Dragon's Keep box art

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Dragon's Keep

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Dragon's Keep

Dec 31, 1982

Main game

2.50 average rating based on 4 ratings

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A children's adventure game in Sierra's Hi-Res franchise, in which a dragon has captured 16 different animals that must be freed.
Release Dates
1982 (North_America)
Apple II
1984 (North_America)
Atari 8-bit, Commodore C64/128/MAX
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User Stats
10
In Collection
2
Wish Listed
0
Playing
5
Backlogged
How Long Is Dragon's Keep?
100% completion: 2.0 hours
Total completions: 1
scoopings
scoopings gave Feb 22, 2022
scoopings gave Feb 22, 2022
Forced Choices Dull An Otherwise Good Children's Beginner Adventure
This review is for the Apple II version

Look: 7/10 Beautiful first screen enter image description here

Ohhh that pesky [harmless] dragon just popping up time to time in the house, peeking his head round the corner lol what the heck. enter image description here

Sound: 3/10 Annoying, keep off heh.

Play: 6/10 Oh me and games for kids heh... The manual is beautiful and thankfully has a map ha. Now to see if I can at least manage a children's text adventure... with a map already made.... sure is a lot of animals to find :-p If there's ever a text adventure I will, it'll be a children's one.. Kinda weird to have choices instead of type in commands, but I suppose it makes sense. This definitely would be good for youngun, but it's a bit dry with the choice part. Just a bit too slow, clunky, and simple to push all the way through.

Feel: 7/10 There's really no danger, you just can't free the animals when the Dragon is present. It's really just about "solving the puzzles," which really just boil down to searching a screen heh. No multi-screen, elaborate, death-filled puzzles here. Dare I say... almost.. too easy? o.O I'm changing heh. And not even puzzles I guess just a series of …

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Look: 7/10 Beautiful first screen enter image description here

Ohhh that pesky [harmless] dragon just popping up time to time in the house, peeking his head round the corner lol what the heck. enter image description here

Sound: 3/10 Annoying, keep off heh.

Play: 6/10 Oh me and games for kids heh... The manual is beautiful and thankfully has a map ha. Now to see if I can at least manage a children's text adventure... with a map already made.... sure is a lot of animals to find :-p If there's ever a text adventure I will, it'll be a children's one.. Kinda weird to have choices instead of type in commands, but I suppose it makes sense. This definitely would be good for youngun, but it's a bit dry with the choice part. Just a bit too slow, clunky, and simple to push all the way through.

Feel: 7/10 There's really no danger, you just can't free the animals when the Dragon is present. It's really just about "solving the puzzles," which really just boil down to searching a screen heh. No multi-screen, elaborate, death-filled puzzles here. Dare I say... almost.. too easy? o.O I'm changing heh. And not even puzzles I guess just a series of choosing options. I suppose, after all, that's all most text adventures are, but this one made it apparent and feel dry heh. Some nice touches in there to spice it up a bit.. like if you try to jump off the roof heh enter image description here

Attachment: 7/10 I'm a sucker for childish vibes, excited for the later Humongous Entertainment games that had some similar colors/feels/gameplay as this. Very straightforward, in this case a bit too straightforward, but overall one I wont necessarily forget--albeit likely not replay except mayyyybe to show a kid. Doubt that too ha.

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giopep
giopep gave Sep 12, 2023
giopep gave Sep 12, 2023
giopep's review of Dragon's Keep
This review is for the Commodore C64/128/MAX version

Dragon’s Keep is the first game Al Lowe programmed for Sierra and it’s also their first graphic adventure for kids. It’s pretty similar to the Hi-Res Adventures, with the classical structure based on treasures to find, but with no text input, only on-screen options to choose from. Also, you can’t die, you can’t get stuck, the game is quite short and the manual includes a draft of a map you can complete, plus a bunch of stickers representing the animals/treasures. It’s also filled with little touches that kinda feel like lo-fi versions of what you could find in a Humongous game, with small, repeatable interactions, nice graphical effects and visual stuff you wouldn’t even see in the “adult” contemporary Sierra adventures. I played it with my daughter, we downloaded the map and the stickers, we cut them out and then glued them on the map while filling the blanks. It is, of course, a very simple game, but we had lots of fun.