, the only ones who can stop the invasion are the three Dinosaurs for Hire: Archie, a tyrannosaurus rex and their leader; the triceratops Lorenzo, lover of fine food, fine wine, and fine clothes, and the one-eyed, unpredictable stegosaurus Reese. Each dino has its own strengths and weaknesses. You guide the dinosaur of your choice through the platform levels of the game. You are equipped with a gun: tons of enemies will attack you from all the sides, so your best bet will be walking with the fire button pressed down. You can shoot to all the directions and also engage in melee combat when the enemy is too close. Each level has a boss enemy waiting for you in the end. There is also a cooperative two-player mode. Less
Release Dates
Jul 02, 1993 Full Release (Brazil)
Sega Mega Drive/Genesis
1993 Full Release (Worldwide)
Sega Mega Drive/Genesis
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User Stats
39
In Collection
9
Wish Listed
1
Playing
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Backlogged
How Long Is Tom Mason's Dinosaurs for Hire?
No playthrough data yet
kurodutch
kurodutch gave Apr 8, 2021
kurodutch gave Apr 8, 2021
90's attitude but bad.
This review is for the Sega Mega Drive/Genesis version

Played in cooperative.

Dinosaurs for Hire is an average run and gun game developed by sega and released in 1993. Based on the comic book of the same name. Basically you pick a dino, shoot people running to the right and a lot of platforms.

The problems of this game is that the sprites are really big so you are an easy target always, low i-frames. You can't shoot in 8 directions and has limited amount of continues (you can set 9 as the max amount).

You have 4 lives and 3 to 9 continues to beat around 6 stages (can't really remember the exact number, sorry). In that sense it's really forgiving the game. The problem lies in a couple of things that I would try my best to describe:

Problems:

1.- the 9 continues are used by the 2 players.

2.- There is fall damage (or should I say instadeath fall damage)in this game. that's really odd, especially considering that most of the time you are jumping around.

3.- Add to the death for falling the fact that the screen also kills you. So if you miss a jump and your partner keeps moving you are gonna die …

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Played in cooperative.

Dinosaurs for Hire is an average run and gun game developed by sega and released in 1993. Based on the comic book of the same name. Basically you pick a dino, shoot people running to the right and a lot of platforms.

The problems of this game is that the sprites are really big so you are an easy target always, low i-frames. You can't shoot in 8 directions and has limited amount of continues (you can set 9 as the max amount).

You have 4 lives and 3 to 9 continues to beat around 6 stages (can't really remember the exact number, sorry). In that sense it's really forgiving the game. The problem lies in a couple of things that I would try my best to describe:

Problems:

1.- the 9 continues are used by the 2 players.

2.- There is fall damage (or should I say instadeath fall damage)in this game. that's really odd, especially considering that most of the time you are jumping around.

3.- Add to the death for falling the fact that the screen also kills you. So if you miss a jump and your partner keeps moving you are gonna die cause the screen is moving up a lot of the time.

4.- If you and your partner die at the same time it does not respawn you where you died, nonono, it puts you right at the start of the stage. And this only happens if both of you died, wich makes it even more odd to begin with. Normally you spawn in the same exact spot in wich your partner is standing and you take like 20% of your health as a penalty for dying. So, because of that we were jumping one at a time the hardest jumps cause if one of us dies then we just need to stop and wait for the respawn and continue.

5.- Instadeath traps and bosses. I think that is a really cheap way of making the game longer that it should be and I get it, it's a product of its time and they have to come up with ways of making the game worth your money, otherwise it would be a 30-50 minutes game. But sadly now that feels cheap and stupid.

6.- Easy mode doesn't have the whole game. You need to beat it in normal otherwise the game tells you toy try it in another difficulty setting. If I am not wrong you miss the true final stage and boss if you play the game on easy.

Overall I would say that it's a ok game at best, maybe a little mediocre at worst but it might be better to try it by yourself instead of a 2 player coop experience. For me personally this is tied up for now as the worst game I have played this year (along with Borderlands: the pre-sequel)

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