Main game
3.50 average rating based on 2 ratings
Look: 9/10
So many good screens, from the Hydra to Sisyphus. .I was focused on playing the game, because it's getting late after my brother left, but there were several screens worth remembering. All that being said, though, not every room had a screen so they were quite occasional. They were the highlight of the game when they'd come along, though, especially with how overly-long this game is. I captured a couple, here's one for instance 
Ayy my boy Sisyphus 
And some silhouette vibes from Tisiphone 
Ok I'm trying not to post too many screenshots, but you know me and Apple II graphic adventures gah... and I mean cmon, Poseidon 
Play: 8/10 Despite an amazing concept, relatively well-executed too, there is wayyyy too much navigation. But most importantly, despite this overabundance of navigation steps, and the overly long game length, I kept pushing through. I saved my game and returned to it the next morning, indeed, to finish it up. Because the story (as much as I already knew most the mythological tropes and references heh) felt that it needed to be finished and the descriptions/screens felt worth it. Plus, the gameplay was relatively fast-paced (partly because there wasn't a …
Look: 9/10
So many good screens, from the Hydra to Sisyphus. .I was focused on playing the game, because it's getting late after my brother left, but there were several screens worth remembering. All that being said, though, not every room had a screen so they were quite occasional. They were the highlight of the game when they'd come along, though, especially with how overly-long this game is. I captured a couple, here's one for instance 
Ayy my boy Sisyphus 
And some silhouette vibes from Tisiphone 
Ok I'm trying not to post too many screenshots, but you know me and Apple II graphic adventures gah... and I mean cmon, Poseidon 
Play: 8/10
Despite an amazing concept, relatively well-executed too, there is wayyyy too much navigation. But most importantly, despite this overabundance of navigation steps, and the overly long game length, I kept pushing through. I saved my game and returned to it the next morning, indeed, to finish it up. Because the story (as much as I already knew most the mythological tropes and references heh) felt that it needed to be finished and the descriptions/screens felt worth it. Plus, the gameplay was relatively fast-paced (partly because there wasn't a screen for each room) and classic text adventure vibes. At first, it was hard to find info/instructions online because the same guy went on to make a puzzle game with the same name in the 90s. But luckily I found the manual. I mean the game even urges you at the beginning to read through it first! Ha. But lets be honest, it's really just to know that to control Jason alone you type J/ and to control Hercules alone you use H/ before whatever command. Ez pz tbh. Oh, and the part where
Feel: 9/10
I love how you see which character you are playing as by their name being highlighted. But like Kim Schuette said in her Book of Adventure Games, the game really doesn't take full advantage of these 2 separate characters. Still, pretty much a typical text adventure game. Absolutely beautiful descriptions at times, tho, with very vivid diction allowing short one-sentence descriptions that pack a punch. I love the mythology parts too. It's just a bit too darn long heh. I seriously am amazed how long the game really is. I think by not having every room have a graphic it allowed them to fit this much in one Apple II disk? Ironically was just telling Anarchistica how none of these early text adventures normally would take 2-3 hours unless you can wander in the game etc. (which most don't let you due to RNG petty deaths or only allowing a certain amount of turns etc.)... then that same day I come upon a text adventure game that manages to fit 2-3 hours of actual content, 2 different characters you can switch between in the middle of gameplay (first time in any of the games I've played, of any genre, that you can do that???)... anyway, the irony! Ha. I stand corrected. Anyway, I know I've mentioned it several times, but yeah, typically I don't like the particularly long text adventures, but I think that's largely because they aren't organized well and still have the petty RNG deaths or limited amount of turns. Instead, in this one, it's organized into 3 clear parts that felt logical to save after (for instance, after I finished Part 1 and
Attachment: 9/10
The character switching is really well-done, and makes the game worth a playtest at least to see how the UI and gameplay accomplishes this concept. Otherwise, a pretty run-of-the-mill mythological text adventure game without much frustrating rng pettiness (which I appreciate) but also just too long and eventually repetitive to be a favorite of mine. That being said, it has so many good qualities, the innovative 2 characters feature, and I surprised myself by saving and returning to the game to finish a single playthrough (which is something I expect from '84 and on, not '81!!). This game really, the more I think about it and engage with it, impressed me and is worth remembering and replaying eventually! After all, I already returned to the game at least once! Wow, after a very long journey and 2 separate play sessions, this was nice to see!
So nice to see a true ending screen, I always loved that about adventure and RPG games (I have screenshots of all the FF endings heh, those are the best), and wow there's even an ending song (tho it's awful lol).
Completion: 100% Playtime: 2 hours